Touch input device #27
18 changed files with 391 additions and 52 deletions
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@ -47,6 +47,12 @@ $ DEP_LV_CONFIG_PATH=`pwd` cargo build -Zfeatures=build_dep
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## Running the demo
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**Hint for macOS users**: Before you run the demos you need to make sure you have [libsdl](https://www.libsdl.org) installed on your machine. To install it, use HomeBrew:
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```shell
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$ brew install sdl2
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```
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[This project contains examples that can run in a desktop simulator.](./examples)
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First, make sure to pull `lvgl-rs` submodules:
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@ -13,6 +13,10 @@ embedded-graphics-simulator = "0.2.0"
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heapless = "0.5.5"
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cstr_core = { version = "0.2.0", features = ["alloc"] }
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[[example]]
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name = "simple"
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path = "simple.rs"
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[[example]]
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name = "demo"
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path = "demo.rs"
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@ -8,14 +8,11 @@ use lvgl::style::Style;
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use lvgl::widgets::{Arc, Label, LabelAlign};
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use lvgl::{self, Align, Color, Part, State, UI};
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use lvgl::{LvError, Widget};
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use lvgl_sys;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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));
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let display: SimulatorDisplay<Rgb565> =
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Arc Example", &output_settings);
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@ -7,14 +7,11 @@ use embedded_graphics_simulator::{
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use lvgl::style::Style;
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use lvgl::widgets::{Bar, Label, LabelAlign};
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use lvgl::{self, Align, Animation, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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));
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let display: SimulatorDisplay<Rgb565> =
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Bar Example", &output_settings);
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@ -4,26 +4,34 @@ use embedded_graphics::prelude::*;
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use embedded_graphics_simulator::{
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OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
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};
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use lvgl::input_device::{BufferStatus, InputData, Pointer};
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use lvgl::style::Style;
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use lvgl::widgets::{Btn, Label};
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use lvgl::{self, Align, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::time::Instant;
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use lvgl::{self, Align, Color, LvError, Part, State, Widget, UI};
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use std::thread::sleep;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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));
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let display: SimulatorDisplay<Rgb565> =
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Bar Example", &output_settings);
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let mut ui = UI::init()?;
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// Implement and register your display:
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// Register your display:
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ui.disp_drv_register(display)?;
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// Define the initial state of your input
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let mut latest_touch_status = InputData::Touch(Point::new(0, 0)).released().once();
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// Register a new input device that's capable of reading the current state of the input
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let mut touch_screen = Pointer::new(|| latest_touch_status);
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ui.indev_drv_register(&mut touch_screen)?;
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// Create screen and widgets
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let mut screen = ui.scr_act()?;
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@ -40,6 +48,7 @@ fn main() -> Result<(), LvError> {
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let mut btn_state = false;
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button.on_event(|mut btn, event| {
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println!("Button received event: {:?}", event);
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if let lvgl::Event::Clicked = event {
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if btn_state {
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let nt = CString::new("Click me!").unwrap();
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@ -49,17 +58,25 @@ fn main() -> Result<(), LvError> {
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btn_lbl.set_text(nt.as_c_str()).unwrap();
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}
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btn_state = !btn_state;
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println!("Clicked! Inner..");
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btn.toggle().unwrap();
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}
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})?;
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let mut loop_started = Instant::now();
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let mut latest_touch_point = Point::new(0, 0);
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'running: loop {
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ui.task_handler();
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window.update(ui.get_display_ref().unwrap());
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for event in window.events() {
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let mut events = window.events().peekable();
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if events.peek().is_none() {
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latest_touch_status = InputData::Touch(latest_touch_point.clone())
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.released()
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.once();
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}
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for event in events {
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match event {
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SimulatorEvent::MouseButtonUp {
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mouse_btn: _,
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@ -67,13 +84,16 @@ fn main() -> Result<(), LvError> {
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} => {
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println!("Clicked on: {:?}", point);
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// Send a event to the button directly
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ui.event_send(&mut button, Event::Clicked)?;
