Add LVGL Rust Global Allocator feature #48
16 changed files with 168 additions and 96 deletions
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@ -1,7 +1,6 @@
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[workspace]
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members = [
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"lvgl",
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"lvgl-sys",
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"lvgl-codegen",
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"examples"
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"lvgl-sys",
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]
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24
README.md
24
README.md
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@ -1,18 +1,19 @@
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<h1 align="center"> LittlevGL - Open-source Embedded GUI Library in Rust</h1>
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<h1 align="center"> LVGL - Open-source Embedded GUI Library in Rust</h1>
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![Original LittlevGL demo image](lv_demo.png)
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![Original LVGL demo image](lv_demo.png)
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<p align="center">
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LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
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LVGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
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</p>
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<p align="center">
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LittlevGL is compatible with <samp>#![no_std]</samp> environments by default.
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LVGL is compatible with <samp>#![no_std]</samp> environments by default.
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</p>
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<h4 align="center">
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<a href="https://lvgl.io/">Official LittlevGL Website </a> ·
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<a href="https://github.com/rafaelcaricio/lvgl-rs-wasm">Rust to WASM demo</a> ·
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<a href="https://lvgl.io/">Official LVGL Website </a> ·
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<a href="https://github.com/littlevgl/lvgl">C library repository</a> ·
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<a href="https://lvgl.io/demos">Live demo</a>
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<a href="https://lvgl.io/demos">Official live demos</a>
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</h4>
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---
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@ -42,7 +43,7 @@ $ cargo add lvgl
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The build requires the environment variable bellow to be set:
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- `DEP_LV_CONFIG_PATH`: Path to the directory containing the `lv_conf.h` header file used for configuration of LittlevGL library.
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- `DEP_LV_CONFIG_PATH`: Path to the directory containing the `lv_conf.h` header file used for configuration of LVGL library.
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We recommend the `lv_conf.h` file to be in your project's root directory. If so, the command to build your project would be:
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```shell script
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@ -58,10 +59,17 @@ for `no_std`, so we need to use a workaround to build "lvgl-rs". The mainstrem i
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```shell
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$ DEP_LV_CONFIG_PATH=`pwd` cargo build -Zfeatures=build_dep
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```
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### LVGL Global Allocator
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A [global allocator](https://doc.rust-lang.org/std/alloc/trait.GlobalAlloc.html) for Rust leveraging the
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[LVGL memory allocator](https://github.com/lvgl/lvgl/blob/master/src/misc/lv_mem.h) is provided, but not enabled
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by default. Can be enabled by the feature `lvgl_alloc`. This will make all dynamic memory to be allocated by LVGL
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internal memory manager.
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## Running the demo
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**Hint for macOS users**: Before you run the demos you need to make sure you have [libsdl](https://www.libsdl.org) installed on your machine. To install it, use HomeBrew:
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**Hint for macOS users**: Before you run the demos you need to make sure you have [libsdl](https://www.libsdl.org)
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installed on your machine. To install it, use HomeBrew:
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```shell
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$ brew install sdl2
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@ -1,34 +0,0 @@
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[package]
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name = "demo"
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version = "0.1.0"
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authors = ["Rafael Caricio <crates@caric.io>"]
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edition = "2018"
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publish = false
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[dev-dependencies]
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lvgl = { path = "../lvgl" }
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lvgl-sys = { path = "../lvgl-sys" }
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embedded-graphics = "0.6.2"
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embedded-graphics-simulator = "0.2.1"
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heapless = "0.5.5"
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cstr_core = { version = "0.2.0", features = ["alloc"] }
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[[example]]
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name = "demo"
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path = "demo.rs"
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[[example]]
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name = "bar"
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path = "bar.rs"
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[[example]]
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name = "button_click"
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path = "button_click.rs"
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[[example]]
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name = "gauge"
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path = "gauge.rs"
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[[example]]
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name = "arc"
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path = "arc.rs"
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@ -11,7 +11,31 @@ use lvgl::{LvError, Widget};
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use lvgl_sys;
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use std::time::Instant;
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fn mem_info() -> lvgl_sys::lv_mem_monitor_t {
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let mut info = lvgl_sys::lv_mem_monitor_t {
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total_size: 0,
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free_cnt: 0,
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free_size: 0,
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free_biggest_size: 0,
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used_cnt: 0,
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max_used: 0,
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used_pct: 0,
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frag_pct: 0,
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};
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unsafe {
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lvgl_sys::lv_mem_monitor(&mut info as *mut _);
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}
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info
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}
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fn main() -> Result<(), LvError> {
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println!("meminfo init: {:?}", mem_info());
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run_arc_demo()?;
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println!("meminfo end: {:?}", mem_info());
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Ok(())
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}
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fn run_arc_demo() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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@ -58,6 +82,7 @@ fn main() -> Result<(), LvError> {
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if i > 270 {
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forward = if forward { false } else { true };
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i = 1;
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println!("meminfo running: {:?}", mem_info());
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}
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angle = if forward { angle + 1 } else { angle - 1 };
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arc.set_end_angle(angle + 135)?;
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@ -88,7 +88,7 @@ fn main() -> Result<(), LvError> {
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Ok(())
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}
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// Reference to native font for LittlevGL, defined in the file: "fonts_noto_sans_numeric_80.c"
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// Reference to native font for LVGL, defined in the file: "fonts_noto_sans_numeric_80.c"
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// TODO: Create a macro for defining a safe wrapper for fonts.
