Add windows support #55
8 changed files with 264 additions and 261 deletions
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@ -303,21 +303,21 @@ impl Rusty for LvArg {
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#[derive(Clone)]
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pub struct LvType {
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literal_name: String,
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r_type: Option<Box<syn::Type>>,
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_r_type: Option<Box<syn::Type>>,
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}
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impl LvType {
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pub fn new(literal_name: String) -> Self {
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Self {
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literal_name,
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r_type: None,
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_r_type: None,
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}
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}
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pub fn from(r_type: Box<syn::Type>) -> Self {
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Self {
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literal_name: r_type.to_token_stream().to_string(),
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r_type: Some(r_type),
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_r_type: Some(r_type),
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}
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}
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@ -21,4 +21,4 @@ cty = "0.2.1"
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[build-dependencies]
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cc = "1.0.68"
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bindgen = "0.58.1"
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bindgen = "0.59.2"
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@ -4,16 +4,14 @@ use std::{env, path::Path, path::PathBuf};
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static CONFIG_NAME: &str = "DEP_LV_CONFIG_PATH";
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fn main() {
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let project_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap())
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.canonicalize()
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.unwrap();
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let project_dir = canonicalize(PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap()));
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let shims_dir = project_dir.join("shims");
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let vendor = project_dir.join("vendor");
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let vendor_src = vendor.join("lvgl").join("src");
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let lv_config_dir = {
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let conf_path = env::var(CONFIG_NAME)
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.map(|raw_path| PathBuf::from(raw_path))
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.map(PathBuf::from)
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.unwrap_or_else(|_| {
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match std::env::var("DOCS_RS") {
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Ok(_) => {
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@ -139,3 +137,10 @@ fn add_c_files(build: &mut cc::Build, path: impl AsRef<Path>) {
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}
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}
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}
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fn canonicalize(path: impl AsRef<Path>) -> PathBuf {
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let canonicalized = path.as_ref().canonicalize().unwrap();
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let canonicalized = &*canonicalized.to_string_lossy();
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PathBuf::from(canonicalized.strip_prefix(r"\\?\").unwrap_or(canonicalized))
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}
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@ -14,7 +14,7 @@ build = "build.rs"
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[dependencies]
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lvgl-sys = { version = "0.5.2", path = "../lvgl-sys" }
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cty = "0.2.1"
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embedded-graphics = "0.6.2"
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embedded-graphics = "0.7.1"
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cstr_core = "0.2.3"
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bitflags = "1.2.1"
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@ -29,8 +29,8 @@ lvgl-codegen = { version = "0.5.2", path = "../lvgl-codegen" }
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lvgl-sys = { version = "0.5.2", path = "../lvgl-sys" }
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[dev-dependencies]
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embedded-graphics-simulator = "0.2.1"
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heapless = "0.5.5"
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embedded-graphics-simulator = "0.3.0"
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heapless = "0.7.13"
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[[example]]
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name = "demo"
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@ -179,19 +179,19 @@ macro_rules! define_object {
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bitflags! {
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pub struct State: u32 {
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/// Normal, released
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const DEFAULT = lvgl_sys::LV_STATE_DEFAULT;
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const DEFAULT = lvgl_sys::LV_STATE_DEFAULT as u32;
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/// Toggled or checked
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const CHECKED = lvgl_sys::LV_STATE_CHECKED;
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const CHECKED = lvgl_sys::LV_STATE_CHECKED as u32;