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latest_touch_point = point.clone();
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latest_touch_status = InputData::Touch(point).pressed().once();
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}
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SimulatorEvent::Quit => break 'running,
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_ => {}
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}
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}
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sleep(Duration::from_millis(15));
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ui.tick_inc(loop_started.elapsed());
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loop_started = Instant::now();
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}
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@ -13,10 +13,8 @@ use std::thread::sleep;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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));
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let display: SimulatorDisplay<Rgb565> =
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("PineTime", &output_settings);
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@ -6,14 +6,11 @@ use embedded_graphics_simulator::{
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use lvgl::style::{Opacity, Style};
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use lvgl::widgets::Gauge;
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use lvgl::{self, Align, Color, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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lvgl_sys::LV_HOR_RES_MAX,
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lvgl_sys::LV_VER_RES_MAX,
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));
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let display: SimulatorDisplay<Rgb565> =
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Gauge Example", &output_settings);
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@ -36,7 +33,7 @@ fn main() -> Result<(), LvError> {
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gauge_style.set_radius(State::DEFAULT, 5);
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gauge_style.set_bg_opa(State::DEFAULT, Opacity::OPA_COVER);
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gauge_style.set_bg_color(State::DEFAULT, Color::from_rgb((192, 192, 192)));
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// Set some paddings
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// Set some padding's
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gauge_style.set_pad_inner(State::DEFAULT, 20);
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gauge_style.set_pad_top(State::DEFAULT, 20);
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gauge_style.set_pad_left(State::DEFAULT, 5);
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52
examples/simple.rs
Normal file
52
examples/simple.rs
Normal file
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@ -0,0 +1,52 @@
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use embedded_graphics::pixelcolor::Rgb565;
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use embedded_graphics::prelude::*;
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use embedded_graphics_simulator::{
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OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
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};
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use lvgl::widgets::Keyboard;
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use lvgl::LvError;
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use lvgl::UI;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> =
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Simple Example", &output_settings);
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// Initialize LVGL
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let mut ui = UI::init()?;
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// Register your display
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ui.disp_drv_register(display)?;
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// Get the active screen
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let mut screen = ui.scr_act()?;
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// Create a Keyboard widget on the screen
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let _ = Keyboard::new(&mut screen)?;
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let mut loop_started = Instant::now();
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'running: loop {
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// Tell LVGL to process UI related tasks
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ui.task_handler();
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// Update your window with the latest display image
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window.update(ui.get_display_ref().unwrap());
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for event in window.events() {
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match event {
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SimulatorEvent::Quit => break 'running,
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_ => {}
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}
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}
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// Tell LVGL how much time has past since last loop
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ui.tick_inc(loop_started.elapsed());
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loop_started = Instant::now();
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}
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Ok(())
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}
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@ -1,6 +1,6 @@
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[package]
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name = "lvgl-codegen"
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version = "0.4.0"
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version = "0.5.0"
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description = "Code generation based on LVGL source code"
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authors = ["Rafael Caricio <crates.lvgl@caric.io>"]
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readme = "README.md"
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@ -15,4 +15,3 @@ lazy_static = "1.4.0"
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proc-macro2 = "1.0.18"
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Inflector = "0.11.4"
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syn = { version = "1.0.31", features = ["full"]}
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@ -1,12 +1,11 @@
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use inflector::cases::pascalcase::to_pascal_case;
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use lazy_static::lazy_static;
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use proc_macro2::{Ident, TokenStream};
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use quote::format_ident;
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use quote::{format_ident, ToTokens};
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use quote::quote;
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use regex::Regex;
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use std::collections::HashMap;
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use std::error::Error;
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use syn::export::ToTokens;
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use syn::{FnArg, ForeignItem, ForeignItemFn, Item, ReturnType};
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type CGResult<T> = Result<T, Box<dyn Error>>;
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@ -1,7 +1,7 @@
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[package]
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name = "lvgl-sys"
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description = "Raw bindings to the LittlevGL C library."
