Prepare jobs-actix for release

This commit is contained in:
asonix 2019-09-22 12:33:33 -05:00
parent d8d4b026fe
commit 7e06ad981f
7 changed files with 142 additions and 4 deletions

View file

@ -23,6 +23,7 @@ impl<J> Every<J>
where
J: Job + Clone + 'static,
{
/// Create a new Every actor
pub fn new(spawner: QueueHandle, duration: Duration, job: J) -> Self {
Every {
spawner,

View file

@ -1,9 +1,131 @@
#![deny(missing_docs)]
//! # An Actix-based Jobs Processor
//!
//! This library will spin up as many actors as requested for each processor to process jobs
//! concurrently. Keep in mind that, by default, spawned actors run on the same Arbiter, so in
//! order to achieve parallel execution, multiple Arbiters must be in use.
//!
//! The thread count is used to spawn Synchronous Actors to handle the storage of job
//! information. For storage backends that cannot be parallelized, a thread-count of 1 should be
//! used. By default, the number of cores of the running system is used.
//!
//! ### Example
//! ```rust
//! use actix::System;
//! use background_jobs::{Backoff, Job, MaxRetries, Processor, ServerConfig, WorkerConfig};
//! use failure::Error;
//! use futures::{future::ok, Future};
//! use serde_derive::{Deserialize, Serialize};
//!
//! const DEFAULT_QUEUE: &'static str = "default";
//!
//! #[derive(Clone, Debug)]
//! pub struct MyState {
//! pub app_name: String,
//! }
//!
//! #[derive(Clone, Debug, Deserialize, Serialize)]
//! pub struct MyJob {
//! some_usize: usize,
//! other_usize: usize,
//! }
//!
//! #[derive(Clone, Debug)]
//! pub struct MyProcessor;
//!
//! fn main() -> Result<(), Error> {
//! // First set up the Actix System to ensure we have a runtime to spawn jobs on.
//! let sys = System::new("my-actix-system");
//!
//! // Set up our Storage
//! // For this example, we use the default in-memory storage mechanism
//! use background_jobs::memory_storage::Storage;
//! let storage = Storage::new();
//!
//! // Start the application server. This guards access to to the jobs store
//! let queue_handle = ServerConfig::new(storage).thread_count(8).start();
//!
//! // Configure and start our workers
//! WorkerConfig::new(move || MyState::new("My App"))
//! .register(MyProcessor)
//! .set_processor_count(DEFAULT_QUEUE, 16)
//! .start(queue_handle.clone());
//!
//! // Queue our jobs
//! queue_handle.queue(MyJob::new(1, 2))?;
//! queue_handle.queue(MyJob::new(3, 4))?;
//! queue_handle.queue(MyJob::new(5, 6))?;
//!
//! // Block on Actix
//! sys.run()?;
//! Ok(())
//! }
//!
//! impl MyState {
//! pub fn new(app_name: &str) -> Self {
//! MyState {
//! app_name: app_name.to_owned(),
//! }
//! }
//! }
//!
//! impl MyJob {
//! pub fn new(some_usize: usize, other_usize: usize) -> Self {
//! MyJob {
//! some_usize,
//! other_usize,
//! }
//! }
//! }
//!
//! impl Job for MyJob {
//! type Processor = MyProcessor;
//! type State = MyState;
//! type Future = Result<(), Error>;
//!
//! fn run(self, state: MyState) -> Self::Future {
//! println!("{}: args, {:?}", state.app_name, self);
//!
//! Ok(())
//! }
//! }
//!
//! impl Processor for MyProcessor {
//! // The kind of job this processor should execute
//! type Job = MyJob;
//!
//! // The name of the processor. It is super important that each processor has a unique name,
//! // because otherwise one processor will overwrite another processor when they're being
//! // registered.
//! const NAME: &'static str = "MyProcessor";
//!
//! // The queue that this processor belongs to
//! //
//! // Workers have the option to subscribe to specific queues, so this is important to
//! // determine which worker will call the processor
//! //
//! // Jobs can optionally override the queue they're spawned on
//! const QUEUE: &'static str = DEFAULT_QUEUE;
//!
//! // The number of times background-jobs should try to retry a job before giving up
//! //
//! // Jobs can optionally override this value
//! const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
//!
//! // The logic to determine how often to retry this job if it fails
//! //
//! // Jobs can optionally override this value
//! const BACKOFF_STRATEGY: Backoff = Backoff::Exponential(2);
//! }
//! ```
use std::{collections::BTreeMap, sync::Arc, time::Duration};
use actix::{Actor, Addr, Arbiter, SyncArbiter};
use background_jobs_core::{Job, Processor, ProcessorMap, Stats, Storage};
use failure::{Error, Fail};
use futures::Future;
use futures::{future::IntoFuture, Future};
mod every;
mod pinger;
@ -20,6 +142,10 @@ use self::{
worker::Worker,
};
/// The configuration for a jobs server
///
/// The server guards access to the storage backend, and keeps job information properly
/// up-to-date when workers request jobs to process
pub struct ServerConfig<S> {
storage: S,
threads: usize,
@ -114,6 +240,7 @@ where
where
P: Processor<Job = J> + Send + Sync + 'static,
J: Job<State = State>,
<J::Future as IntoFuture>::Future: Send,
{
self.queues.insert(P::QUEUE.to_owned(), 4);
self.processors.register_processor(processor);