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/// Focused via keypad or encoder or clicked via touchpad/mouse
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const FOCUSED = lvgl_sys::LV_STATE_FOCUSED;
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const FOCUSED = lvgl_sys::LV_STATE_FOCUSED as u32;
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/// Edit by an encoder
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const EDITED = lvgl_sys::LV_STATE_EDITED;
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const EDITED = lvgl_sys::LV_STATE_EDITED as u32;
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/// Hovered by mouse (not supported now)
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const HOVERED = lvgl_sys::LV_STATE_HOVERED;
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const HOVERED = lvgl_sys::LV_STATE_HOVERED as u32;
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/// Pressed
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const PRESSED = lvgl_sys::LV_STATE_PRESSED;
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const PRESSED = lvgl_sys::LV_STATE_PRESSED as u32;
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/// Disabled or inactive
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const DISABLED = lvgl_sys::LV_STATE_DISABLED;
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const DISABLED = lvgl_sys::LV_STATE_DISABLED as u32;
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}
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}
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@ -206,9 +206,9 @@ pub enum Part {
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All,
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}
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impl Into<u8> for Part {
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fn into(self) -> u8 {
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match self {
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impl From<Part> for u8 {
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fn from(self_: Part) -> u8 {
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match self_ {
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Part::Main => lvgl_sys::LV_OBJ_PART_MAIN as u8,
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Part::All => lvgl_sys::LV_OBJ_PART_ALL as u8,
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}
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@ -18,7 +18,7 @@ impl Style {
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unsafe {
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lvgl_sys::_lv_style_set_ptr(
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self.raw.as_mut(),
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(lvgl_sys::LV_STYLE_VALUE_STR
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(lvgl_sys::LV_STYLE_VALUE_STR as u32
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| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
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value.as_ptr() as *mut cty::c_void,
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);
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@ -40,122 +40,122 @@ impl Default for Style {
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bitflags! {
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pub struct Opacity: u32 {
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const OPA_TRANSP = lvgl_sys::LV_OPA_TRANSP;
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const OPA_0 = lvgl_sys::LV_OPA_0;
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const OPA_10 = lvgl_sys::LV_OPA_10;
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const OPA_20 = lvgl_sys::LV_OPA_20;
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const OPA_30 = lvgl_sys::LV_OPA_30;
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const OPA_40 = lvgl_sys::LV_OPA_40;
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const OPA_50 = lvgl_sys::LV_OPA_50;
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const OPA_60 = lvgl_sys::LV_OPA_60;
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const OPA_70 = lvgl_sys::LV_OPA_70;
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const OPA_80 = lvgl_sys::LV_OPA_80;
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const OPA_90 = lvgl_sys::LV_OPA_90;
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const OPA_100 = lvgl_sys::LV_OPA_100;
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const OPA_COVER = lvgl_sys::LV_OPA_COVER;
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const OPA_TRANSP = lvgl_sys::LV_OPA_TRANSP as u32;
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const OPA_0 = lvgl_sys::LV_OPA_0 as u32;
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const OPA_10 = lvgl_sys::LV_OPA_10 as u32;
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const OPA_20 = lvgl_sys::LV_OPA_20 as u32;
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const OPA_30 = lvgl_sys::LV_OPA_30 as u32;
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const OPA_40 = lvgl_sys::LV_OPA_40 as u32;
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const OPA_50 = lvgl_sys::LV_OPA_50 as u32;
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const OPA_60 = lvgl_sys::LV_OPA_60 as u32;
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const OPA_70 = lvgl_sys::LV_OPA_70 as u32;
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const OPA_80 = lvgl_sys::LV_OPA_80 as u32;
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const OPA_90 = lvgl_sys::LV_OPA_90 as u32;
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const OPA_100 = lvgl_sys::LV_OPA_100 as u32;
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const OPA_COVER = lvgl_sys::LV_OPA_COVER as u32;
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}
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}
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impl Into<u8> for Opacity {
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fn into(self) -> u8 {
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self.bits as u8
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impl From<Opacity> for u8 {
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fn from(self_: Opacity) -> u8 {
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self_.bits as u8
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}
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}