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version = "0.4.0"
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version = "0.5.0"
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authors = ["Rafael Caricio <crates.lvgl-sys@caric.io>"]
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edition = "2018"
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license = "MIT"
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@ -62,25 +62,48 @@ fn main() {
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.include(&lv_config_dir)
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.compile("lvgl");
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let cc_args = [
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let mut cc_args = vec![
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"-DLV_CONF_INCLUDE_SIMPLE=1",
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"-I",
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lv_config_dir.to_str().unwrap(),
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"-I",
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vendor.to_str().unwrap(),
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"-fvisibility=default",
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];
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// Set correct target triple for bindgen when cross-compiling
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let target = env::var("TARGET").expect("Cargo build scripts always have TARGET");
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let host = env::var("HOST").expect("Cargo build scripts always have HOST");
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if target != host {
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cc_args.push("-target");
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cc_args.push(target.as_str());
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}
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let mut additional_args = Vec::new();
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if target.ends_with("emscripten") {
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if let Ok(em_path) = env::var("EMSDK") {
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additional_args.push("-I".to_string());
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additional_args.push(format!("{}/upstream/emscripten/system/include/libc", em_path));
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additional_args.push("-I".to_string());
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additional_args.push(format!("{}/upstream/emscripten/system/lib/libc/musl/arch/emscripten", em_path));
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additional_args.push("-I".to_string());
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additional_args.push(format!("{}/upstream/emscripten/system/include/SDL", em_path));
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}
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}
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let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
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bindgen::Builder::default()
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let bindings = bindgen::Builder::default()
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.header(shims_dir.join("lvgl_sys.h").to_str().unwrap())
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.layout_tests(false)
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.use_core()
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.rustfmt_bindings(true)
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.ctypes_prefix("cty")
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.clang_args(&cc_args)
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.clang_args(&additional_args)
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.generate()
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.expect("Unable to generate bindings")
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.write_to_file(out_path.join("bindings.rs"))
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.expect("Unable to generate bindings");
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bindings.write_to_file(out_path.join("bindings.rs"))
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.expect("Can't write bindings!");
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}
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@ -12,7 +12,7 @@ keywords = ["littlevgl", "lvgl", "graphical_interfaces"]
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build = "build.rs"
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[dependencies]
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lvgl-sys = { version = "0.4.0", path = "../lvgl-sys" }
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lvgl-sys = { version = "0.5.0", path = "../lvgl-sys" }
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cty = "0.2.1"
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embedded-graphics = "0.6.2"
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cstr_core = { version = "0.2.0" }
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@ -21,6 +21,5 @@ bitflags = "1.2.1"
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[build-dependencies]
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quote = "1.0.7"
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proc-macro2 = "1.0.18"
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lvgl-codegen = { version = "0.4.0", path = "../lvgl-codegen" }
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lvgl-sys = { version = "0.4.0", path = "../lvgl-sys" }
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lvgl-codegen = { version = "0.5.0", path = "../lvgl-codegen" }
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lvgl-sys = { version = "0.5.0", path = "../lvgl-sys" }
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176
lvgl/src/input_device.rs
Normal file
176
lvgl/src/input_device.rs
Normal file
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@ -0,0 +1,176 @@
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use crate::mem::Box;
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use crate::LvResult;
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use core::mem::MaybeUninit;
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use embedded_graphics::geometry::Point;
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#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
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pub enum InputData {
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Touch(Point),
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Key(u32),
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}
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impl InputData {
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pub fn released(self) -> InputState {
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InputState::Released(self)
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}
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pub fn pressed(self) -> InputState {
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InputState::Pressed(self)
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}
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}
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#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
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pub enum InputState {
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Released(InputData),
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Pressed(InputData),
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}
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impl InputState {
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pub fn once(self) -> BufferStatus {
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BufferStatus::Once(self)
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}
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pub fn and_continued(self) -> BufferStatus {
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BufferStatus::Buffered(self)
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}
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}
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#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
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pub enum BufferStatus {
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Once(InputState),
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Buffered(InputState),
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}
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pub struct Pointer {
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pub(crate) driver: lvgl_sys::lv_indev_drv_t,
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pub(crate) descriptor: Option<lvgl_sys::lv_indev_t>,
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}
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impl Pointer {
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pub fn new<F>(handler: F) -> Self
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where
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F: Fn() -> BufferStatus,
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{
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let driver = unsafe {
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let mut indev_drv = MaybeUninit::uninit();
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lvgl_sys::lv_indev_drv_init(indev_drv.as_mut_ptr());
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let mut indev_drv = indev_drv.assume_init();
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indev_drv.type_ = lvgl_sys::LV_INDEV_TYPE_POINTER as lvgl_sys::lv_indev_type_t;
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indev_drv.read_cb = Some(read_input::<F>);
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indev_drv.user_data = Box::into_raw(Box::new(handler).unwrap()) as *mut _
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as lvgl_sys::lv_indev_drv_user_data_t;
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indev_drv
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};
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Self {
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driver,
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descriptor: None,
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}
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}
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pub(crate) unsafe fn set_descriptor(
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&mut self,
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descriptor: *mut lvgl_sys::lv_indev_t,
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) -> LvResult<()> {
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// TODO: check if not null && check if `self.descriptor` is not already set!
