lvgl-rs/lvgl/src/lv_core/style.rs

1207 lines
42 KiB
Rust

use crate::Box;
use crate::{Color, LvResult, State};
use core::mem;
use cstr_core::CStr;
pub enum Themes {
Pretty,
}
pub struct Style {
pub(crate) raw: Box<lvgl_sys::lv_style_t>,
}
impl Style {
pub fn set_value_str(&mut self, state: State, value: &CStr) -> LvResult<()> {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_ptr(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_STR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.as_ptr() as *mut cty::c_void,
);
}
Ok(())
}
}
impl Default for Style {
fn default() -> Self {
let raw = unsafe {
let mut style = mem::MaybeUninit::<lvgl_sys::lv_style_t>::uninit();
lvgl_sys::lv_style_init(style.as_mut_ptr());
Box::new(style.assume_init())
};
Self { raw }
}
}
bitflags! {
pub struct Opacity: u32 {
const OPA_TRANSP = lvgl_sys::LV_OPA_TRANSP;
const OPA_0 = lvgl_sys::LV_OPA_0;
const OPA_10 = lvgl_sys::LV_OPA_10;
const OPA_20 = lvgl_sys::LV_OPA_20;
const OPA_30 = lvgl_sys::LV_OPA_30;
const OPA_40 = lvgl_sys::LV_OPA_40;
const OPA_50 = lvgl_sys::LV_OPA_50;
const OPA_60 = lvgl_sys::LV_OPA_60;
const OPA_70 = lvgl_sys::LV_OPA_70;
const OPA_80 = lvgl_sys::LV_OPA_80;
const OPA_90 = lvgl_sys::LV_OPA_90;
const OPA_100 = lvgl_sys::LV_OPA_100;
const OPA_COVER = lvgl_sys::LV_OPA_COVER;
}
}
impl Into<u8> for Opacity {
fn into(self) -> u8 {
self.bits as u8
}
}
bitflags! {
pub struct StyleProp: u32 {
const RADIUS = lvgl_sys::LV_STYLE_RADIUS;
const CLIP_CORNER = lvgl_sys::LV_STYLE_CLIP_CORNER;
const SIZE = lvgl_sys::LV_STYLE_SIZE;
const TRANSFORM_WIDTH = lvgl_sys::LV_STYLE_TRANSFORM_WIDTH;
const TRANSFORM_HEIGHT = lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT;
const TRANSFORM_ANGLE = lvgl_sys::LV_STYLE_TRANSFORM_ANGLE;
const TRANSFORM_ZOOM = lvgl_sys::LV_STYLE_TRANSFORM_ZOOM;
const OPA_SCALE = lvgl_sys::LV_STYLE_OPA_SCALE;
const PAD_TOP = lvgl_sys::LV_STYLE_PAD_TOP;
const PAD_BOTTOM = lvgl_sys::LV_STYLE_PAD_BOTTOM;
const PAD_LEFT = lvgl_sys::LV_STYLE_PAD_LEFT;
const PAD_RIGHT = lvgl_sys::LV_STYLE_PAD_RIGHT;
const PAD_INNER = lvgl_sys::LV_STYLE_PAD_INNER;
const MARGIN_TOP = lvgl_sys::LV_STYLE_MARGIN_TOP;
const MARGIN_BOTTOM = lvgl_sys::LV_STYLE_MARGIN_BOTTOM;
const MARGIN_LEFT = lvgl_sys::LV_STYLE_MARGIN_LEFT;
const MARGIN_RIGHT = lvgl_sys::LV_STYLE_MARGIN_RIGHT;
const BG_BLEND_MODE = lvgl_sys::LV_STYLE_BG_BLEND_MODE;
const BG_MAIN_STOP = lvgl_sys::LV_STYLE_BG_MAIN_STOP;
const BG_GRAD_STOP = lvgl_sys::LV_STYLE_BG_GRAD_STOP;
const BG_GRAD_DIR = lvgl_sys::LV_STYLE_BG_GRAD_DIR;
const BG_COLOR = lvgl_sys::LV_STYLE_BG_COLOR;
const BG_GRAD_COLOR = lvgl_sys::LV_STYLE_BG_GRAD_COLOR;
const BG_OPA = lvgl_sys::LV_STYLE_BG_OPA;
const BORDER_WIDTH = lvgl_sys::LV_STYLE_BORDER_WIDTH;
const BORDER_SIDE = lvgl_sys::LV_STYLE_BORDER_SIDE;
const BORDER_BLEND_MODE = lvgl_sys::LV_STYLE_BORDER_BLEND_MODE;
const BORDER_POST = lvgl_sys::LV_STYLE_BORDER_POST;
const BORDER_COLOR = lvgl_sys::LV_STYLE_BORDER_COLOR;
const BORDER_OPA = lvgl_sys::LV_STYLE_BORDER_OPA;
const OUTLINE_WIDTH = lvgl_sys::LV_STYLE_OUTLINE_WIDTH;
const OUTLINE_PAD = lvgl_sys::LV_STYLE_OUTLINE_PAD;
const OUTLINE_BLEND_MODE = lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE;
const OUTLINE_COLOR = lvgl_sys::LV_STYLE_OUTLINE_COLOR;
const OUTLINE_OPA = lvgl_sys::LV_STYLE_OUTLINE_OPA;
const SHADOW_WIDTH = lvgl_sys::LV_STYLE_SHADOW_WIDTH;
const SHADOW_OFS_X = lvgl_sys::LV_STYLE_SHADOW_OFS_X;
const SHADOW_OFS_Y = lvgl_sys::LV_STYLE_SHADOW_OFS_Y;
const SHADOW_SPREAD = lvgl_sys::LV_STYLE_SHADOW_SPREAD;
const SHADOW_BLEND_MODE = lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE;
const SHADOW_COLOR = lvgl_sys::LV_STYLE_SHADOW_COLOR;
const SHADOW_OPA = lvgl_sys::LV_STYLE_SHADOW_OPA;
const PATTERN_BLEND_MODE = lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE;
const PATTERN_REPEAT = lvgl_sys::LV_STYLE_PATTERN_REPEAT;
const PATTERN_RECOLOR = lvgl_sys::LV_STYLE_PATTERN_RECOLOR;
const PATTERN_OPA = lvgl_sys::LV_STYLE_PATTERN_OPA;
const PATTERN_RECOLOR_OPA = lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA;
const PATTERN_IMAGE = lvgl_sys::LV_STYLE_PATTERN_IMAGE;
const VALUE_LETTER_SPACE = lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE;
const VALUE_LINE_SPACE = lvgl_sys::LV_STYLE_VALUE_LINE_SPACE;
const VALUE_BLEND_MODE = lvgl_sys::LV_STYLE_VALUE_BLEND_MODE;
const VALUE_OFS_X = lvgl_sys::LV_STYLE_VALUE_OFS_X;
const VALUE_OFS_Y = lvgl_sys::LV_STYLE_VALUE_OFS_Y;
const VALUE_ALIGN = lvgl_sys::LV_STYLE_VALUE_ALIGN;
const VALUE_COLOR = lvgl_sys::LV_STYLE_VALUE_COLOR;
const VALUE_OPA = lvgl_sys::LV_STYLE_VALUE_OPA;
const VALUE_FONT = lvgl_sys::LV_STYLE_VALUE_FONT;
const VALUE_STR = lvgl_sys::LV_STYLE_VALUE_STR;
const TEXT_LETTER_SPACE = lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE;
const TEXT_LINE_SPACE = lvgl_sys::LV_STYLE_TEXT_LINE_SPACE;
const TEXT_DECOR = lvgl_sys::LV_STYLE_TEXT_DECOR;
const TEXT_BLEND_MODE = lvgl_sys::LV_STYLE_TEXT_BLEND_MODE;
const TEXT_COLOR = lvgl_sys::LV_STYLE_TEXT_COLOR;
const TEXT_SEL_COLOR = lvgl_sys::LV_STYLE_TEXT_SEL_COLOR;
const TEXT_OPA = lvgl_sys::LV_STYLE_TEXT_OPA;
const TEXT_FONT = lvgl_sys::LV_STYLE_TEXT_FONT;
const LINE_WIDTH = lvgl_sys::LV_STYLE_LINE_WIDTH;
const LINE_BLEND_MODE = lvgl_sys::LV_STYLE_LINE_BLEND_MODE;
const LINE_DASH_WIDTH = lvgl_sys::LV_STYLE_LINE_DASH_WIDTH;
const LINE_DASH_GAP = lvgl_sys::LV_STYLE_LINE_DASH_GAP;