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// Maybe sometihng like:
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//
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@ -80,7 +80,7 @@ typedef int16_t lv_coord_t;
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#define LV_MEM_CUSTOM 0
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#if LV_MEM_CUSTOM == 0
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/* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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# define LV_MEM_SIZE (32U * 1024U)
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# define LV_MEM_SIZE (1048576U) // 1Mb
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/* Complier prefix for a big array declaration */
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# define LV_MEM_ATTR
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@ -1,6 +1,6 @@
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[package]
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name = "lvgl-sys"
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description = "Raw bindings to the LittlevGL C library."
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description = "Raw bindings to the LVGL C library."
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version = "0.5.2"
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authors = ["Rafael Caricio <crates.lvgl-sys@caric.io>"]
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edition = "2018"
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@ -5,7 +5,7 @@ Rust raw bindings for LittlevGL library.
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Build requires environment variables to be set:
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- `DEP_LV_CONFIG_PATH`: Path to the directory containing the `lv_conf.h` header file used for configuration of LittlevGL library.
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- `DEP_LV_CONFIG_PATH`: Path to the directory containing the `lv_conf.h` header file used for configuration of LVGL library.
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We recommend the `lv_conf.h` file to be in your project's root directory. If so, the command to build your project would be:
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```shell script
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@ -1,6 +1,6 @@
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[package]
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name = "lvgl"
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description = "LittlevGL bindings for Rust. A powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash)."
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description = "LVGL bindings for Rust. A powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash)."
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version = "0.5.2"
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authors = ["Rafael Caricio <crates.lvgl@caric.io>"]
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edition = "2018"
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@ -18,9 +18,40 @@ embedded-graphics = "0.6.2"
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cstr_core = "0.2.3"
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bitflags = "1.2.1"
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[features]
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alloc = ["cstr_core/alloc"]
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lvgl_alloc = ["alloc"]
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[build-dependencies]
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quote = "1.0.9"
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proc-macro2 = "1.0.24"
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lvgl-codegen = { version = "0.5.2", path = "../lvgl-codegen" }
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lvgl-sys = { version = "0.5.2", path = "../lvgl-sys" }
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[dev-dependencies]
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embedded-graphics-simulator = "0.2.1"
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heapless = "0.5.5"
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[[example]]
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name = "demo"
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path = "../examples/demo.rs"
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required-features = ["alloc"]
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[[example]]
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name = "bar"
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path = "../examples/bar.rs"
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required-features = ["alloc"]
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[[example]]
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name = "button_click"
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path = "../examples/button_click.rs"
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required-features = ["alloc"]
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[[example]]
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name = "gauge"
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path = "../examples/gauge.rs"
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[[example]]
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name = "arc"
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path = "../examples/arc.rs"
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required-features = ["lvgl_alloc"]
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20
lvgl/src/allocator.rs
Normal file
20
lvgl/src/allocator.rs
Normal file
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use core::alloc::{GlobalAlloc, Layout};
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// Register the global allocator
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#[global_allocator]
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static ALLOCATOR: LvglAlloc = LvglAlloc;
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pub struct LvglAlloc;
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unsafe impl GlobalAlloc for LvglAlloc {
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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// Make sure LVGL is initialized!
