80 lines
2.5 KiB
Rust
80 lines
2.5 KiB
Rust
use cstr_core::CString;
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use embedded_graphics::pixelcolor::Rgb565;
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use embedded_graphics::prelude::*;
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use embedded_graphics_simulator::{
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OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
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};
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use lvgl::style::Style;
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use lvgl::widgets::{Bar, Label, LabelAlign};
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use lvgl::{self, Align, Animation, Color, Event, LvError, Part, State, Widget, UI};
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> =
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Bar Example", &output_settings);
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let mut ui = UI::init()?;
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// Implement and register your display:
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ui.disp_drv_register(display).unwrap();
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// Create screen and widgets
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let mut screen = ui.scr_act()?;
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let mut screen_style = Style::default();
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screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((255, 255, 255)));
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screen_style.set_radius(State::DEFAULT, 0);
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screen.add_style(Part::Main, screen_style)?;
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// Create the bar object
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let mut bar = Bar::new(&mut screen)?;
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bar.set_size(175, 20)?;
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bar.set_align(&mut screen, Align::Center, 0, 10)?;
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bar.set_range(0, 100)?;
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bar.on_event(|_b, _e| {
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println!("Completed!");
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})?;
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// // Set the indicator style for the bar object
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let mut ind_style = Style::default();
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ind_style.set_bg_color(State::DEFAULT, Color::from_rgb((100, 245, 100)));
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bar.add_style(Part::All, ind_style)?;
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let mut loading_lbl = Label::new(&mut screen)?;
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loading_lbl.set_text(CString::new("Loading...").unwrap().as_c_str())?;
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loading_lbl.set_align(&mut bar, Align::OutTopMid, 0, -10)?;
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loading_lbl.set_label_align(LabelAlign::Center)?;
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let mut loading_style = Style::default();
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loading_style.set_text_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
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loading_lbl.add_style(Part::Main, loading_style)?;
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let mut i = 0;
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let mut loop_started = Instant::now();
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'running: loop {
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if i > 100 {
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i = 0;
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ui.event_send(&mut bar, Event::Clicked)?;
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}
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bar.set_value(i, Animation::ON)?;
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i += 1;
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ui.task_handler();
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window.update(ui.get_display_ref().unwrap());
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for event in window.events() {
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match event {
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SimulatorEvent::Quit => break 'running,
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_ => {}
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}
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}
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ui.tick_inc(loop_started.elapsed());
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loop_started = Instant::now();
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}
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Ok(())
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}
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