178 lines
5.3 KiB
Rust
178 lines
5.3 KiB
Rust
use crate::mem::Box;
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use crate::LvResult;
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use core::mem::MaybeUninit;
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use embedded_graphics::geometry::Point;
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#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
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pub enum InputData {
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Touch(Point),
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Key(u32),
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}
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impl InputData {
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pub fn released(self) -> InputState {
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InputState::Released(self)
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}
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pub fn pressed(self) -> InputState {
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InputState::Pressed(self)
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}
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}
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#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
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pub enum InputState {
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Released(InputData),
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Pressed(InputData),
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}
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impl InputState {
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pub fn once(self) -> BufferStatus {
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BufferStatus::Once(self)
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}
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pub fn and_continued(self) -> BufferStatus {
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BufferStatus::Buffered(self)
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}
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}
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#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
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pub enum BufferStatus {
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Once(InputState),
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Buffered(InputState),
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}
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pub struct Pointer {
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pub(crate) driver: lvgl_sys::lv_indev_drv_t,
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pub(crate) descriptor: Option<lvgl_sys::lv_indev_t>,
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}
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impl Pointer {
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pub fn new<F>(mut handler: F) -> Self
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where
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F: Fn() -> BufferStatus,
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{
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let driver = unsafe {
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let mut indev_drv = MaybeUninit::uninit();
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lvgl_sys::lv_indev_drv_init(indev_drv.as_mut_ptr());
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let mut indev_drv = indev_drv.assume_init();
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indev_drv.type_ = lvgl_sys::LV_INDEV_TYPE_POINTER as lvgl_sys::lv_indev_type_t;
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indev_drv.read_cb = Some(read_input::<F>);
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indev_drv.user_data = Box::into_raw(Box::new(handler).unwrap()) as *mut _
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as lvgl_sys::lv_indev_drv_user_data_t;
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indev_drv
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};
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Self {
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driver,
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descriptor: None,
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}
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}
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pub(crate) unsafe fn set_descriptor(
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&mut self,
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descriptor: *mut lvgl_sys::lv_indev_t,
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) -> LvResult<()> {
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// TODO: check if not null && check if `self.descriptor` is not already set!
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self.descriptor = Some(*descriptor);
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Ok(())
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}
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}
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unsafe extern "C" fn read_input<F>(
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indev_drv: *mut lvgl_sys::lv_indev_drv_t,
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data: *mut lvgl_sys::lv_indev_data_t,
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) -> bool
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where
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F: Fn() -> BufferStatus,
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{
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// convert user data to function
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let user_closure = &mut *((*indev_drv).user_data as *mut F);
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// call user data
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let info: BufferStatus = user_closure();
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match info {
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BufferStatus::Once(InputState::Pressed(InputData::Touch(point))) => {
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(*data).point.x = point.x as lvgl_sys::lv_coord_t;
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(*data).point.y = point.y as lvgl_sys::lv_coord_t;
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(*data).state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
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false
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}
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BufferStatus::Once(InputState::Released(InputData::Touch(point))) => {
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(*data).point.x = point.x as lvgl_sys::lv_coord_t;
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(*data).point.y = point.y as lvgl_sys::lv_coord_t;
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(*data).state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
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false
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}
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BufferStatus::Buffered(InputState::Pressed(InputData::Touch(point))) => {
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(*data).point.x = point.x as lvgl_sys::lv_coord_t;
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(*data).point.y = point.y as lvgl_sys::lv_coord_t;
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(*data).state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
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true
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}
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BufferStatus::Buffered(InputState::Released(InputData::Touch(point))) => {
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(*data).point.x = point.x as lvgl_sys::lv_coord_t;
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(*data).point.y = point.y as lvgl_sys::lv_coord_t;
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(*data).state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
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true
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}
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BufferStatus::Once(InputState::Released(InputData::Key(_))) => false,
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BufferStatus::Once(InputState::Pressed(InputData::Key(_))) => false,
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BufferStatus::Buffered(InputState::Released(InputData::Key(_))) => true,
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BufferStatus::Buffered(InputState::Pressed(InputData::Key(_))) => true,
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use crate::{Color, UI};
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use core::marker::PhantomData;
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use embedded_graphics::drawable::Pixel;
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use embedded_graphics::geometry::Size;
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use embedded_graphics::pixelcolor::PixelColor;
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use embedded_graphics::pixelcolor::Rgb565;
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use embedded_graphics::DrawTarget;
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struct FakeDisplay<C>
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where
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C: PixelColor + From<Color>,
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{
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p: PhantomData<C>,
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}
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impl<C> DrawTarget<C> for FakeDisplay<C>
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where
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C: PixelColor + From<Color>,
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{
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type Error = ();
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fn draw_pixel(&mut self, item: Pixel<C>) -> Result<(), Self::Error> {
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Ok(())
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}
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fn size(&self) -> Size {
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Size::new(crate::VER_RES_MAX, crate::HOR_RES_MAX)
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}
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}
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//#[test]
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// We cannot test right now by having instances of UI global state... :(
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// I need to find a way to test while having global state...
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fn pointer_input_device() -> LvResult<()> {
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let mut ui = UI::init()?;
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let disp: FakeDisplay<Rgb565> = FakeDisplay { p: PhantomData };
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ui.disp_drv_register(disp);
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fn read_touchpad_device() -> Point {
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Point::new(120, 23)
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}
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let mut touch_screen =
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Pointer::new(|| InputData::Touch(read_touchpad_device()).pressed().once());
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ui.indev_drv_register(&mut touch_screen)?;
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Ok(())
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}
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}
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