lvgl-rs/lvgl/src/ui.rs

204 lines
6.5 KiB
Rust

use crate::Box;
use crate::{Color, Event, LvError, LvResult, Obj, Widget};
use core::marker::PhantomData;
use core::mem::MaybeUninit;
use core::ptr;
use core::ptr::NonNull;
use core::sync::atomic::{AtomicBool, Ordering};
use core::time::Duration;
use embedded_graphics::pixelcolor::PixelColor;
use embedded_graphics::prelude::*;
use embedded_graphics::{drawable, DrawTarget};
// There can only be a single reference to LVGL library.
static LVGL_IN_USE: AtomicBool = AtomicBool::new(false);
// TODO: Make this an external configuration
const REFRESH_BUFFER_LEN: usize = 2;
// Declare a buffer for the refresh rate
pub(crate) const BUF_SIZE: usize = lvgl_sys::LV_HOR_RES_MAX as usize * REFRESH_BUFFER_LEN;
pub struct UI<T, C>
where
T: DrawTarget<C>,
C: PixelColor + From<Color>,
{
// LVGL is not thread-safe by default.
_not_sync: PhantomData<*mut ()>,
// Later we can add possibility to have multiple displays by using `heapless::Vec`
display_data: Option<DisplayUserData<T, C>>,
}
// LVGL does not use thread locals.
unsafe impl<T, C> Send for UI<T, C>
where
T: DrawTarget<C>,
C: PixelColor + From<Color>,
{
}
impl<T, C> UI<T, C>
where
T: DrawTarget<C>,
C: PixelColor + From<Color>,
{
pub fn init() -> LvResult<Self> {
if LVGL_IN_USE
.compare_exchange(false, true, Ordering::Relaxed, Ordering::Relaxed)
.is_ok()
{
let _ = *crate::LVGL_INITIALIZED;
Ok(Self {
_not_sync: PhantomData,
display_data: None,
})
} else {
Err(LvError::AlreadyInUse)
}
}
pub fn disp_drv_register(&mut self, display: T) -> LvResult<()> {
self.display_data = Some(DisplayUserData {
display,
phantom: PhantomData,
});
let refresh_buffer1 = [Color::from_rgb((0, 0, 0)).raw; BUF_SIZE];
let refresh_buffer2 = [Color::from_rgb((0, 0, 0)).raw; BUF_SIZE];
let mut disp_buf = MaybeUninit::<lvgl_sys::lv_disp_buf_t>::uninit();
let mut disp_drv = MaybeUninit::<lvgl_sys::lv_disp_drv_t>::uninit();
unsafe {
// Initialize the display buffer
lvgl_sys::lv_disp_buf_init(
disp_buf.as_mut_ptr(),
Box::into_raw(Box::new(refresh_buffer1)) as *mut cty::c_void,
Box::into_raw(Box::new(refresh_buffer2)) as *mut cty::c_void,
lvgl_sys::LV_HOR_RES_MAX * REFRESH_BUFFER_LEN as u32,
);
// Basic initialization of the display driver
lvgl_sys::lv_disp_drv_init(disp_drv.as_mut_ptr());
let mut disp_drv = Box::new(disp_drv.assume_init());
// Assign the buffer to the display
disp_drv.buffer = Box::into_raw(Box::new(disp_buf.assume_init()));
// Set your driver function
disp_drv.flush_cb = Some(display_callback_wrapper::<T, C>);
disp_drv.user_data = &mut self.display_data as *mut _ as *mut cty::c_void;
// We need to remember to deallocate the `disp_drv` memory when dropping UI
lvgl_sys::lv_disp_drv_register(Box::into_raw(disp_drv));
};
Ok(())
}
pub fn get_display_ref(&self) -> Option<&T> {
match self.display_data.as_ref() {
None => None,
Some(v) => Some(&v.display),
}
}
pub fn scr_act(&self) -> LvResult<Obj> {
unsafe {
let screen = lvgl_sys::lv_disp_get_scr_act(ptr::null_mut());
if let Some(v) = NonNull::new(screen) {
Ok(Obj::from_raw(v))
} else {
Err(LvError::InvalidReference)
}
}
}
pub fn event_send<W>(&mut self, obj: &mut W, event: Event<W::SpecialEvent>) -> LvResult<()>
where
W: Widget,
{
unsafe {
lvgl_sys::lv_event_send(obj.raw()?.as_mut(), event.into(), ptr::null_mut());
}
Ok(())
}
pub fn tick_inc(&mut self, tick_period: Duration) {
unsafe {
lvgl_sys::lv_tick_inc(tick_period.as_millis() as u32);
}
}
pub fn task_handler(&mut self) {
unsafe {
lvgl_sys::lv_task_handler();
}
}
}
pub(crate) struct DisplayUserData<T, C>
where
T: DrawTarget<C>,
C: PixelColor + From<Color>,
{
display: T,
phantom: PhantomData<C>,
}
unsafe extern "C" fn display_callback_wrapper<T, C>(
disp_drv: *mut lvgl_sys::lv_disp_drv_t,
area: *const lvgl_sys::lv_area_t,
color_p: *mut lvgl_sys::lv_color_t,
) where
T: DrawTarget<C>,
C: PixelColor + From<Color>,
{
// In the `std` world we would make sure to capture panics here and make them not escape across
// the FFI boundary. Since this library is focused on embedded platforms, we don't
// have an standard unwinding mechanism to rely upon.
let display_driver = *disp_drv;
// Rust code closure reference
if !display_driver.user_data.is_null() {
let user_data = &mut *(display_driver.user_data as *mut DisplayUserData<T, C>);
let x1 = (*area).x1;
let x2 = (*area).x2;
let y1 = (*area).y1;
let y2 = (*area).y2;
// TODO: Can we do anything when there is a error while flushing?
let _ = display_flush(&mut user_data.display, (x1, x2), (y1, y2), color_p);
}
// Indicate to LVGL that we are ready with the flushing
lvgl_sys::lv_disp_flush_ready(disp_drv);
}
// We separate this display flush function to reduce the amount of unsafe code we need to write.
// This also provides a good separation of concerns, what is necessary from LVGL to work and
// what is the lvgl-rs wrapper responsibility.
fn display_flush<T, C>(
display: &mut T,
(x1, x2): (i16, i16),
(y1, y2): (i16, i16),
color_p: *mut lvgl_sys::lv_color_t,
) -> Result<(), T::Error>
where
T: DrawTarget<C>,
C: PixelColor + From<Color>,
{
let ys = y1..=y2;
let xs = (x1..=x2).enumerate();
let x_len = (x2 - x1 + 1) as usize;
// We use iterators here to ensure that the Rust compiler can apply all possible
// optimizations at compile time.
let pixels = ys
.enumerate()
.map(|(iy, y)| {
xs.clone().map(move |(ix, x)| {
let color_len = x_len * iy + ix;
let lv_color = unsafe { *color_p.add(color_len) };
let raw_color = Color::from_raw(lv_color);
drawable::Pixel(Point::new(x as i32, y as i32), raw_color.into())
})
})
.flatten();
Ok(display.draw_iter(pixels)?)
}