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crate::lvgl_init();
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lvgl_sys::lv_mem_alloc(layout.size() as lvgl_sys::size_t) as *mut u8
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}
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unsafe fn dealloc(&self, ptr: *mut u8, _layout: Layout) {
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crate::lvgl_init();
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lvgl_sys::lv_mem_free(ptr as *const cty::c_void)
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}
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}
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@ -17,13 +17,52 @@
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#[macro_use]
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extern crate bitflags;
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pub(crate) mod mem;
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#[cfg(feature = "lvgl_alloc")]
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extern crate alloc;
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// We can ONLY use `alloc::boxed::Box` if `lvgl_alloc` is enabled.
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// That is because we use `Box` to send memory references to LVGL. Since the global allocator, when
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// `lvgl_alloc` feature is enabled, is the LVGL memory manager then everything is in LVGL
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// managed memory anyways. In that case we can use the Rust's provided Box definition.
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//
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#[cfg(feature = "lvgl_alloc")]
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use ::alloc::boxed::Box;
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#[cfg(feature = "lvgl_alloc")]
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mod allocator;
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mod support;
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mod ui;
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#[macro_use]
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mod lv_core;
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pub mod widgets;
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#[cfg(not(feature = "lvgl_alloc"))]
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pub(crate) mod mem;
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// When LVGL allocator is not used on the Rust code, we need a way to add objects to the LVGL
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// managed memory. We implement a very simple `Box` that has the minimal features to copy memory
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// safely to the LVGL managed memory.
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//
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#[cfg(not(feature = "lvgl_alloc"))]
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use crate::mem::Box;
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pub use lv_core::*;
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pub use support::*;
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pub use ui::*;
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use core::sync::atomic::{AtomicBool, Ordering};
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// Initialize LVGL only once.
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static LVGL_INITIALIZED: AtomicBool = AtomicBool::new(false);
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pub(crate) fn lvgl_init() {
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if LVGL_INITIALIZED
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.compare_exchange(false, true, Ordering::Relaxed, Ordering::Relaxed)
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.is_ok()
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{
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unsafe {
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lvgl_sys::lv_init();
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}
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}
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}
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@ -1,9 +1,9 @@
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use crate::lv_core::style::Style;
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use crate::mem::Box;
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use crate::Box;
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use crate::{Align, LvError, LvResult};
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use core::ptr;
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/// Represents a native LittlevGL object
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/// Represents a native LVGL object
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pub trait NativeObject {
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/// Provide common way to access to the underlying native object pointer.
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fn raw(&self) -> LvResult<ptr::NonNull<lvgl_sys::lv_obj_t>>;
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@ -28,7 +28,7 @@ impl NativeObject for Obj {
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}
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}
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/// A wrapper for all LittlevGL common operations on generic objects.
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/// A wrapper for all LVGL common operations on generic objects.
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pub trait Widget: NativeObject {
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type SpecialEvent;
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type Part: Into<u8>;
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@ -146,8 +146,8 @@ macro_rules! define_object {
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unsafe {
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let mut raw = self.raw()?;
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let obj = raw.as_mut();
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let user_closure = $crate::mem::Box::new(f)?;
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obj.user_data = $crate::mem::Box::into_raw(user_closure) as *mut cty::c_void;
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let user_closure = $crate::Box::new(f);
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obj.user_data = $crate::Box::into_raw(user_closure) as *mut cty::c_void;
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lvgl_sys::lv_obj_set_event_cb(
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obj,
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lvgl_sys::lv_event_cb_t::Some($crate::support::event_callback::<Self, F>),
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@ -1,4 +1,4 @@
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use crate::mem::Box;
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use crate::Box;
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use crate::{Color, LvResult, State};
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use core::mem;
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use cstr_core::CStr;
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@ -31,7 +31,7 @@ impl Default for Style {
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let raw = unsafe {
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let mut style = mem::MaybeUninit::<lvgl_sys::lv_style_t>::uninit();
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lvgl_sys::lv_style_init(style.as_mut_ptr());
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Box::new(style.assume_init()).unwrap()
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Box::new(style.assume_init())
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};
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Self { raw }
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}
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@ -1,4 +1,3 @@
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use crate::{LvError, LvResult};
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use core::mem;
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use core::ops::{Deref, DerefMut};
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use core::ptr::NonNull;
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@ -12,7 +11,7 @@ pub(crate) struct Box<T>(NonNull<T>);
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impl<T> Box<T> {
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/// Allocate memory using LVGL memory API and place `T` in the LVGL tracked memory.