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bitflags! {
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pub struct StyleProp: u32 {
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const RADIUS = lvgl_sys::LV_STYLE_RADIUS;
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const CLIP_CORNER = lvgl_sys::LV_STYLE_CLIP_CORNER;
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const SIZE = lvgl_sys::LV_STYLE_SIZE;
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const TRANSFORM_WIDTH = lvgl_sys::LV_STYLE_TRANSFORM_WIDTH;
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const TRANSFORM_HEIGHT = lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT;
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const TRANSFORM_ANGLE = lvgl_sys::LV_STYLE_TRANSFORM_ANGLE;
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const TRANSFORM_ZOOM = lvgl_sys::LV_STYLE_TRANSFORM_ZOOM;
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const OPA_SCALE = lvgl_sys::LV_STYLE_OPA_SCALE;
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const PAD_TOP = lvgl_sys::LV_STYLE_PAD_TOP;
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const PAD_BOTTOM = lvgl_sys::LV_STYLE_PAD_BOTTOM;
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const PAD_LEFT = lvgl_sys::LV_STYLE_PAD_LEFT;
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const PAD_RIGHT = lvgl_sys::LV_STYLE_PAD_RIGHT;
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const PAD_INNER = lvgl_sys::LV_STYLE_PAD_INNER;
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const MARGIN_TOP = lvgl_sys::LV_STYLE_MARGIN_TOP;
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const MARGIN_BOTTOM = lvgl_sys::LV_STYLE_MARGIN_BOTTOM;
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const MARGIN_LEFT = lvgl_sys::LV_STYLE_MARGIN_LEFT;
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const MARGIN_RIGHT = lvgl_sys::LV_STYLE_MARGIN_RIGHT;
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const BG_BLEND_MODE = lvgl_sys::LV_STYLE_BG_BLEND_MODE;
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const BG_MAIN_STOP = lvgl_sys::LV_STYLE_BG_MAIN_STOP;
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const BG_GRAD_STOP = lvgl_sys::LV_STYLE_BG_GRAD_STOP;
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const BG_GRAD_DIR = lvgl_sys::LV_STYLE_BG_GRAD_DIR;
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const BG_COLOR = lvgl_sys::LV_STYLE_BG_COLOR;
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const BG_GRAD_COLOR = lvgl_sys::LV_STYLE_BG_GRAD_COLOR;
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const BG_OPA = lvgl_sys::LV_STYLE_BG_OPA;
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const BORDER_WIDTH = lvgl_sys::LV_STYLE_BORDER_WIDTH;
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const BORDER_SIDE = lvgl_sys::LV_STYLE_BORDER_SIDE;
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const BORDER_BLEND_MODE = lvgl_sys::LV_STYLE_BORDER_BLEND_MODE;
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const BORDER_POST = lvgl_sys::LV_STYLE_BORDER_POST;
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const BORDER_COLOR = lvgl_sys::LV_STYLE_BORDER_COLOR;
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const BORDER_OPA = lvgl_sys::LV_STYLE_BORDER_OPA;
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const OUTLINE_WIDTH = lvgl_sys::LV_STYLE_OUTLINE_WIDTH;
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const OUTLINE_PAD = lvgl_sys::LV_STYLE_OUTLINE_PAD;
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const OUTLINE_BLEND_MODE = lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE;
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const OUTLINE_COLOR = lvgl_sys::LV_STYLE_OUTLINE_COLOR;
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const OUTLINE_OPA = lvgl_sys::LV_STYLE_OUTLINE_OPA;
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const SHADOW_WIDTH = lvgl_sys::LV_STYLE_SHADOW_WIDTH;
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const SHADOW_OFS_X = lvgl_sys::LV_STYLE_SHADOW_OFS_X;
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const SHADOW_OFS_Y = lvgl_sys::LV_STYLE_SHADOW_OFS_Y;
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const SHADOW_SPREAD = lvgl_sys::LV_STYLE_SHADOW_SPREAD;
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const SHADOW_BLEND_MODE = lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE;
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const SHADOW_COLOR = lvgl_sys::LV_STYLE_SHADOW_COLOR;
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const SHADOW_OPA = lvgl_sys::LV_STYLE_SHADOW_OPA;
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const PATTERN_BLEND_MODE = lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE;
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const PATTERN_REPEAT = lvgl_sys::LV_STYLE_PATTERN_REPEAT;
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const PATTERN_RECOLOR = lvgl_sys::LV_STYLE_PATTERN_RECOLOR;
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const PATTERN_OPA = lvgl_sys::LV_STYLE_PATTERN_OPA;
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const PATTERN_RECOLOR_OPA = lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA;
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const PATTERN_IMAGE = lvgl_sys::LV_STYLE_PATTERN_IMAGE;
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const VALUE_LETTER_SPACE = lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE;
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const VALUE_LINE_SPACE = lvgl_sys::LV_STYLE_VALUE_LINE_SPACE;
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const VALUE_BLEND_MODE = lvgl_sys::LV_STYLE_VALUE_BLEND_MODE;
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const VALUE_OFS_X = lvgl_sys::LV_STYLE_VALUE_OFS_X;
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const VALUE_OFS_Y = lvgl_sys::LV_STYLE_VALUE_OFS_Y;
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const VALUE_ALIGN = lvgl_sys::LV_STYLE_VALUE_ALIGN;
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const VALUE_COLOR = lvgl_sys::LV_STYLE_VALUE_COLOR;
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const VALUE_OPA = lvgl_sys::LV_STYLE_VALUE_OPA;
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const VALUE_FONT = lvgl_sys::LV_STYLE_VALUE_FONT;
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const VALUE_STR = lvgl_sys::LV_STYLE_VALUE_STR;
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const TEXT_LETTER_SPACE = lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE;
