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https://git.asonix.dog/asonix/background-jobs.git
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Prepare jobs-actix for release
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parent
d8d4b026fe
commit
7e06ad981f
7 changed files with 142 additions and 4 deletions
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@ -23,6 +23,7 @@ impl<J> Every<J>
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where
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J: Job + Clone + 'static,
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{
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/// Create a new Every actor
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pub fn new(spawner: QueueHandle, duration: Duration, job: J) -> Self {
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Every {
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spawner,
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@ -1,9 +1,131 @@
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#![deny(missing_docs)]
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//! # An Actix-based Jobs Processor
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//!
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//! This library will spin up as many actors as requested for each processor to process jobs
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//! concurrently. Keep in mind that, by default, spawned actors run on the same Arbiter, so in
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//! order to achieve parallel execution, multiple Arbiters must be in use.
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//!
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//! The thread count is used to spawn Synchronous Actors to handle the storage of job
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//! information. For storage backends that cannot be parallelized, a thread-count of 1 should be
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//! used. By default, the number of cores of the running system is used.
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//!
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//! ### Example
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//! ```rust
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//! use actix::System;
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//! use background_jobs::{Backoff, Job, MaxRetries, Processor, ServerConfig, WorkerConfig};
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//! use failure::Error;
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//! use futures::{future::ok, Future};
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//! use serde_derive::{Deserialize, Serialize};
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//!
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//! const DEFAULT_QUEUE: &'static str = "default";
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//!
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//! #[derive(Clone, Debug)]
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//! pub struct MyState {
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//! pub app_name: String,
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//! }
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//!
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//! #[derive(Clone, Debug, Deserialize, Serialize)]
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//! pub struct MyJob {
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//! some_usize: usize,
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//! other_usize: usize,
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//! }
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//!
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//! #[derive(Clone, Debug)]
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//! pub struct MyProcessor;
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//!
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//! fn main() -> Result<(), Error> {
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//! // First set up the Actix System to ensure we have a runtime to spawn jobs on.
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//! let sys = System::new("my-actix-system");
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//!
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//! // Set up our Storage
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//! // For this example, we use the default in-memory storage mechanism
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//! use background_jobs::memory_storage::Storage;
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//! let storage = Storage::new();
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//!
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//! // Start the application server. This guards access to to the jobs store
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//! let queue_handle = ServerConfig::new(storage).thread_count(8).start();
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//!
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//! // Configure and start our workers
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//! WorkerConfig::new(move || MyState::new("My App"))
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//! .register(MyProcessor)
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//! .set_processor_count(DEFAULT_QUEUE, 16)
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//! .start(queue_handle.clone());
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//!
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//! // Queue our jobs
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//! queue_handle.queue(MyJob::new(1, 2))?;
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//! queue_handle.queue(MyJob::new(3, 4))?;
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//! queue_handle.queue(MyJob::new(5, 6))?;
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//!
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//! // Block on Actix
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//! sys.run()?;
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//! Ok(())
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//! }
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//!
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//! impl MyState {
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//! pub fn new(app_name: &str) -> Self {
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//! MyState {
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//! app_name: app_name.to_owned(),
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//! }
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//! }
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//! }
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//!
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//! impl MyJob {
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//! pub fn new(some_usize: usize, other_usize: usize) -> Self {
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//! MyJob {
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//! some_usize,
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//! other_usize,
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//! }
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//! }
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//! }
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//!
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//! impl Job for MyJob {
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//! type Processor = MyProcessor;
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//! type State = MyState;
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//! type Future = Result<(), Error>;
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//!
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//! fn run(self, state: MyState) -> Self::Future {
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//! println!("{}: args, {:?}", state.app_name, self);
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//!
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//! Ok(())
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//! }
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//! }
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//!
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//! impl Processor for MyProcessor {
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//! // The kind of job this processor should execute
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//! type Job = MyJob;
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//!
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//! // The name of the processor. It is super important that each processor has a unique name,
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//! // because otherwise one processor will overwrite another processor when they're being
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//! // registered.
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//! const NAME: &'static str = "MyProcessor";
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//!