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@ -8,6 +8,10 @@ use serde_derive::Deserialize;
use crate::{ActixStorage, Worker};
/// The server Actor
///
/// This server guards access to Thee storage, and keeps a list of workers that are waiting for
/// jobs to process
pub struct Server {
storage: Box<dyn ActixStorage + Send>,
cache: HashMap<String, VecDeque<Box<dyn Worker + Send>>>,

View file

@ -44,6 +44,7 @@ where
}
}
/// A worker that runs on the same system as the jobs server
pub struct LocalWorker<S, State>
where
S: Actor + Handler<ReturningJob> + Handler<RequestJob>,
@ -62,6 +63,7 @@ where
S::Context: ToEnvelope<S, ReturningJob> + ToEnvelope<S, RequestJob>,
State: Clone + 'static,
{
/// Create a new local worker
pub fn new(id: u64, queue: String, processors: ProcessorMap<State>, server: Addr<S>) -> Self {
LocalWorker {
id,

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@ -1,5 +1,5 @@
use failure::Error;
use futures::{future::IntoFuture, Future};
use futures::future::IntoFuture;
use serde::{de::DeserializeOwned, ser::Serialize};
use crate::{Backoff, MaxRetries, Processor};
@ -25,7 +25,7 @@ pub trait Job: Serialize + DeserializeOwned + 'static {
/// The state passed into this job is initialized at the start of the application. The state
/// argument could be useful for containing a hook into something like r2d2, or the address of
/// an actor in an actix-based system.
fn run(self, state: Self::State) -> Box<dyn Future<Item = (), Error = Error> + Send>;
fn run(self, state: Self::State) -> Self::Future;
/// If this job should not use the default queue for its processor, this can be overridden in
/// user-code.

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@ -159,7 +159,10 @@ pub trait Processor: Clone {
&self,
args: Value,
state: <Self::Job as Job>::State,
) -> Box<dyn Future<Item = (), Error = JobError> + Send> {
) -> Box<dyn Future<Item = (), Error = JobError> + Send>
where
<<Self::Job as Job>::Future as IntoFuture>::Future: Send,
{
let res = serde_json::from_value::<Self::Job>(args);
let fut = match res {

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@ -58,6 +58,7 @@ where
where
P: Processor<Job = J> + Sync + Send + 'static,
J: Job<State = S>,
<J::Future as IntoFuture>::Future: Send,
{
self.inner.insert(
P::NAME.to_owned(),