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const TEXT_LINE_SPACE = lvgl_sys::LV_STYLE_TEXT_LINE_SPACE;
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const TEXT_DECOR = lvgl_sys::LV_STYLE_TEXT_DECOR;
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const TEXT_BLEND_MODE = lvgl_sys::LV_STYLE_TEXT_BLEND_MODE;
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const TEXT_COLOR = lvgl_sys::LV_STYLE_TEXT_COLOR;
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const TEXT_SEL_COLOR = lvgl_sys::LV_STYLE_TEXT_SEL_COLOR;
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const TEXT_OPA = lvgl_sys::LV_STYLE_TEXT_OPA;
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const TEXT_FONT = lvgl_sys::LV_STYLE_TEXT_FONT;
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const LINE_WIDTH = lvgl_sys::LV_STYLE_LINE_WIDTH;
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const LINE_BLEND_MODE = lvgl_sys::LV_STYLE_LINE_BLEND_MODE;
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const LINE_DASH_WIDTH = lvgl_sys::LV_STYLE_LINE_DASH_WIDTH;
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const LINE_DASH_GAP = lvgl_sys::LV_STYLE_LINE_DASH_GAP;
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const LINE_ROUNDED = lvgl_sys::LV_STYLE_LINE_ROUNDED;
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const LINE_COLOR = lvgl_sys::LV_STYLE_LINE_COLOR;
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const LINE_OPA = lvgl_sys::LV_STYLE_LINE_OPA;
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const IMAGE_BLEND_MODE = lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE;
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const IMAGE_RECOLOR = lvgl_sys::LV_STYLE_IMAGE_RECOLOR;
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const IMAGE_OPA = lvgl_sys::LV_STYLE_IMAGE_OPA;
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const IMAGE_RECOLOR_OPA = lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA;
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const TRANSITION_TIME = lvgl_sys::LV_STYLE_TRANSITION_TIME;
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const TRANSITION_DELAY = lvgl_sys::LV_STYLE_TRANSITION_DELAY;
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const TRANSITION_PROP_1 = lvgl_sys::LV_STYLE_TRANSITION_PROP_1;
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const TRANSITION_PROP_2 = lvgl_sys::LV_STYLE_TRANSITION_PROP_2;
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const TRANSITION_PROP_3 = lvgl_sys::LV_STYLE_TRANSITION_PROP_3;
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const TRANSITION_PROP_4 = lvgl_sys::LV_STYLE_TRANSITION_PROP_4;
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const TRANSITION_PROP_5 = lvgl_sys::LV_STYLE_TRANSITION_PROP_5;
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const TRANSITION_PROP_6 = lvgl_sys::LV_STYLE_TRANSITION_PROP_6;
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const TRANSITION_PATH = lvgl_sys::LV_STYLE_TRANSITION_PATH;
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const SCALE_WIDTH = lvgl_sys::LV_STYLE_SCALE_WIDTH;
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const SCALE_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH;
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const SCALE_END_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH;
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const SCALE_END_LINE_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH;
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const SCALE_GRAD_COLOR = lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR;
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const SCALE_END_COLOR = lvgl_sys::LV_STYLE_SCALE_END_COLOR;
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const RADIUS = lvgl_sys::LV_STYLE_RADIUS as u32;
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const CLIP_CORNER = lvgl_sys::LV_STYLE_CLIP_CORNER as u32;
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const SIZE = lvgl_sys::LV_STYLE_SIZE as u32;
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const TRANSFORM_WIDTH = lvgl_sys::LV_STYLE_TRANSFORM_WIDTH as u32;
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const TRANSFORM_HEIGHT = lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT as u32;
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const TRANSFORM_ANGLE = lvgl_sys::LV_STYLE_TRANSFORM_ANGLE as u32;
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const TRANSFORM_ZOOM = lvgl_sys::LV_STYLE_TRANSFORM_ZOOM as u32;
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const OPA_SCALE = lvgl_sys::LV_STYLE_OPA_SCALE as u32;
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const PAD_TOP = lvgl_sys::LV_STYLE_PAD_TOP as u32;
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const PAD_BOTTOM = lvgl_sys::LV_STYLE_PAD_BOTTOM as u32;
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const PAD_LEFT = lvgl_sys::LV_STYLE_PAD_LEFT as u32;
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const PAD_RIGHT = lvgl_sys::LV_STYLE_PAD_RIGHT as u32;
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const PAD_INNER = lvgl_sys::LV_STYLE_PAD_INNER as u32;
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const MARGIN_TOP = lvgl_sys::LV_STYLE_MARGIN_TOP as u32;
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const MARGIN_BOTTOM = lvgl_sys::LV_STYLE_MARGIN_BOTTOM as u32;
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const MARGIN_LEFT = lvgl_sys::LV_STYLE_MARGIN_LEFT as u32;
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const MARGIN_RIGHT = lvgl_sys::LV_STYLE_MARGIN_RIGHT as u32;
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const BG_BLEND_MODE = lvgl_sys::LV_STYLE_BG_BLEND_MODE as u32;
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const BG_MAIN_STOP = lvgl_sys::LV_STYLE_BG_MAIN_STOP as u32;
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const BG_GRAD_STOP = lvgl_sys::LV_STYLE_BG_GRAD_STOP as u32;
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const BG_GRAD_DIR = lvgl_sys::LV_STYLE_BG_GRAD_DIR as u32;
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const BG_COLOR = lvgl_sys::LV_STYLE_BG_COLOR as u32;
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const BG_GRAD_COLOR = lvgl_sys::LV_STYLE_BG_GRAD_COLOR as u32;
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const BG_OPA = lvgl_sys::LV_STYLE_BG_OPA as u32;
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const BORDER_WIDTH = lvgl_sys::LV_STYLE_BORDER_WIDTH as u32;
