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actix-web/src/ws.rs

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//! `WebSocket` support for Actix
//!
//! To setup a `WebSocket`, first do web socket handshake then on success convert `Payload`
//! into a `WsStream` stream and then use `WsWriter` to communicate with the peer.
//!
//! ## Example
//!
//! ```rust
//! extern crate actix;
//! extern crate actix_http;
//! use actix::prelude::*;
//! use actix_http::*;
//!
//! // WebSocket Route
//! struct WsRoute;
//!
//! impl Actor for WsRoute {
//! type Context = HttpContext<Self>;
//! }
//!
//! impl Route for WsRoute {
//! type State = ();
//!
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//! fn request(req: HttpRequest, payload: Payload, ctx: &mut HttpContext<Self>) -> Reply<Self>
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//! {
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//! // WebSocket handshake
//! match ws::handshake(req) {
//! Ok(resp) => {
//! // Send handshake response to peer
//! ctx.start(resp);
//! // Map Payload into WsStream
//! ctx.add_stream(ws::WsStream::new(payload));
//! // Start ws messages processing
//! Reply::stream(WsRoute)
//! },
//! Err(err) =>
//! Reply::reply(err)
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//! }
//! }
//! }
//!
//! // Define Handler for ws::Message message
//! impl StreamHandler<ws::Message> for WsRoute {}
//!
//! impl Handler<ws::Message> for WsRoute {
//! fn handle(&mut self, msg: ws::Message, ctx: &mut HttpContext<Self>)
//! -> Response<Self, ws::Message>
//! {
//! match msg {
//! ws::Message::Ping(msg) => ws::WsWriter::pong(ctx, msg),
//! ws::Message::Text(text) => ws::WsWriter::text(ctx, text),
//! ws::Message::Binary(bin) => ws::WsWriter::binary(ctx, bin),
//! _ => (),
//! }
//! Self::empty()
//! }
//! }
//!
//! impl ResponseType<ws::Message> for WsRoute {
//! type Item = ();
//! type Error = ();
//! }
//!
//! fn main() {}
//! ```
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use std::vec::Vec;
use http::{Method, StatusCode};
use bytes::{Bytes, BytesMut};
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use futures::{Async, Poll, Stream};
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use hyper::header;
use actix::Actor;
use context::HttpContext;
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use route::Route;
use payload::Payload;
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use httpcodes::{HTTPBadRequest, HTTPMethodNotAllowed};
use httpmessage::{Body, ConnectionType, HttpRequest, HttpResponse, IntoHttpResponse};
use wsframe;
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use wsproto::*;
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#[doc(hidden)]
header! {
/// SEC-WEBSOCKET-ACCEPT header
(WebSocketAccept, "SEC-WEBSOCKET-ACCEPT") => [String]
}
header! {
/// SEC-WEBSOCKET-KEY header
(WebSocketKey, "SEC-WEBSOCKET-KEY") => [String]
}
header! {
/// SEC-WEBSOCKET-VERSION header
(WebSocketVersion, "SEC-WEBSOCKET-VERSION") => [String]
}
header! {
/// SEC-WEBSOCKET-PROTOCOL header
(WebSocketProtocol, "SEC-WEBSOCKET-PROTOCOL") => [String]
}
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/// `WebSocket` Message
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#[derive(Debug)]
pub enum Message {
Text(String),
Binary(Vec<u8>),
Ping(String),
Pong(String),
Close,
Closed,
Error
}
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/// Prepare `WebSocket` handshake response.
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///
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/// This function returns handshake `HttpResponse`, ready to send to peer.
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/// It does not perform any IO.
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///
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// /// `protocols` is a sequence of known protocols. On successful handshake,
// /// the returned response headers contain the first protocol in this list
// /// which the server also knows.
