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actix-web/src/context.rs

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use std;
use std::rc::Rc;
use std::collections::VecDeque;
use futures::{Async, Stream, Poll};
use bytes::Bytes;
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use actix::{Actor, ActorState, ActorContext, AsyncContext};
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use actix::fut::ActorFuture;
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use actix::dev::{AsyncContextApi, ActorAddressCell, ActorItemsCell, SpawnHandle};
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use route::{Route, Frame};
use httpmessage::HttpResponse;
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/// Actor execution context
pub struct HttpContext<A> where A: Actor<Context=HttpContext<A>> + Route,
{
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act: Option<A>,
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state: ActorState,
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items: ActorItemsCell<A>,
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address: ActorAddressCell<A>,
stream: VecDeque<Frame>,
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wait: Option<Box<ActorFuture<Item=(), Error=(), Actor=A>>>,
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app_state: Rc<<A as Route>::State>,
}
impl<A> ActorContext<A> for HttpContext<A> where A: Actor<Context=Self> + Route
{
/// Stop actor execution
fn stop(&mut self) {
self.address.close();
if self.state == ActorState::Running {
self.state = ActorState::Stopping;
}
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self.write_eof();
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}
/// Terminate actor execution
fn terminate(&mut self) {
self.address.close();
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self.items.close();
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self.state = ActorState::Stopped;
}
/// Actor execution state
fn state(&self) -> ActorState {
self.state
}
}
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impl<A> AsyncContext<A> for HttpContext<A> where A: Actor<Context=Self> + Route
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{
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fn spawn<F>(&mut self, fut: F) -> SpawnHandle
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where F: ActorFuture<Item=(), Error=(), Actor=A> + 'static
{
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self.items.spawn(fut)
}
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fn wait<F>(&mut self, fut: F)
where F: ActorFuture<Item=(), Error=(), Actor=A> + 'static
{
self.wait = Some(Box::new(fut));
}
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fn cancel_future(&mut self, handle: SpawnHandle) -> bool {
self.items.cancel_future(handle)
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}
}
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#[doc(hidden)]
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impl<A> AsyncContextApi<A> for HttpContext<A> where A: Actor<Context=Self> + Route {
fn address_cell(&mut self) -> &mut ActorAddressCell<A> {
&mut self.address
}
}
impl<A> HttpContext<A> where A: Actor<Context=Self> + Route {
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pub fn new(state: Rc<<A as Route>::State>) -> HttpContext<A>
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{
HttpContext {
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act: None,
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state: ActorState::Started,
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items: ActorItemsCell::default(),
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address: ActorAddressCell::default(),
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stream: VecDeque::new(),
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wait: None,
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app_state: state,
}
}
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pub(crate) fn set_actor(&mut self, act: A) {
self.act = Some(act)
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}
}
impl<A> HttpContext<A> where A: Actor<Context=Self> + Route {
/// Shared application state
pub fn state(&self) -> &<A as Route>::State {
&self.app_state
}
/// Start response processing
pub fn start<R: Into<HttpResponse>>(&mut self, response: R) {
self.stream.push_back(Frame::Message(response.into()))
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}
/// Write payload
pub fn write(&mut self, data: Bytes) {
self.stream.push_back(Frame::Payload(Some(data)))
}
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/// Indicate end of streamimng payload
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pub fn write_eof(&mut self) {
self.stream.push_back(Frame::Payload(None))
}
}
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#[doc(hidden)]
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impl<A> Stream for HttpContext<A> where A: Actor<Context=Self> + Route
{
type Item = Frame;
type Error = std::io::Error;
fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> {
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if self.act.is_none() {
return Ok(Async::NotReady)
}
let act: &mut A = unsafe {
std::mem::transmute(self.act.as_mut().unwrap() as &mut A)
};
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let ctx: &mut HttpContext<A> = unsafe {
std::mem::transmute(self as &mut HttpContext<A>)
};
// update state
match self.state {
ActorState::Started => {
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Actor::started(act, ctx);
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self.state = ActorState::Running;
},
ActorState::Stopping => {
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Actor::stopping(act, ctx);
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}
_ => ()
}
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// check wait future
if self.wait.is_some() && self.act.is_some() {
if let Some(ref mut act) = self.act {
if let Some(ref mut fut) = self.wait {
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if let Ok(Async::NotReady) = fut.poll(act, ctx) {
return Ok(Async::NotReady);
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}
}
}
self.wait = None;
}
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let mut prep_stop = false;
loop {
let mut not_ready = true;
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if let Ok(Async::Ready(_)) = self.address.poll(act, ctx) {
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not_ready = false
}
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self.items.poll(act, ctx);
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// are we done
if !not_ready {
continue
}
// get frame
if let Some(frame) = self.stream.pop_front() {
return Ok(Async::Ready(Some(frame)))
}
// check state
match self.state {
ActorState::Stopped => {
self.state = ActorState::Stopped;
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Actor::stopped(act, ctx);
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return Ok(Async::Ready(None))
},
ActorState::Stopping => {
if prep_stop {
if self.address.connected() || !self.items.is_empty() {
self.state = ActorState::Running;
continue
} else {
self.state = ActorState::Stopped;
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Actor::stopped(act, ctx);
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return Ok(Async::Ready(None))
}
} else {
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Actor::stopping(act, ctx);
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prep_stop = true;
continue
}
},
ActorState::Running => {
if !self.address.connected() && self.items.is_empty() {
self.state = ActorState::Stopping;
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Actor::stopping(act, ctx);
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prep_stop = true;
continue
}
},
_ => (),
}
return Ok(Async::NotReady)
}
}
}