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const BORDER_SIDE = lvgl_sys::LV_STYLE_BORDER_SIDE as u32;
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const BORDER_BLEND_MODE = lvgl_sys::LV_STYLE_BORDER_BLEND_MODE as u32;
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const BORDER_POST = lvgl_sys::LV_STYLE_BORDER_POST as u32;
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const BORDER_COLOR = lvgl_sys::LV_STYLE_BORDER_COLOR as u32;
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const BORDER_OPA = lvgl_sys::LV_STYLE_BORDER_OPA as u32;
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const OUTLINE_WIDTH = lvgl_sys::LV_STYLE_OUTLINE_WIDTH as u32;
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const OUTLINE_PAD = lvgl_sys::LV_STYLE_OUTLINE_PAD as u32;
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const OUTLINE_BLEND_MODE = lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE as u32;
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const OUTLINE_COLOR = lvgl_sys::LV_STYLE_OUTLINE_COLOR as u32;
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const OUTLINE_OPA = lvgl_sys::LV_STYLE_OUTLINE_OPA as u32;
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const SHADOW_WIDTH = lvgl_sys::LV_STYLE_SHADOW_WIDTH as u32;
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const SHADOW_OFS_X = lvgl_sys::LV_STYLE_SHADOW_OFS_X as u32;
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const SHADOW_OFS_Y = lvgl_sys::LV_STYLE_SHADOW_OFS_Y as u32;
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const SHADOW_SPREAD = lvgl_sys::LV_STYLE_SHADOW_SPREAD as u32;
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const SHADOW_BLEND_MODE = lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE as u32;
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const SHADOW_COLOR = lvgl_sys::LV_STYLE_SHADOW_COLOR as u32;
|
||||
const SHADOW_OPA = lvgl_sys::LV_STYLE_SHADOW_OPA as u32;
|
||||
const PATTERN_BLEND_MODE = lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE as u32;
|
||||
const PATTERN_REPEAT = lvgl_sys::LV_STYLE_PATTERN_REPEAT as u32;
|
||||
const PATTERN_RECOLOR = lvgl_sys::LV_STYLE_PATTERN_RECOLOR as u32;
|
||||
const PATTERN_OPA = lvgl_sys::LV_STYLE_PATTERN_OPA as u32;
|
||||
const PATTERN_RECOLOR_OPA = lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA as u32;
|
||||
const PATTERN_IMAGE = lvgl_sys::LV_STYLE_PATTERN_IMAGE as u32;
|
||||
const VALUE_LETTER_SPACE = lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE as u32;
|
||||
const VALUE_LINE_SPACE = lvgl_sys::LV_STYLE_VALUE_LINE_SPACE as u32;
|
||||
const VALUE_BLEND_MODE = lvgl_sys::LV_STYLE_VALUE_BLEND_MODE as u32;
|
||||
const VALUE_OFS_X = lvgl_sys::LV_STYLE_VALUE_OFS_X as u32;
|
||||
const VALUE_OFS_Y = lvgl_sys::LV_STYLE_VALUE_OFS_Y as u32;
|
||||
const VALUE_ALIGN = lvgl_sys::LV_STYLE_VALUE_ALIGN as u32;
|
||||
const VALUE_COLOR = lvgl_sys::LV_STYLE_VALUE_COLOR as u32;
|
||||
const VALUE_OPA = lvgl_sys::LV_STYLE_VALUE_OPA as u32;
|
||||
const VALUE_FONT = lvgl_sys::LV_STYLE_VALUE_FONT as u32;
|
||||
const VALUE_STR = lvgl_sys::LV_STYLE_VALUE_STR as u32;
|
||||
const TEXT_LETTER_SPACE = lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE as u32;
|
||||
const TEXT_LINE_SPACE = lvgl_sys::LV_STYLE_TEXT_LINE_SPACE as u32;
|
||||
const TEXT_DECOR = lvgl_sys::LV_STYLE_TEXT_DECOR as u32;
|
||||
const TEXT_BLEND_MODE = lvgl_sys::LV_STYLE_TEXT_BLEND_MODE as u32;
|
||||
const TEXT_COLOR = lvgl_sys::LV_STYLE_TEXT_COLOR as u32;
|
||||
const TEXT_SEL_COLOR = lvgl_sys::LV_STYLE_TEXT_SEL_COLOR as u32;
|
||||
const TEXT_OPA = lvgl_sys::LV_STYLE_TEXT_OPA as u32;
|
||||
const TEXT_FONT = lvgl_sys::LV_STYLE_TEXT_FONT as u32;
|
||||
const LINE_WIDTH = lvgl_sys::LV_STYLE_LINE_WIDTH as u32;
|
||||
const LINE_BLEND_MODE = lvgl_sys::LV_STYLE_LINE_BLEND_MODE as u32;
|
||||
const LINE_DASH_WIDTH = lvgl_sys::LV_STYLE_LINE_DASH_WIDTH as u32;
|
||||
const LINE_DASH_GAP = lvgl_sys::LV_STYLE_LINE_DASH_GAP as u32;
|
||||
const LINE_ROUNDED = lvgl_sys::LV_STYLE_LINE_ROUNDED as u32;
|
||||
const LINE_COLOR = lvgl_sys::LV_STYLE_LINE_COLOR as u32;
|
||||
const LINE_OPA = lvgl_sys::LV_STYLE_LINE_OPA as u32;
|
||||
const IMAGE_BLEND_MODE = lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE as u32;
|
||||
const IMAGE_RECOLOR = lvgl_sys::LV_STYLE_IMAGE_RECOLOR as u32;
|
||||
const IMAGE_OPA = lvgl_sys::LV_STYLE_IMAGE_OPA as u32;
|
||||
const IMAGE_RECOLOR_OPA = lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA as u32;
|
||||
const TRANSITION_TIME = lvgl_sys::LV_STYLE_TRANSITION_TIME as u32;
|
||||
const TRANSITION_DELAY = lvgl_sys::LV_STYLE_TRANSITION_DELAY as u32;
|
||||
const TRANSITION_PROP_1 = lvgl_sys::LV_STYLE_TRANSITION_PROP_1 as u32;
|
||||
const TRANSITION_PROP_2 = lvgl_sys::LV_STYLE_TRANSITION_PROP_2 as u32;
|
||||
const TRANSITION_PROP_3 = lvgl_sys::LV_STYLE_TRANSITION_PROP_3 as u32;
|
||||
const TRANSITION_PROP_4 = lvgl_sys::LV_STYLE_TRANSITION_PROP_4 as u32;
|
||||
const TRANSITION_PROP_5 = lvgl_sys::LV_STYLE_TRANSITION_PROP_5 as u32;
|
||||
const TRANSITION_PROP_6 = lvgl_sys::LV_STYLE_TRANSITION_PROP_6 as u32;
|
||||
const TRANSITION_PATH = lvgl_sys::LV_STYLE_TRANSITION_PATH as u32;
|
||||
const SCALE_WIDTH = lvgl_sys::LV_STYLE_SCALE_WIDTH as u32;
|
||||
const SCALE_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH as u32;
|
||||
const SCALE_END_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH as u32;
|
||||
const SCALE_END_LINE_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH as u32;
|
||||
const SCALE_GRAD_COLOR = lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR as u32;
|
||||
const SCALE_END_COLOR = lvgl_sys::LV_STYLE_SCALE_END_COLOR as u32;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -166,8 +166,8 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_RADIUS | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
|
||||
as u16,
|
||||
(lvgl_sys::LV_STYLE_RADIUS as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
}
|
||||
|
@ -178,7 +178,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_CLIP_CORNER
|
||||
(lvgl_sys::LV_STYLE_CLIP_CORNER as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -190,8 +190,8 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SIZE | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
|
||||
as u16,
|
||||
(lvgl_sys::LV_STYLE_SIZE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
}
|
||||
|
@ -202,7 +202,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSFORM_WIDTH
|
||||
(lvgl_sys::LV_STYLE_TRANSFORM_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -214,7 +214,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT
