Make the demo feature the buttons a bit and add more color.
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parent
c3d3ee6c96
commit
668c03d4b0
1 changed files with 25 additions and 9 deletions
32
main/main.c
32
main/main.c
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@ -11,13 +11,13 @@
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#include "freertos/queue.h"
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#include "freertos/queue.h"
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#include "esp_system.h"
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#include "esp_system.h"
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static pax_buf_t pax_buffer;
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static pax_buf_t buf;
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xQueueHandle buttonQueue;
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xQueueHandle buttonQueue;
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static const char *TAG = "mch2022-demo-app";
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static const char *TAG = "mch2022-demo-app";
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void disp_flush() {
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void disp_flush() {
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ili9341_write(get_ili9341(), pax_buffer.buf);
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ili9341_write(get_ili9341(), buf.buf);
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}
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}
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void app_main() {
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void app_main() {
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@ -27,12 +27,28 @@ void app_main() {
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buttonQueue = get_rp2040()->queue;
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buttonQueue = get_rp2040()->queue;
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// Init GFX.
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// Init GFX.
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pax_buf_init(&pax_buffer, NULL, 320, 240, PAX_BUF_16_565RGB);
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pax_buf_init(&buf, NULL, 320, 240, PAX_BUF_16_565RGB);
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// Show some hello world.
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while (1) {
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pax_background(&pax_buffer, 0xffff00ff);
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// Pick a random background color.
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disp_flush();
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int hue = esp_random() & 255;
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pax_col_t col = pax_col_hsv(hue, 255 /*saturation*/, 255 /*brighness*/);
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// Just wait.
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// Show some random color hello world.
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while (1) vTaskDelay(10000);
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pax_background(&buf, col);
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char *text = "Hello, World!";
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const pax_font_t *font = pax_get_font("saira condensed");
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pax_vec1_t dims = pax_text_size(font, font->default_size, text);
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pax_draw_text(
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&buf, 0xff000000, font, font->default_size,
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(buf.width - dims.x) / 2.0,
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(buf.height - dims.y) / 2.0,
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text
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);
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disp_flush();
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// Await any button press and do another cycle.
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rp2040_input_message_t message;
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xQueueReceive(buttonQueue, &message, portMAX_DELAY);
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}
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}
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}
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