const LINE_ROUNDED = lvgl_sys::LV_STYLE_LINE_ROUNDED;
const LINE_COLOR = lvgl_sys::LV_STYLE_LINE_COLOR;
const LINE_OPA = lvgl_sys::LV_STYLE_LINE_OPA;
const IMAGE_BLEND_MODE = lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE;
const IMAGE_RECOLOR = lvgl_sys::LV_STYLE_IMAGE_RECOLOR;
const IMAGE_OPA = lvgl_sys::LV_STYLE_IMAGE_OPA;
const IMAGE_RECOLOR_OPA = lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA;
const TRANSITION_TIME = lvgl_sys::LV_STYLE_TRANSITION_TIME;
const TRANSITION_DELAY = lvgl_sys::LV_STYLE_TRANSITION_DELAY;
const TRANSITION_PROP_1 = lvgl_sys::LV_STYLE_TRANSITION_PROP_1;
const TRANSITION_PROP_2 = lvgl_sys::LV_STYLE_TRANSITION_PROP_2;
const TRANSITION_PROP_3 = lvgl_sys::LV_STYLE_TRANSITION_PROP_3;
const TRANSITION_PROP_4 = lvgl_sys::LV_STYLE_TRANSITION_PROP_4;
const TRANSITION_PROP_5 = lvgl_sys::LV_STYLE_TRANSITION_PROP_5;
const TRANSITION_PROP_6 = lvgl_sys::LV_STYLE_TRANSITION_PROP_6;
const TRANSITION_PATH = lvgl_sys::LV_STYLE_TRANSITION_PATH;
const SCALE_WIDTH = lvgl_sys::LV_STYLE_SCALE_WIDTH;
const SCALE_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH;
const SCALE_END_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH;
const SCALE_END_LINE_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH;
const SCALE_GRAD_COLOR = lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR;
const SCALE_END_COLOR = lvgl_sys::LV_STYLE_SCALE_END_COLOR;
}
}
// Auto-gen code, please look into lvgl-codegen for any changes.
impl Style {
pub fn set_radius(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_RADIUS | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
as u16,
value,
);
}
}
pub fn set_clip_corner(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_CLIP_CORNER
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_size(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SIZE | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
as u16,
value,
);
}
}
pub fn set_transform_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSFORM_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transform_height(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transform_angle(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSFORM_ANGLE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transform_zoom(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSFORM_ZOOM
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_opa_scale(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OPA_SCALE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_pad_top(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_TOP | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
as u16,
value,
);
}
}
pub fn set_pad_bottom(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_BOTTOM
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_pad_left(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_LEFT
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_pad_right(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_RIGHT
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_pad_inner(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_INNER
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_margin_top(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_MARGIN_TOP
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_margin_bottom(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_MARGIN_BOTTOM
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_margin_left(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_MARGIN_LEFT
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_margin_right(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_MARGIN_RIGHT
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_bg_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_BLEND_MODE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_bg_main_stop(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_MAIN_STOP
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_bg_grad_stop(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_GRAD_STOP
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_bg_grad_dir(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_GRAD_DIR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_bg_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_bg_grad_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_GRAD_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_bg_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_OPA | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
as u16,
value.into(),
);
}
}
pub fn set_border_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_border_side(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_SIDE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_border_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_BLEND_MODE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_border_post(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_POST
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_border_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_border_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_outline_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_outline_pad(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_PAD