pub fn handshake(req: HttpRequest) -> Result<HttpResponse, HttpResponse> {
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// WebSocket accepts only GET
if *req.method() != Method::GET {
return Err(HTTPMethodNotAllowed.response(req))
}
// Check for "UPGRADE" to websocket header
let has_hdr = if let Some::<&header::Upgrade>(hdr) = req.headers().get() {
hdr.0.contains(&header::Protocol::new(header::ProtocolName::WebSocket, None))
} else {
false
};
if !has_hdr {
return Err(HTTPMethodNotAllowed.with_reason(req, "No WebSocket UPGRADE header found"))
}
// Upgrade connection
if !req.is_upgrade() {
return Err(HTTPBadRequest.with_reason(req, "No CONNECTION upgrade"))
}
// check supported version
if !req.headers().has::<WebSocketVersion>() {
return Err(HTTPBadRequest.with_reason(req, "No websocket version header is required"))
}
let supported_ver = {
let hdr = req.headers().get::<WebSocketVersion>().unwrap();
match hdr.0.as_str() {
"13" | "8" | "7" => true,
_ => false,
}
};
if !supported_ver {
return Err(HTTPBadRequest.with_reason(req, "Unsupported version"))
}
// check client handshake for validity
let key = if let Some::<&WebSocketKey>(hdr) = req.headers().get() {
Some(hash_key(hdr.0.as_bytes()))
} else {
None
};
let key = if let Some(key) = key {
key
} else {
return Err(HTTPBadRequest.with_reason(req, "Handshake error"));
};
Ok(HttpResponse::new(req, StatusCode::SWITCHING_PROTOCOLS, Body::Empty)
.set_connection_type(ConnectionType::Upgrade)
.set_header(
header::Upgrade(vec![header::Protocol::new(header::ProtocolName::WebSocket, None)]))
.set_header(
header::TransferEncoding(vec![header::Encoding::Chunked]))
.set_header(
WebSocketAccept(key))
.set_body(Body::Upgrade)
)
}
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/// Maps `Payload` stream into stream of `ws::Message` items
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pub struct WsStream {
rx: Payload,
buf: BytesMut,
}
impl WsStream {
pub fn new(rx: Payload) -> WsStream {
WsStream { rx: rx, buf: BytesMut::new() }
}
}
impl Stream for WsStream {
type Item = Message;
type Error = ();
fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> {
let mut done = false;
loop {
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match self.rx.readany() {
Async::Ready(Some(chunk)) => {
self.buf.extend(chunk)
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}
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Async::Ready(None) => {
done = true;
}
Async::NotReady => break,
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}
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}
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loop {
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match wsframe::Frame::parse(&mut self.buf) {
Ok(Some(frame)) => {
trace!("Frame {}", frame);
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let (_finished, opcode, payload) = frame.unpack();
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match opcode {
OpCode::Continue => continue,
OpCode::Bad =>
return Ok(Async::Ready(Some(Message::Error))),
OpCode::Close =>
return Ok(Async::Ready(Some(Message::Closed))),
OpCode::Ping =>
return Ok(Async::Ready(Some(
Message::Ping(String::from_utf8_lossy(&payload).into())))),
OpCode::Pong =>
return Ok(Async::Ready(Some(
Message::Pong(String::from_utf8_lossy(&payload).into())))),
OpCode::Binary =>
return Ok(Async::Ready(Some(Message::Binary(payload)))),
OpCode::Text => {
match String::from_utf8(payload) {
Ok(s) =>
return Ok(Async::Ready(Some(Message::Text(s)))),
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Err(_) =>
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return Ok(Async::Ready(Some(Message::Error))),
}
}
}
}
Ok(None) => if done {
return Ok(Async::Ready(None))
} else {
return Ok(Async::NotReady)
},
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Err(_) =>
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return Err(()),
}
}
}
}
/// `WebSocket` writer
pub struct WsWriter;
impl WsWriter {
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/// Send text frame
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pub fn text<A>(ctx: &mut HttpContext<A>, text: String)
where A: Actor<Context=HttpContext<A>> + Route
{
let mut frame = wsframe::Frame::message(Vec::from(text.as_str()), OpCode::Text, true);
let mut buf = Vec::new();
frame.format(&mut buf).unwrap();
ctx.write(
Bytes::from(buf.as_slice())
);
}
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/// Send binary frame
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pub fn binary<A>(ctx: &mut HttpContext<A>, data: Vec<u8>)
where A: Actor<Context=HttpContext<A>> + Route
{
let mut frame = wsframe::Frame::message(data, OpCode::Binary, true);
let mut buf = Vec::new();
frame.format(&mut buf).unwrap();
ctx.write(
Bytes::from(buf.as_slice())
);
}
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/// Send ping frame
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pub fn ping<A>(ctx: &mut HttpContext<A>, message: String)
where A: Actor<Context=HttpContext<A>> + Route
{
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let mut frame = wsframe::Frame::message(
Vec::from(message.as_str()), OpCode::Ping, true);
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let mut buf = Vec::new();
frame.format(&mut buf).unwrap();
ctx.write(
Bytes::from(buf.as_slice())
)
}
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/// Send pong frame
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pub fn pong<A>(ctx: &mut HttpContext<A>, message: String)
where A: Actor<Context=HttpContext<A>> + Route
{
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let mut frame = wsframe::Frame::message(
Vec::from(message.as_str()), OpCode::Pong, true);
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let mut buf = Vec::new();
frame.format(&mut buf).unwrap();
ctx.write(
Bytes::from(buf.as_slice())
)
}
}