.github/workflows | ||
examples | ||
lvgl | ||
lvgl-codegen | ||
lvgl-sys | ||
.gitignore | ||
.gitmodules | ||
Cargo.toml | ||
CODE_OF_CONDUCT.md | ||
demo.png | ||
LICENSE | ||
lv_demo.png | ||
README.md |
LittlevGL - Open-source Embedded GUI Library in Rust
LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
LittlevGL is compatible with #![no_std] environments by default.
Official LittlevGL Website · C library repository · Live demo
System Build Dependencies
In order to build the lvgl
project you will need the following system dependencies to be installed:
$ sudo apt install build-essential llvm clang
Usage
Edit your Cargo.toml
file dependencies with:
$ cargo add lvgl
The build requires the environment variable bellow to be set:
DEP_LV_CONFIG_PATH
: Path to the directory containing thelv_conf.h
header file used for configuration of LittlevGL library.
We recommend the lv_conf.h
file to be in your project's root directory. If so, the command to build your project would be:
$ DEP_LV_CONFIG_PATH=`pwd` cargo build
Building for embedded environments
We make use of bindgen
for generating the bindings to LittlevGL at build time. There is a problem in cargo when building
for no_std
, so we need to use a workaround to build "lvgl-rs". The mainstrem issue in cargo is being tracked at
rust-lang/cargo#7915.
$ DEP_LV_CONFIG_PATH=`pwd` cargo build -Zfeatures=build_dep
Running the demo
Hint for macOS users: Before you run the demos you need to make sure you have libsdl installed on your machine. To install it, use HomeBrew:
$ brew install sdl2
This project contains examples that can run in a desktop simulator.
First, make sure to pull lvgl-rs
submodules:
$ git submodule init
$ git submodule update
Then run the demo
example:
$ DEP_LV_CONFIG_PATH=`pwd`/examples/include cargo run --example demo
Feature Support
The bindings are still in development. There are many features of LVGL that needs to be exposed by lvgl-rs
. In
this section you can check what is implemented at the moment.
Features
List of LVGL features that impacts the library usage in general.
- Displays: We use
embedded_graphics
library to draw to the display. You can uselvgl-rs
with any of theembedded_graphics
supported displays. - Events: You can listen and trigger events in widget objects.
- Styles: You can set styles in any exposed object. We are still missing the possibility of defining global base styles.
- Input Devices
- Fonts
- Images
- File system
- Animations
- Tasks
Widgets
Widgets currently implemented might have some missing features. If the widget you want to use is not exposed or is missing a feature you want to make use, please send a Pull Request or open an issue.