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self.descriptor = Some(*descriptor);
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Ok(())
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}
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}
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unsafe extern "C" fn read_input<F>(
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indev_drv: *mut lvgl_sys::lv_indev_drv_t,
|
||||
data: *mut lvgl_sys::lv_indev_data_t,
|
||||
) -> bool
|
||||
where
|
||||
F: Fn() -> BufferStatus,
|
||||
{
|
||||
// convert user data to function
|
||||
let user_closure = &mut *((*indev_drv).user_data as *mut F);
|
||||
// call user data
|
||||
let info: BufferStatus = user_closure();
|
||||
match info {
|
||||
BufferStatus::Once(InputState::Pressed(InputData::Touch(point))) => {
|
||||
(*data).point.x = point.x as lvgl_sys::lv_coord_t;
|
||||
(*data).point.y = point.y as lvgl_sys::lv_coord_t;
|
||||
(*data).state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
|
||||
false
|
||||
}
|
||||
BufferStatus::Once(InputState::Released(InputData::Touch(point))) => {
|
||||
(*data).point.x = point.x as lvgl_sys::lv_coord_t;
|
||||
(*data).point.y = point.y as lvgl_sys::lv_coord_t;
|
||||
(*data).state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
|
||||
false
|
||||
}
|
||||
BufferStatus::Buffered(InputState::Pressed(InputData::Touch(point))) => {
|
||||
(*data).point.x = point.x as lvgl_sys::lv_coord_t;
|
||||
(*data).point.y = point.y as lvgl_sys::lv_coord_t;
|
||||
(*data).state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
|
||||
true
|
||||
}
|
||||
BufferStatus::Buffered(InputState::Released(InputData::Touch(point))) => {
|
||||
(*data).point.x = point.x as lvgl_sys::lv_coord_t;
|
||||
(*data).point.y = point.y as lvgl_sys::lv_coord_t;
|
||||
(*data).state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
|
||||
true
|
||||
}
|
||||
BufferStatus::Once(InputState::Released(InputData::Key(_))) => false,
|
||||
BufferStatus::Once(InputState::Pressed(InputData::Key(_))) => false,
|
||||
BufferStatus::Buffered(InputState::Released(InputData::Key(_))) => true,
|
||||
BufferStatus::Buffered(InputState::Pressed(InputData::Key(_))) => true,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
use crate::UI;
|
||||
use core::marker::PhantomData;
|
||||
use embedded_graphics::drawable::Pixel;
|
||||
use embedded_graphics::geometry::Size;
|
||||
use embedded_graphics::pixelcolor::PixelColor;
|
||||
use embedded_graphics::pixelcolor::Rgb565;
|
||||
use embedded_graphics::DrawTarget;
|
||||
|
||||
struct FakeDisplay<C>
|
||||
where
|
||||
C: PixelColor,
|
||||
{
|
||||
p: PhantomData<C>,
|
||||
}
|
||||
|
||||
impl<C> DrawTarget<C> for FakeDisplay<C>
|
||||
where
|
||||
C: PixelColor,
|
||||
{
|
||||
type Error = ();
|
||||
|
||||
fn draw_pixel(&mut self, item: Pixel<C>) -> Result<(), Self::Error> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn size(&self) -> Size {
|
||||
Size::new(crate::VER_RES_MAX, crate::HOR_RES_MAX)
|
||||
}
|
||||
}
|
||||
|
||||
//#[test]
|
||||
// We cannot test right now by having instances of UI global state... :(
|
||||
// I need to find a way to test while having global state...
|
||||
fn pointer_input_device() -> LvResult<()> {
|
||||
let mut ui = UI::init()?;
|
||||
|
||||
let disp: FakeDisplay<Rgb565> = FakeDisplay { p: PhantomData };
|
||||
|
||||
ui.disp_drv_register(disp)?;
|
||||
|
||||
fn read_touchpad_device() -> BufferStatus {
|
||||
InputData::Touch(Point::new(120, 23)).pressed().once()
|
||||
}
|
||||
|
||||
let mut touch_screen = Pointer::new(|| read_touchpad_device());
|
||||
|
||||
ui.indev_drv_register(&mut touch_screen)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
|
@ -3,6 +3,7 @@
|
|||
#[macro_use]
|
||||
extern crate bitflags;
|
||||
|
||||
pub mod input_device;
|
||||
pub(crate) mod mem;
|
||||
mod support;
|
||||
mod ui;
|
||||
|
@ -13,3 +14,6 @@ pub mod widgets;
|
|||
pub use lv_core::*;
|
||||
pub use support::*;
