GstPipelineStudio/installer/macos/mac_app_pack.sh

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#!/usr/bin/env bash
VERSION=4.0.1
SCRIPT=`basename "$0"`
APP_NAME="GstPipelineStudio"
APP_ICONS="/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/GenericApplicationIcon.icns"
OSX_VERSION=`sw_vers -productVersion`
PWD=`pwd`
function usage {
cat <<EOF
$SCRIPT v${VERSION} for for Mac OS X
Usage:
$SCRIPT [options]
Options:
-h, --help Prints this help message, then exits
-p, --path Name of the path to 'appify' (required)
-n, --name Name of the application (default "$APP_NAME")
-o, --info Name of the Info.plist
-i, --icons Name of the icons file to use when creating the app
(defaults to $APP_ICONS)
-v, --version Prints the version of this script, then exits
Description:
Creates the GTK Mac app from a GTK install path.
Appify has one required parameter, the path to appify:
$SCRIPT --path gtk-app-install-path
Note that you cannot rename appified apps. If you want to give your app
a custom name, use the '--name' option
$SCRIPT --path gtk-app-install-path --name "Sweet"
Copyright:
Copyright (c) Thomas Aylott <http://subtlegradient.com/>
Modified by Mathias Bynens <http://mathiasbynens.be/>
Modified by Andrew Dvorak <http://OhReally.net/>
Rewritten by Duncan McGreggor <http://github.com/oubiwann/>
Modified by Zuhong Tao <https://github.com/taozuhong>
EOF
exit 1
}
function version {
echo "v${VERSION}"
exit 1
}
function error {
echo
echo "ERROR: $1"
echo
usage
}
while :; do
case $1 in
-h | --help ) usage;;
-p | --path ) APP_BUILD="$2"; shift ;;
-n | --name ) APP_NAME="$2"; shift ;;
-o | --info ) APP_INFO="$2"; shift ;;
-i | --icons ) APP_ICONS="$2"; shift ;;
-v | --version ) version;;
-- ) shift; break ;;
* ) break ;;
esac
shift
done
if [ -z ${APP_BUILD+nil} ]; then
error "The GTK app path to appify must be provided!"
fi
if [ ! -d "$APP_BUILD" ]; then
error "Can't find the target path '$APP_BUILD'"
fi
if [ -a "$APP_NAME.app" ]; then
rm -rf "$APP_NAME.app"
fi
SCRIPT_PATH="$( cd "$(dirname "$0")" >/dev/null 2>&1 ; pwd -P )"
APP_OUT_DIR="$( cd "$(dirname "$APP_BUILD")" >/dev/null 2>&1 ; pwd -P )"
APP_TOP_DIR=$APP_OUT_DIR/$APP_NAME.app
APP_CON_DIR=$APP_TOP_DIR/Contents
APP_RES_DIR=$APP_CON_DIR/Resources
APP_EXE_DIR=$APP_CON_DIR/MacOS
APP_ETC_DIR=$APP_RES_DIR/etc
APP_LIB_DIR=$APP_RES_DIR/lib
# Copy GstPipelineStudio.app resource
mkdir -vp "$APP_CON_DIR"/{MacOS,Resources}
cp -f "$APP_INFO" "$APP_CON_DIR/Info.plist"
cp -f "$APP_ICONS" "$APP_RES_DIR/$APP_NAME.icns"
cp -rf "$APP_BUILD/etc" "$APP_RES_DIR"
cp -rf "$APP_BUILD/lib" "$APP_RES_DIR"
cp -rf "$APP_BUILD/share" "$APP_RES_DIR"
cp -rf "$APP_BUILD/libexec" "$APP_RES_DIR"
cp $APP_BUILD/bin/gst-pipeline-studio $APP_EXE_DIR/gst-pipeline-studio-real
cp $APP_BUILD/bin/launcher.sh $APP_EXE_DIR/gst-pipeline-studio
chmod 766 "$APP_EXE_DIR/gst-pipeline-studio"
chmod 766 "$APP_EXE_DIR/gst-pipeline-studio-real"
chmod -R 766 "$APP_RES_DIR"/libexec/gstreamer-1.0
# Copy dependency libraries and update their search path
source $SCRIPT_PATH/mac_app_path.sh
if ls $APP_BUILD/bin/*.so 1> /dev/null 2>&1; then
for sofile in $APP_BUILD/bin/*.so; do
cp $sofile $APP_LIB_DIR
done
fi
cp $APP_BUILD/bin/*.dylib $APP_LIB_DIR
chmod -R 766 $APP_LIB_DIR
echo -n "relocate the gstreamer plugins......"
for file in $APP_LIB_DIR/gstreamer-1.0/*.dylib
do
echo "relocating ${file}"
lib_change_paths \
@executable_path/../Resources/lib \
$APP_LIB_DIR \
${file}
done
lib_change_paths \
@executable_path/../Resources/lib \
$APP_LIB_DIR \
$APP_EXE_DIR/gst-pipeline-studio-real
lib_change_siblings $APP_LIB_DIR @loader_path
echo "Mac app bundled at '$APP_TOP_DIR'"