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_outline_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_outline_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_outline_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_shadow_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_shadow_ofs_x(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_OFS_X
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_shadow_ofs_y(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_OFS_Y
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_shadow_spread(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_SPREAD
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_shadow_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_shadow_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_shadow_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_pattern_repeat(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_REPEAT
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_pattern_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_pattern_recolor(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_pattern_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_pattern_recolor_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_value_letter_space(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_value_line_space(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_LINE_SPACE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_value_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_BLEND_MODE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_value_ofs_x(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_OFS_X
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_value_ofs_y(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_OFS_Y
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_value_align(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_ALIGN
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_value_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_value_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_text_letter_space(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_text_line_space(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_LINE_SPACE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_text_decor(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_DECOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_text_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_BLEND_MODE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_text_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_text_sel_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_SEL_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_text_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_line_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_line_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_BLEND_MODE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_line_dash_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_DASH_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_line_dash_gap(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_DASH_GAP
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_line_rounded(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_ROUNDED
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_line_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_line_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_image_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_image_recolor(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_image_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_IMAGE_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_image_recolor_opa(&mut self, state: State, value: Opacity) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
}
pub fn set_transition_time(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_TIME
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transition_delay(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_DELAY
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transition_prop_1(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_1
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transition_prop_2(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_2
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transition_prop_3(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_3
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transition_prop_4(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_4
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transition_prop_5(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_5
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_transition_prop_6(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_6
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_scale_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_scale_border_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_scale_end_border_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_scale_end_line_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
}
pub fn set_scale_grad_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
pub fn set_scale_end_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_END_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
}
}
}