|
||||
pub use ui::*;
|
||||
|
||||
pub const HOR_RES_MAX: u32 = lvgl_sys::LV_HOR_RES_MAX;
|
||||
pub const VER_RES_MAX: u32 = lvgl_sys::LV_VER_RES_MAX;
|
||||
|
|
|
@ -70,16 +70,17 @@ impl<T> AsMut<T> for Box<T> {
|
|||
mod test {
|
||||
use super::*;
|
||||
use core::mem::MaybeUninit;
|
||||
use std::sync::Once;
|
||||
|
||||
static INIT_LVGL: Once = Once::new();
|
||||
|
||||
fn init() {
|
||||
INIT_LVGL.call_once(|| {
|
||||
unsafe {
|
||||
lvgl_sys::lv_init();
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
fn teardown() {
|
||||
unsafe {
|
||||
lvgl_sys::lv_deinit();
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -90,6 +91,8 @@ mod test {
|
|||
drop(v);
|
||||
let v = Box::new(10).unwrap();
|
||||
drop(v);
|
||||
|
||||
teardown();
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
@ -129,6 +132,8 @@ mod test {
|
|||
}
|
||||
assert_eq!(point.x, i);
|
||||
}
|
||||
|
||||
teardown();
|
||||
}
|
||||
|
||||
fn print_mem_info() {
|
||||
|
|
|
@ -27,6 +27,24 @@ impl Color {
|
|||
pub fn from_raw(raw: lvgl_sys::lv_color_t) -> Self {
|
||||
Self { raw }
|
||||
}
|
||||
|
||||
pub fn r(&self) -> u8 {
|
||||
unsafe {
|
||||
lvgl_sys::_LV_COLOR_GET_R(self.raw) as u8
|
||||
}
|
||||
}
|
||||
|
||||
pub fn g(&self) -> u8 {
|
||||
unsafe {
|
||||
lvgl_sys::_LV_COLOR_GET_G(self.raw) as u8
|
||||
}
|
||||
}
|
||||
|
||||
pub fn b(&self) -> u8 {
|
||||
unsafe {
|
||||
lvgl_sys::_LV_COLOR_GET_B(self.raw) as u8
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Color> for Rgb888 {
|
||||
|
@ -61,6 +79,7 @@ impl From<Color> for Rgb565 {
|
|||
///
|
||||
/// All objects (such as Buttons/Labels/Sliders etc.) receive these generic events
|
||||
/// regardless of their type.
|
||||
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
|
||||
pub enum Event<T> {
|
||||
/// The object has been pressed
|
||||
Pressed,
|
||||
|
@ -140,6 +159,7 @@ impl<S> From<Event<S>> for lvgl_sys::lv_event_t {
|
|||
}
|
||||
|
||||
/// These events are sent only by pointer-like input devices (E.g. mouse or touchpad)
|
||||
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
|
||||
pub enum PointerEvent {
|
||||
DragBegin,
|
||||
DragEnd,
|
||||
|
@ -231,3 +251,25 @@ impl From<Animation> for lvgl_sys::lv_anim_enable_t {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
use lvgl_sys;
|
||||
|
||||
#[test]
|
||||
fn color_properties_accessible() {
|
||||
let color = Color::from_rgb((206, 51, 255));
|
||||
|
||||
if lvgl_sys::LV_COLOR_DEPTH == 32 {
|
||||
assert_eq!(color.r(), 206);
|
||||
assert_eq!(color.g(), 51);
|
||||
assert_eq!(color.b(), 255);
|
||||
} else if lvgl_sys::LV_COLOR_DEPTH == 16 {
|
||||
assert_eq!(color.r(), 25);
|
||||
assert_eq!(color.g(), 12);
|
||||
assert_eq!(color.b(), 31);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
use crate::input_device::Pointer;
|
||||
use crate::mem::Box;
|
||||
use crate::{Color, Event, LvError, LvResult, Obj, Widget};
|
||||
use core::marker::PhantomData;
|
||||
|
@ -56,6 +57,26 @@ where
|
|||
}
|
||||
}
|
||||
|
||||
pub fn indev_drv_register(&mut self, input_device: &mut Pointer) -> LvResult<()> {
|
||||
if self.display_data.is_none() {
|
||||
// TODO: Better yet would be to create a display struct that one register the
|
||||
// input device in that instance. Represents better the LVGL correct usage. Also it's
|
||||
// inline with unrepresentable invalid states using Rust type system.
|
||||
// ```rust
|
||||
// let disp = ui.disp_drv_register(embed_graph_disp)?;
|
||||
// disp.indev_drv_register(disp);
|
||||
// ...
|
||||
// window.update(&disp)
|
||||
// ```
|
||||
return Err(LvError::Uninitialized);
|
||||
}
|
||||
unsafe {
|
||||
let descr = lvgl_sys::lv_indev_drv_register(&mut input_device.driver as *mut _);
|
||||
input_device.set_descriptor(descr)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn disp_drv_register(&mut self, display: T) -> LvResult<()> {
|
||||
self.display_data = Some(DisplayUserData {
|
||||
display,
|
||||
|
|
Loading…
Reference in a new issue