lvgl-rs/lvgl/src/input_device.rs

178 lines
5.3 KiB
Rust

use crate::mem::Box;
use crate::LvResult;
use core::mem::MaybeUninit;
use embedded_graphics::geometry::Point;
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
pub enum InputData {
Touch(Point),
Key(u32),
}
impl InputData {
pub fn released(self) -> InputState {
InputState::Released(self)
}
pub fn pressed(self) -> InputState {
InputState::Pressed(self)
}
}
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
pub enum InputState {
Released(InputData),
Pressed(InputData),
}
impl InputState {
pub fn once(self) -> BufferStatus {
BufferStatus::Once(self)
}
pub fn and_continued(self) -> BufferStatus {
BufferStatus::Buffered(self)
}
}
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
pub enum BufferStatus {
Once(InputState),
Buffered(InputState),
}
pub struct Pointer {
pub(crate) driver: lvgl_sys::lv_indev_drv_t,
pub(crate) descriptor: Option<lvgl_sys::lv_indev_t>,
}
impl Pointer {
pub fn new<F>(mut handler: F) -> Self
where
F: Fn() -> BufferStatus,
{
let driver = unsafe {
let mut indev_drv = MaybeUninit::uninit();
lvgl_sys::lv_indev_drv_init(indev_drv.as_mut_ptr());
let mut indev_drv = indev_drv.assume_init();
indev_drv.type_ = lvgl_sys::LV_INDEV_TYPE_POINTER as lvgl_sys::lv_indev_type_t;
indev_drv.read_cb = Some(read_input::<F>);
indev_drv.user_data = Box::into_raw(Box::new(handler).unwrap()) as *mut _
as lvgl_sys::lv_indev_drv_user_data_t;
indev_drv
};
Self {
driver,
descriptor: None,
}
}
pub(crate) unsafe fn set_descriptor(
&mut self,
descriptor: *mut lvgl_sys::lv_indev_t,
) -> LvResult<()> {
// TODO: check if not null && check if `self.descriptor` is not already set!
self.descriptor = Some(*descriptor);
Ok(())
}
}
unsafe extern "C" fn read_input<F>(
indev_drv: *mut lvgl_sys::lv_indev_drv_t,
data: *mut lvgl_sys::lv_indev_data_t,
) -> bool
where
F: Fn() -> BufferStatus,
{
// convert user data to function
let user_closure = &mut *((*indev_drv).user_data as *mut F);
// call user data
let info: BufferStatus = user_closure();
match info {
BufferStatus::Once(InputState::Pressed(InputData::Touch(point))) => {
(*data).point.x = point.x as lvgl_sys::lv_coord_t;
(*data).point.y = point.y as lvgl_sys::lv_coord_t;
(*data).state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
false
}
BufferStatus::Once(InputState::Released(InputData::Touch(point))) => {
(*data).point.x = point.x as lvgl_sys::lv_coord_t;
(*data).point.y = point.y as lvgl_sys::lv_coord_t;
(*data).state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
false
}
BufferStatus::Buffered(InputState::Pressed(InputData::Touch(point))) => {
(*data).point.x = point.x as lvgl_sys::lv_coord_t;
(*data).point.y = point.y as lvgl_sys::lv_coord_t;
(*data).state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
true
}
BufferStatus::Buffered(InputState::Released(InputData::Touch(point))) => {
(*data).point.x = point.x as lvgl_sys::lv_coord_t;
(*data).point.y = point.y as lvgl_sys::lv_coord_t;
(*data).state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
true
}
BufferStatus::Once(InputState::Released(InputData::Key(_))) => false,
BufferStatus::Once(InputState::Pressed(InputData::Key(_))) => false,
BufferStatus::Buffered(InputState::Released(InputData::Key(_))) => true,
BufferStatus::Buffered(InputState::Pressed(InputData::Key(_))) => true,
}
}
#[cfg(test)]
mod test {
use super::*;
use crate::{Color, UI};
use core::marker::PhantomData;
use embedded_graphics::drawable::Pixel;
use embedded_graphics::geometry::Size;
use embedded_graphics::pixelcolor::PixelColor;
use embedded_graphics::pixelcolor::Rgb565;
use embedded_graphics::DrawTarget;
struct FakeDisplay<C>
where
C: PixelColor + From<Color>,
{
p: PhantomData<C>,
}
impl<C> DrawTarget<C> for FakeDisplay<C>
where
C: PixelColor + From<Color>,
{
type Error = ();
fn draw_pixel(&mut self, item: Pixel<C>) -> Result<(), Self::Error> {
Ok(())
}
fn size(&self) -> Size {
Size::new(crate::VER_RES_MAX, crate::HOR_RES_MAX)
}
}
//#[test]
// We cannot test right now by having instances of UI global state... :(
// I need to find a way to test while having global state...
fn pointer_input_device() -> LvResult<()> {
let mut ui = UI::init()?;
let disp: FakeDisplay<Rgb565> = FakeDisplay { p: PhantomData };
ui.disp_drv_register(disp);
fn read_touchpad_device() -> Point {
Point::new(120, 23)
}
let mut touch_screen =
Pointer::new(|| InputData::Touch(read_touchpad_device()).pressed().once());
ui.indev_drv_register(&mut touch_screen)?;
Ok(())
}
}