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https://gitlab.freedesktop.org/dabrain34/GstPipelineStudio.git
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graphmanager: add a light mode
Add a light mode to display node with a dashed style
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parent
3f75581d60
commit
cc42cdeaeb
3 changed files with 29 additions and 2 deletions
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@ -14,6 +14,10 @@ button.node-selected {
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background: rgb(170, 255, 170);
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}
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button.node-light {
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border-style: dashed;
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}
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button.port {
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color: rgb(0, 0, 255);
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border-width: 2px;
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@ -837,7 +837,8 @@ impl GraphView {
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.attr("id", &node.id().to_string())
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.attr("type", &node.node_type().unwrap().to_string())
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.attr("pos_x", &node.position().0.to_string())
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.attr("pos_y", &node.position().1.to_string()),
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.attr("pos_y", &node.position().1.to_string())
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.attr("light", &node.light().to_string()),
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)?;
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for port in node.ports().values() {
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writer.write(
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@ -938,6 +939,10 @@ impl GraphView {
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let pos_y: &String = attrs
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.get::<String>(&String::from("pos_y"))
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.unwrap_or(&default_value);
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let default_value = String::from("false");
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let light: &String = attrs
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.get::<String>(&String::from("light"))
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.unwrap_or(&default_value);
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let node = self.create_node_with_id(
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id.parse::<u32>().unwrap(),
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name,
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@ -947,6 +952,7 @@ impl GraphView {
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pos_x.parse::<f32>().unwrap(),
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pos_y.parse::<f32>().unwrap(),
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);
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node.set_light(light.parse::<bool>().unwrap());
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current_node = Some(node);
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}
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"Property" => {
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@ -62,6 +62,7 @@ mod imp {
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// Properties are different from GObject properties
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pub(super) properties: RefCell<HashMap<String, String>>,
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pub(super) selected: Cell<bool>,
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pub(super) light: Cell<bool>,
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pub(super) position: Cell<(f32, f32)>,
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}
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@ -108,6 +109,7 @@ mod imp {
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num_ports_out: Cell::new(0),
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properties: RefCell::new(HashMap::new()),
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selected: Cell::new(false),
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light: Cell::new(false),
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position: Cell::new((0.0, 0.0)),
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}
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}
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@ -276,6 +278,21 @@ impl Node {
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imp::Node::from_instance(self).position.get()
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}
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pub fn set_light(&self, light: bool) {
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let self_ = imp::Node::from_instance(self);
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self_.light.set(light);
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if light {
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self.add_css_class("node-light");
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} else {
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self.remove_css_class("node-light");
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}
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}
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pub fn light(&self) -> bool {
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let self_ = imp::Node::from_instance(self);
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self_.light.get()
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}
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//Private
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fn set_name(&self, name: &str) {
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