|
||||
(lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -226,7 +226,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSFORM_ANGLE
|
||||
(lvgl_sys::LV_STYLE_TRANSFORM_ANGLE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -238,7 +238,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSFORM_ZOOM
|
||||
(lvgl_sys::LV_STYLE_TRANSFORM_ZOOM as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -250,7 +250,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_OPA_SCALE
|
||||
(lvgl_sys::LV_STYLE_OPA_SCALE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -262,8 +262,8 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PAD_TOP | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
|
||||
as u16,
|
||||
(lvgl_sys::LV_STYLE_PAD_TOP as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
}
|
||||
|
@ -274,7 +274,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PAD_BOTTOM
|
||||
(lvgl_sys::LV_STYLE_PAD_BOTTOM as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -286,7 +286,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PAD_LEFT
|
||||
(lvgl_sys::LV_STYLE_PAD_LEFT as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -298,7 +298,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PAD_RIGHT
|
||||
(lvgl_sys::LV_STYLE_PAD_RIGHT as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -310,7 +310,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PAD_INNER
|
||||
(lvgl_sys::LV_STYLE_PAD_INNER as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -322,7 +322,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_MARGIN_TOP
|
||||
(lvgl_sys::LV_STYLE_MARGIN_TOP as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -334,7 +334,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_MARGIN_BOTTOM
|
||||
(lvgl_sys::LV_STYLE_MARGIN_BOTTOM as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -346,7 +346,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_MARGIN_LEFT
|
||||
(lvgl_sys::LV_STYLE_MARGIN_LEFT as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -358,7 +358,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_MARGIN_RIGHT
|
||||
(lvgl_sys::LV_STYLE_MARGIN_RIGHT as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -370,7 +370,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BG_BLEND_MODE
|
||||
(lvgl_sys::LV_STYLE_BG_BLEND_MODE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -382,7 +382,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BG_MAIN_STOP
|
||||
(lvgl_sys::LV_STYLE_BG_MAIN_STOP as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -394,7 +394,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BG_GRAD_STOP
|
||||
(lvgl_sys::LV_STYLE_BG_GRAD_STOP as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -406,7 +406,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BG_GRAD_DIR
|
||||
(lvgl_sys::LV_STYLE_BG_GRAD_DIR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -418,7 +418,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BG_COLOR
|
||||
(lvgl_sys::LV_STYLE_BG_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -430,7 +430,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BG_GRAD_COLOR
|
||||
(lvgl_sys::LV_STYLE_BG_GRAD_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -442,8 +442,8 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BG_OPA | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
|
||||
as u16,
|
||||
(lvgl_sys::LV_STYLE_BG_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
}
|
||||
|
@ -454,7 +454,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BORDER_WIDTH
|
||||
(lvgl_sys::LV_STYLE_BORDER_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -466,7 +466,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BORDER_SIDE
|
||||
(lvgl_sys::LV_STYLE_BORDER_SIDE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -478,7 +478,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BORDER_BLEND_MODE
|
||||
(lvgl_sys::LV_STYLE_BORDER_BLEND_MODE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -490,7 +490,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BORDER_POST
|
||||
(lvgl_sys::LV_STYLE_BORDER_POST as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -502,7 +502,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BORDER_COLOR
|
||||
(lvgl_sys::LV_STYLE_BORDER_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -514,7 +514,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_BORDER_OPA
|
||||
(lvgl_sys::LV_STYLE_BORDER_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -526,7 +526,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_WIDTH
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -538,7 +538,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_PAD
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_PAD as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -550,7 +550,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -562,7 +562,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_COLOR
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -574,7 +574,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_OPA
|
||||
(lvgl_sys::LV_STYLE_OUTLINE_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -586,7 +586,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SHADOW_WIDTH
|
||||
(lvgl_sys::LV_STYLE_SHADOW_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -598,7 +598,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SHADOW_OFS_X
|
||||
(lvgl_sys::LV_STYLE_SHADOW_OFS_X as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -610,7 +610,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SHADOW_OFS_Y
|
||||
(lvgl_sys::LV_STYLE_SHADOW_OFS_Y as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -622,7 +622,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SHADOW_SPREAD
|
||||
(lvgl_sys::LV_STYLE_SHADOW_SPREAD as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -634,7 +634,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE
|
||||
(lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -646,7 +646,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SHADOW_COLOR
|
||||
(lvgl_sys::LV_STYLE_SHADOW_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -658,7 +658,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SHADOW_OPA
|
||||
(lvgl_sys::LV_STYLE_SHADOW_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -670,7 +670,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PATTERN_REPEAT
|
||||
(lvgl_sys::LV_STYLE_PATTERN_REPEAT as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -682,7 +682,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE
|
||||
(lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -694,7 +694,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR
|
||||
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -706,7 +706,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PATTERN_OPA
|
||||
(lvgl_sys::LV_STYLE_PATTERN_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -718,7 +718,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA
|
||||
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -730,7 +730,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE
|
||||
(lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -742,7 +742,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_VALUE_LINE_SPACE
|
||||
(lvgl_sys::LV_STYLE_VALUE_LINE_SPACE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -754,7 +754,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_VALUE_BLEND_MODE
|
||||
(lvgl_sys::LV_STYLE_VALUE_BLEND_MODE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -766,7 +766,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_VALUE_OFS_X
|
||||
(lvgl_sys::LV_STYLE_VALUE_OFS_X as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -778,7 +778,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_VALUE_OFS_Y
|
||||
(lvgl_sys::LV_STYLE_VALUE_OFS_Y as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -790,7 +790,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_VALUE_ALIGN
|
||||
(lvgl_sys::LV_STYLE_VALUE_ALIGN as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -802,7 +802,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_VALUE_COLOR
|
||||
(lvgl_sys::LV_STYLE_VALUE_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -814,7 +814,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_VALUE_OPA
|
||||
(lvgl_sys::LV_STYLE_VALUE_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -826,7 +826,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE
|
||||
(lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -838,7 +838,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TEXT_LINE_SPACE
|
||||
(lvgl_sys::LV_STYLE_TEXT_LINE_SPACE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -850,7 +850,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TEXT_DECOR
|
||||
(lvgl_sys::LV_STYLE_TEXT_DECOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -862,7 +862,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TEXT_BLEND_MODE
|
||||
(lvgl_sys::LV_STYLE_TEXT_BLEND_MODE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -874,7 +874,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TEXT_COLOR
|
||||
(lvgl_sys::LV_STYLE_TEXT_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -886,7 +886,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TEXT_SEL_COLOR
|
||||
(lvgl_sys::LV_STYLE_TEXT_SEL_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -898,7 +898,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TEXT_OPA
|
||||
(lvgl_sys::LV_STYLE_TEXT_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -910,7 +910,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_LINE_WIDTH
|
||||
(lvgl_sys::LV_STYLE_LINE_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -922,7 +922,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_LINE_BLEND_MODE
|
||||
(lvgl_sys::LV_STYLE_LINE_BLEND_MODE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -934,7 +934,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_LINE_DASH_WIDTH
|
||||
(lvgl_sys::LV_STYLE_LINE_DASH_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -946,7 +946,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_LINE_DASH_GAP
|
||||
(lvgl_sys::LV_STYLE_LINE_DASH_GAP as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -958,7 +958,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_LINE_ROUNDED
|
||||
(lvgl_sys::LV_STYLE_LINE_ROUNDED as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -970,7 +970,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_LINE_COLOR
|
||||
(lvgl_sys::LV_STYLE_LINE_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -982,7 +982,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_LINE_OPA
|
||||
(lvgl_sys::LV_STYLE_LINE_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -994,7 +994,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE
|
||||
(lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1006,7 +1006,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR
|
||||
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
|
@ -1018,7 +1018,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_IMAGE_OPA
|
||||
(lvgl_sys::LV_STYLE_IMAGE_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -1030,7 +1030,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_opa(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA
|
||||
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value.into(),
|
||||
);
|
||||
|
@ -1042,7 +1042,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_TIME
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_TIME as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1054,7 +1054,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_DELAY
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_DELAY as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1066,7 +1066,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_1
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_1 as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1078,7 +1078,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_2
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_2 as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1090,7 +1090,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_3
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_3 as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1102,7 +1102,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_4
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_4 as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1114,7 +1114,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_5
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_5 as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1126,7 +1126,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_6
|
||||
(lvgl_sys::LV_STYLE_TRANSITION_PROP_6 as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1138,7 +1138,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SCALE_WIDTH
|
||||
(lvgl_sys::LV_STYLE_SCALE_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1150,7 +1150,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH
|
||||
(lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1162,7 +1162,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH
|
||||
(lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1174,7 +1174,7 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_int(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH
|
||||
(lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
value,
|
||||
);
|
||||
|
@ -1186,8 +1186,8 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
(lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
}
|
||||
|
@ -1198,8 +1198,8 @@ impl Style {
|
|||
unsafe {
|
||||
lvgl_sys::_lv_style_set_color(
|
||||
self.raw.as_mut(),
|
||||
(lvgl_sys::LV_STYLE_SCALE_END_COLOR
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
|
||||
(lvgl_sys::LV_STYLE_SCALE_END_COLOR as u32
|
||||
| (native_state << lvgl_sys::LV_STYLE_STATE_POS)) as u16,
|
||||
value.raw,
|
||||
);
|
||||
}
|
||||
|
|
|
@ -112,23 +112,25 @@ impl<S> TryFrom<lvgl_sys::lv_event_t> for Event<S> {
|
|||
type Error = ();
|
||||
|
||||
fn try_from(value: u8) -> Result<Self, Self::Error> {
|
||||
const LV_EVENT_PRESSED: u32 = lvgl_sys::LV_EVENT_PRESSED as u32;
|
||||
const LV_EVENT_PRESSING: u32 = lvgl_sys::LV_EVENT_PRESSING as u32;
|
||||
const LV_EVENT_PRESS_LOST: u32 = lvgl_sys::LV_EVENT_PRESS_LOST as u32;
|
||||
const LV_EVENT_SHORT_CLICKED: u32 = lvgl_sys::LV_EVENT_SHORT_CLICKED as u32;
|
||||
const LV_EVENT_CLICKED: u32 = lvgl_sys::LV_EVENT_CLICKED as u32;
|
||||
const LV_EVENT_LONG_PRESSED: u32 = lvgl_sys::LV_EVENT_LONG_PRESSED as u32;
|
||||
const LV_EVENT_LONG_PRESSED_REPEAT: u32 = lvgl_sys::LV_EVENT_LONG_PRESSED_REPEAT as u32;
|
||||
const LV_EVENT_RELEASED: u32 = lvgl_sys::LV_EVENT_RELEASED as u32;
|
||||
|
||||
match value as u32 {
|
||||
lvgl_sys::LV_EVENT_PRESSED => Ok(Event::Pressed),
|
||||
lvgl_sys::LV_EVENT_PRESSING => Ok(Event::Pressing),
|
||||
lvgl_sys::LV_EVENT_PRESS_LOST => Ok(Event::PressLost),
|
||||
lvgl_sys::LV_EVENT_SHORT_CLICKED => Ok(Event::ShortClicked),
|
||||
lvgl_sys::LV_EVENT_CLICKED => Ok(Event::Clicked),
|
||||
lvgl_sys::LV_EVENT_LONG_PRESSED => Ok(Event::LongPressed),
|
||||
lvgl_sys::LV_EVENT_LONG_PRESSED_REPEAT => Ok(Event::LongPressedRepeat),
|
||||
lvgl_sys::LV_EVENT_RELEASED => Ok(Event::Released),
|
||||
LV_EVENT_PRESSED => Ok(Event::Pressed),
|
||||
LV_EVENT_PRESSING => Ok(Event::Pressing),
|
||||
LV_EVENT_PRESS_LOST => Ok(Event::PressLost),
|
||||
LV_EVENT_SHORT_CLICKED => Ok(Event::ShortClicked),
|
||||
LV_EVENT_CLICKED => Ok(Event::Clicked),
|
||||
LV_EVENT_LONG_PRESSED => Ok(Event::LongPressed),
|
||||
LV_EVENT_LONG_PRESSED_REPEAT => Ok(Event::LongPressedRepeat),
|
||||
LV_EVENT_RELEASED => Ok(Event::Released),
|
||||
_ => Err(()),
|
||||
// _ => {
|
||||
// if let Ok(special_event_type) = S::try_from(value) {
|
||||
// Ok(Event::Special(special_event_type))
|
||||
// } else {
|
||||
// Err(())
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -201,9 +203,9 @@ pub enum Align {
|
|||
OutRightBottom,
|
||||
}
|
||||
|
||||
impl Into<u8> for Align {
|
||||
fn into(self) -> u8 {
|
||||
let native = match self {
|
||||
impl From<Align> for u8 {
|
||||
fn from(self_: Align) -> u8 {
|
||||
let native = match self_ {
|
||||
Align::Center => lvgl_sys::LV_ALIGN_CENTER,
|
||||
Align::InTopLeft => lvgl_sys::LV_ALIGN_IN_TOP_LEFT,
|
||||
Align::InTopMid => lvgl_sys::LV_ALIGN_IN_TOP_MID,
|
||||
|
@ -247,7 +249,6 @@ impl From<Animation> for lvgl_sys::lv_anim_enable_t {
|
|||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
use lvgl_sys;
|
||||
|
||||
#[test]
|
||||
fn color_properties_accessible() {
|
||||
|
|
|
@ -6,9 +6,9 @@ use core::ptr;
|
|||
use core::ptr::NonNull;
|
||||
use core::sync::atomic::{AtomicBool, Ordering};
|
||||
use core::time::Duration;
|
||||
use embedded_graphics::pixelcolor::PixelColor;
|
||||
use embedded_graphics::draw_target::DrawTarget;
|
||||
use embedded_graphics::prelude::*;
|
||||
use embedded_graphics::{drawable, DrawTarget};
|
||||
use embedded_graphics::{pixelcolor::PixelColor, Pixel};
|
||||
|
||||
// There can only be a single reference to LVGL library.
|
||||
static LVGL_IN_USE: AtomicBool = AtomicBool::new(false);
|
||||
|
@ -20,7 +20,7 @@ pub(crate) const BUF_SIZE: usize = lvgl_sys::LV_HOR_RES_MAX as usize * REFRESH_B
|
|||
|
||||
pub struct UI<T, C>
|
||||
where
|
||||
T: DrawTarget<C>,
|
||||
T: DrawTarget<Color = C>,
|
||||
C: PixelColor + From<Color>,
|
||||
{
|
||||
// LVGL is not thread-safe by default.
|
||||
|
@ -32,14 +32,14 @@ where
|
|||
// LVGL does not use thread locals.
|
||||
unsafe impl<T, C> Send for UI<T, C>
|
||||
where
|
||||
T: DrawTarget<C>,
|
||||
T: DrawTarget<Color = C>,
|
||||
C: PixelColor + From<Color>,
|
||||
{
|
||||
}
|
||||
|
||||
impl<T, C> UI<T, C>
|
||||
where
|
||||
T: DrawTarget<C>,
|
||||
T: DrawTarget<Color = C>,
|
||||
C: PixelColor + From<Color>,
|
||||
{
|
||||
pub fn init() -> LvResult<Self> {
|
||||
|
@ -135,7 +135,7 @@ where
|
|||
|
||||
pub(crate) struct DisplayUserData<T, C>
|
||||
where
|
||||
T: DrawTarget<C>,
|
||||
T: DrawTarget<Color = C>,
|
||||
C: PixelColor + From<Color>,
|
||||
{
|
||||
display: T,
|
||||
|
@ -147,7 +147,7 @@ unsafe extern "C" fn display_callback_wrapper<T, C>(
|
|||
area: *const lvgl_sys::lv_area_t,
|
||||
color_p: *mut lvgl_sys::lv_color_t,
|
||||
) where
|
||||
T: DrawTarget<C>,
|
||||
T: DrawTarget<Color = C>,
|
||||
C: PixelColor + From<Color>,
|
||||
{
|
||||
// In the `std` world we would make sure to capture panics here and make them not escape across
|
||||
|
@ -178,7 +178,7 @@ fn display_flush<T, C>(
|
|||
color_p: *mut lvgl_sys::lv_color_t,
|
||||
) -> Result<(), T::Error>
|
||||
where
|
||||
T: DrawTarget<C>,
|
||||
T: DrawTarget<Color = C>,
|
||||
C: PixelColor + From<Color>,
|
||||
{
|
||||
let ys = y1..=y2;
|
||||
|
@ -187,17 +187,14 @@ where
|
|||
|
||||
// We use iterators here to ensure that the Rust compiler can apply all possible
|
||||
// optimizations at compile time.
|
||||
let pixels = ys
|
||||
.enumerate()
|
||||
.map(|(iy, y)| {
|
||||
xs.clone().map(move |(ix, x)| {
|
||||
let color_len = x_len * iy + ix;
|
||||
let lv_color = unsafe { *color_p.add(color_len) };
|
||||
let raw_color = Color::from_raw(lv_color);
|
||||
drawable::Pixel(Point::new(x as i32, y as i32), raw_color.into())
|
||||
})
|
||||
let pixels = ys.enumerate().flat_map(|(iy, y)| {
|
||||
xs.clone().map(move |(ix, x)| {
|
||||
let color_len = x_len * iy + ix;
|
||||
let lv_color = unsafe { *color_p.add(color_len) };
|
||||
let raw_color = Color::from_raw(lv_color);
|
||||
Pixel(Point::new(x as i32, y as i32), raw_color.into())
|
||||
})
|
||||
.flatten();
|
||||
});
|
||||
|
||||
Ok(display.draw_iter(pixels)?)
|
||||
display.draw_iter(pixels)
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue