lvgl-rs/lvgl-sys/build.rs

101 lines
3 KiB
Rust

use bindgen;
use cc::Build;
use std::{env, path::Path, path::PathBuf};
static CONFIG_NAME: &str = "DEP_LV_CONFIG_PATH";
fn main() {
let project_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap())
.canonicalize()
.unwrap();
let vendor = project_dir.join("vendor");
let vendor_src = vendor.join("lvgl").join("src");
let lv_config_dir = {
let raw_path = env::var(CONFIG_NAME).expect(
format!(
"The environment variable {} is required to be defined",
CONFIG_NAME
)
.as_str(),
);
let conf_path = PathBuf::from(raw_path);
if !conf_path.exists() {
panic!(format!(
"Directory referenced by {} needs to exist",
CONFIG_NAME
));
}
if !conf_path.is_dir() {
panic!(format!("{} needs to be a directory", CONFIG_NAME));
}
if !conf_path.join("lv_conf.h").exists() {
panic!(format!(
"Directory referenced by {} needs to contain a file called lv_conf.h",
CONFIG_NAME
));
}
println!(
"cargo:rerun-if-changed={}",
conf_path.join("lv_conf.h").to_str().unwrap()
);
conf_path
};
let mut cfg = Build::new();
add_c_files(&mut cfg, vendor_src.join("lv_core"));
add_c_files(&mut cfg, vendor_src.join("lv_draw"));
add_c_files(&mut cfg, vendor_src.join("lv_font"));
add_c_files(&mut cfg, vendor_src.join("lv_hal"));
add_c_files(&mut cfg, vendor_src.join("lv_misc"));
add_c_files(&mut cfg, vendor_src.join("lv_objx"));
add_c_files(&mut cfg, vendor_src.join("lv_themes"));
add_c_files(&mut cfg, &lv_config_dir);
cfg.define("LV_CONF_INCLUDE_SIMPLE", Some("1"))
.include(&vendor_src)
.include(&vendor)
.warnings(false)
.include(&lv_config_dir)
.compile("lvgl");
let cc_args = [
"-DLV_CONF_INCLUDE_SIMPLE=1",
"-I",
lv_config_dir.to_str().unwrap(),
"-I",
vendor.to_str().unwrap(),
];
bindgen::Builder::default()
.header(
vendor_src
.parent()
.unwrap()
.join("lvgl.h")
.to_str()
.unwrap(),
)
.layout_tests(false)
.use_core()
.ctypes_prefix("cty")
.raw_line("use cty;")
.clang_args(&cc_args)
.generate()
.expect("Unable to generate bindings")
.write_to_file(project_dir.join("src").join("bindings.rs"))
.expect("Can't write bindings!");
}
fn add_c_files(build: &mut cc::Build, path: impl AsRef<Path>) {
for e in path.as_ref().read_dir().unwrap() {
let e = e.unwrap();
let path = e.path();
if e.file_type().unwrap().is_dir() {
// skip dirs for now
} else if path.extension().and_then(|s| s.to_str()) == Some("c") {
build.file(&path);
}
}
}