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pub fn new(value: T) -> LvResult<Box<T>> {
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pub fn new(value: T) -> Box<T> {
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let size = mem::size_of::<T>();
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let inner = unsafe {
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let ptr = lvgl_sys::lv_mem_alloc(size as lvgl_sys::size_t) as *mut T;
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@ -29,9 +28,11 @@ impl<T> Box<T> {
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p.as_ptr().write(value);
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p
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})
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.ok_or(LvError::LvOOMemory)?
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.unwrap_or_else(|| {
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panic!("Could not allocate memory {} bytes", size);
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})
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};
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Ok(Box(inner))
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Box(inner)
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}
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pub fn into_raw(self) -> *mut T {
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@ -71,32 +72,21 @@ impl<T> AsMut<T> for Box<T> {
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#[cfg(test)]
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mod test {
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use super::*;
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use std::sync::Once;
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use std::vec::Vec;
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static INIT_LVGL: Once = Once::new();
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fn init() {
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INIT_LVGL.call_once(|| {
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unsafe {
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lvgl_sys::lv_init();
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};
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});
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}
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#[test]
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fn place_value_in_lv_mem() {
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init();
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crate::lvgl_init();
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let v = Box::new(5).unwrap();
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let v = Box::new(5);
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drop(v);
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let v = Box::new(10).unwrap();
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let v = Box::new(10);
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drop(v);
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}
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#[test]
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fn place_complex_value_in_lv_mem() {
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init();
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crate::lvgl_init();
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#[repr(C)]
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#[derive(Debug)]
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@ -119,11 +109,7 @@ mod test {
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};
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println!("{:?}", p);
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let mut b = Box::new(p).unwrap_or_else(|_| {
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let info = mem_info();
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println!("mem info: {:?}", &info);
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panic!("OOM");
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});
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let mut b = Box::new(p);
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println!("memory address is {:p}", b.as_mut());
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|
@ -159,7 +145,7 @@ mod test {
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used_cnt: 0,
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max_used: 0,
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used_pct: 0,
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frag_pct: 0
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frag_pct: 0,
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};
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unsafe {
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lvgl_sys::lv_mem_monitor(&mut info as *mut _);
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|
|
|
@ -65,7 +65,7 @@ impl From<Color> for Rgb565 {
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}
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}
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/// Events are triggered in LittlevGL when something happens which might be interesting to
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/// Events are triggered in LVGL when something happens which might be interesting to
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/// the user, e.g. if an object:
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/// - is clicked
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||||
/// - is dragged
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|
|
|
@ -1,4 +1,4 @@
|
|||
use crate::mem::Box;
|
||||
use crate::Box;
|
||||
use crate::{Color, Event, LvError, LvResult, Obj, Widget};
|
||||
use core::marker::PhantomData;
|
||||
use core::mem::MaybeUninit;
|
||||
|
@ -10,7 +10,7 @@ use embedded_graphics::pixelcolor::PixelColor;
|
|||
use embedded_graphics::prelude::*;
|
||||
use embedded_graphics::{drawable, DrawTarget};
|
||||
|
||||
// There can only be a single reference to LittlevGL library.
|
||||
// There can only be a single reference to LVGL library.
|
||||
static LVGL_IN_USE: AtomicBool = AtomicBool::new(false);
|
||||
|
||||
// TODO: Make this an external configuration
|
||||
|
@ -23,13 +23,13 @@ where
|
|||
T: DrawTarget<C>,
|
||||
C: PixelColor + From<Color>,
|
||||
{
|
||||
// LittlevGL is not thread-safe by default.
|
||||
// LVGL is not thread-safe by default.
|
||||
_not_sync: PhantomData<*mut ()>,
|
||||
// Later we can add possibility to have multiple displays by using `heapless::Vec`
|
||||
display_data: Option<DisplayUserData<T, C>>,
|
||||
}
|
||||
|
||||
// LittlevGL does not use thread locals.
|
||||
// LVGL does not use thread locals.
|
||||
unsafe impl<T, C> Send for UI<T, C>
|
||||
where
|
||||
T: DrawTarget<C>,
|
||||
|
@ -47,9 +47,7 @@ where
|
|||
.compare_exchange(false, true, Ordering::Relaxed, Ordering::Relaxed)
|
||||
.is_ok()
|
||||
{
|
||||
unsafe {
|
||||
lvgl_sys::lv_init();
|
||||
}
|
||||
crate::lvgl_init();
|
||||
Ok(Self {
|
||||
_not_sync: PhantomData,
|
||||
display_data: None,
|
||||
|
@ -75,15 +73,15 @@ where
|
|||
// Initialize the display buffer
|
||||
lvgl_sys::lv_disp_buf_init(
|
||||
disp_buf.as_mut_ptr(),
|
||||
Box::into_raw(Box::new(refresh_buffer1)?) as *mut cty::c_void,
|
||||
Box::into_raw(Box::new(refresh_buffer2)?) as *mut cty::c_void,
|
||||
Box::into_raw(Box::new(refresh_buffer1)) as *mut cty::c_void,
|
||||
Box::into_raw(Box::new(refresh_buffer2)) as *mut cty::c_void,
|
||||
lvgl_sys::LV_HOR_RES_MAX * REFRESH_BUFFER_LEN as u32,
|
||||
);
|
||||
// Basic initialization of the display driver
|
||||
lvgl_sys::lv_disp_drv_init(disp_drv.as_mut_ptr());
|
||||
let mut disp_drv = Box::new(disp_drv.assume_init())?;
|
||||
let mut disp_drv = Box::new(disp_drv.assume_init());
|
||||
// Assign the buffer to the display
|
||||
disp_drv.buffer = Box::into_raw(Box::new(disp_buf.assume_init())?);
|
||||
disp_drv.buffer = Box::into_raw(Box::new(disp_buf.assume_init()));
|
||||
// Set your driver function
|
||||
disp_drv.flush_cb = Some(display_callback_wrapper::<T, C>);
|
||||
disp_drv.user_data = &mut self.display_data as *mut _ as *mut cty::c_void;
|
||||
|
@ -166,12 +164,12 @@ unsafe extern "C" fn display_callback_wrapper<T, C>(
|
|||
// TODO: Can we do anything when there is a error while flushing?
|
||||
let _ = display_flush(&mut user_data.display, (x1, x2), (y1, y2), color_p);
|
||||
}
|
||||
// Indicate to LittlevGL that we are ready with the flushing
|
||||
// Indicate to LVGL that we are ready with the flushing
|
||||
lvgl_sys::lv_disp_flush_ready(disp_drv);
|
||||
}
|
||||
|
||||
// We separate this display flush function to reduce the amount of unsafe code we need to write.
|
||||
// This also provides a good separation of concerns, what is necessary from LittlevGL to work and
|
||||
// This also provides a good separation of concerns, what is necessary from LVGL to work and
|
||||
// what is the lvgl-rs wrapper responsibility.
|
||||
fn display_flush<T, C>(
|
||||
display: &mut T,
|
||||
|
|
Loading…
Reference in a new issue
We could enable the LVGL side to use Rust memory allocator, if it's available and the feature "alloc" enabled in lvgl-rs. That way we wouldn't need to implement this custom
Box
implementation for that case. We would still need this implementation for cases where all features in lvgl-rs are disabled and we cannot assume that LVGL is using the same memory space.The problem is that LVGL C always support "dynamically" allocated memory backed by a static array-based backend, just like wee_alloc. LVGL-rs is a library and the choice of allocator must be made by the firmware/application developer. Besides that, the developer might decide that they don't want to have an allocator at all on their Rust firmware. LVGL C will still use their own memory management implementation.
One option is to always require users of LVGL-rs to define a global allocator in their project. This would be a limitation for some use cases?! In that scenario, we wouldn't need the code in
mem
module at all, since the memory space would be shared by LVGL C and Rust.