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//! // The queue that this processor belongs to
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//! //
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//! // Workers have the option to subscribe to specific queues, so this is important to
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//! // determine which worker will call the processor
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//! //
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//! // Jobs can optionally override the queue they're spawned on
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//! const QUEUE: &'static str = DEFAULT_QUEUE;
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//!
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//! // The number of times background-jobs should try to retry a job before giving up
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//! //
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//! // Jobs can optionally override this value
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//! const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
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//!
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//! // The logic to determine how often to retry this job if it fails
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//! //
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//! // Jobs can optionally override this value
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//! const BACKOFF_STRATEGY: Backoff = Backoff::Exponential(2);
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//! }
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//! ```
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use std::{collections::BTreeMap, sync::Arc, time::Duration};
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use actix::{Actor, Addr, Arbiter, SyncArbiter};
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use background_jobs_core::{Job, Processor, ProcessorMap, Stats, Storage};
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use failure::{Error, Fail};
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use futures::Future;
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use futures::{future::IntoFuture, Future};
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mod every;
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mod pinger;
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@ -20,6 +142,10 @@ use self::{
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worker::Worker,
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};
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/// The configuration for a jobs server
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///
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/// The server guards access to the storage backend, and keeps job information properly
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/// up-to-date when workers request jobs to process
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pub struct ServerConfig<S> {
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storage: S,
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threads: usize,
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@ -114,6 +240,7 @@ where
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where
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P: Processor<Job = J> + Send + Sync + 'static,
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J: Job<State = State>,
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<J::Future as IntoFuture>::Future: Send,
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{
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self.queues.insert(P::QUEUE.to_owned(), 4);
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self.processors.register_processor(processor);
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@ -8,6 +8,10 @@ use serde_derive::Deserialize;
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use crate::{ActixStorage, Worker};
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/// The server Actor
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///
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/// This server guards access to Thee storage, and keeps a list of workers that are waiting for
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/// jobs to process
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pub struct Server {
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storage: Box<dyn ActixStorage + Send>,
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cache: HashMap<String, VecDeque<Box<dyn Worker + Send>>>,
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@ -44,6 +44,7 @@ where
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}
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}
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/// A worker that runs on the same system as the jobs server
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pub struct LocalWorker<S, State>
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where
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S: Actor + Handler<ReturningJob> + Handler<RequestJob>,
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@ -62,6 +63,7 @@ where
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S::Context: ToEnvelope<S, ReturningJob> + ToEnvelope<S, RequestJob>,
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State: Clone + 'static,
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{
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/// Create a new local worker
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pub fn new(id: u64, queue: String, processors: ProcessorMap<State>, server: Addr<S>) -> Self {
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LocalWorker {
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id,
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@ -1,5 +1,5 @@
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use failure::Error;
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use futures::{future::IntoFuture, Future};
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use futures::future::IntoFuture;
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use serde::{de::DeserializeOwned, ser::Serialize};
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use crate::{Backoff, MaxRetries, Processor};
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@ -25,7 +25,7 @@ pub trait Job: Serialize + DeserializeOwned + 'static {
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/// The state passed into this job is initialized at the start of the application. The state
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/// argument could be useful for containing a hook into something like r2d2, or the address of
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/// an actor in an actix-based system.
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fn run(self, state: Self::State) -> Box<dyn Future<Item = (), Error = Error> + Send>;
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fn run(self, state: Self::State) -> Self::Future;
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/// If this job should not use the default queue for its processor, this can be overridden in
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/// user-code.
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@ -159,7 +159,10 @@ pub trait Processor: Clone {
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&self,
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args: Value,
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state: <Self::Job as Job>::State,
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) -> Box<dyn Future<Item = (), Error = JobError> + Send> {
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) -> Box<dyn Future<Item = (), Error = JobError> + Send>
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where
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<<Self::Job as Job>::Future as IntoFuture>::Future: Send,
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{
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let res = serde_json::from_value::<Self::Job>(args);
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let fut = match res {
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@ -58,6 +58,7 @@ where
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where
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P: Processor<Job = J> + Sync + Send + 'static,
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J: Job<State = S>,
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<J::Future as IntoFuture>::Future: Send,
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{
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self.inner.insert(
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P::NAME.to_owned(),
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