Touch input device #27
8 changed files with 70 additions and 25 deletions
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@ -13,6 +13,10 @@ embedded-graphics-simulator = "0.2.0"
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heapless = "0.5.5"
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heapless = "0.5.5"
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cstr_core = { version = "0.2.0", features = ["alloc"] }
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cstr_core = { version = "0.2.0", features = ["alloc"] }
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[[example]]
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name = "simple"
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path = "simple.rs"
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[[example]]
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[[example]]
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name = "demo"
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name = "demo"
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path = "demo.rs"
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path = "demo.rs"
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@ -8,14 +8,11 @@ use lvgl::style::Style;
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use lvgl::widgets::{Arc, Label, LabelAlign};
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use lvgl::widgets::{Arc, Label, LabelAlign};
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use lvgl::{self, Align, Color, Part, State, UI};
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use lvgl::{self, Align, Color, Part, State, UI};
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use lvgl::{LvError, Widget};
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use lvgl::{LvError, Widget};
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use lvgl_sys;
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use std::time::Instant;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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let display: SimulatorDisplay<Rgb565> =
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lvgl_sys::LV_HOR_RES_MAX,
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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lvgl_sys::LV_VER_RES_MAX,
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));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Arc Example", &output_settings);
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let mut window = Window::new("Arc Example", &output_settings);
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@ -7,14 +7,11 @@ use embedded_graphics_simulator::{
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use lvgl::style::Style;
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use lvgl::style::Style;
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use lvgl::widgets::{Bar, Label, LabelAlign};
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use lvgl::widgets::{Bar, Label, LabelAlign};
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use lvgl::{self, Align, Animation, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl::{self, Align, Animation, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::time::Instant;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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let display: SimulatorDisplay<Rgb565> =
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lvgl_sys::LV_HOR_RES_MAX,
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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lvgl_sys::LV_VER_RES_MAX,
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));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Bar Example", &output_settings);
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let mut window = Window::new("Bar Example", &output_settings);
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@ -7,14 +7,11 @@ use embedded_graphics_simulator::{
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use lvgl::style::Style;
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use lvgl::style::Style;
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use lvgl::widgets::{Btn, Label};
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use lvgl::widgets::{Btn, Label};
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use lvgl::{self, Align, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl::{self, Align, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::time::Instant;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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let display: SimulatorDisplay<Rgb565> =
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lvgl_sys::LV_HOR_RES_MAX,
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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lvgl_sys::LV_VER_RES_MAX,
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));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Bar Example", &output_settings);
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let mut window = Window::new("Bar Example", &output_settings);
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@ -13,10 +13,8 @@ use std::thread::sleep;
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use std::time::{Duration, Instant};
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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let display: SimulatorDisplay<Rgb565> =
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lvgl_sys::LV_HOR_RES_MAX,
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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lvgl_sys::LV_VER_RES_MAX,
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));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("PineTime", &output_settings);
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let mut window = Window::new("PineTime", &output_settings);
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@ -6,14 +6,11 @@ use embedded_graphics_simulator::{
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use lvgl::style::{Opacity, Style};
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use lvgl::style::{Opacity, Style};
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use lvgl::widgets::Gauge;
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use lvgl::widgets::Gauge;
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use lvgl::{self, Align, Color, LvError, Part, State, Widget, UI};
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use lvgl::{self, Align, Color, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use std::time::Instant;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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let display: SimulatorDisplay<Rgb565> =
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lvgl_sys::LV_HOR_RES_MAX,
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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lvgl_sys::LV_VER_RES_MAX,
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));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Gauge Example", &output_settings);
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let mut window = Window::new("Gauge Example", &output_settings);
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@ -36,7 +33,7 @@ fn main() -> Result<(), LvError> {
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gauge_style.set_radius(State::DEFAULT, 5);
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gauge_style.set_radius(State::DEFAULT, 5);
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gauge_style.set_bg_opa(State::DEFAULT, Opacity::OPA_COVER);
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gauge_style.set_bg_opa(State::DEFAULT, Opacity::OPA_COVER);
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gauge_style.set_bg_color(State::DEFAULT, Color::from_rgb((192, 192, 192)));
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gauge_style.set_bg_color(State::DEFAULT, Color::from_rgb((192, 192, 192)));
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// Set some paddings
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// Set some padding's
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gauge_style.set_pad_inner(State::DEFAULT, 20);
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gauge_style.set_pad_inner(State::DEFAULT, 20);
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gauge_style.set_pad_top(State::DEFAULT, 20);
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gauge_style.set_pad_top(State::DEFAULT, 20);
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gauge_style.set_pad_left(State::DEFAULT, 5);
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gauge_style.set_pad_left(State::DEFAULT, 5);
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52
examples/simple.rs
Normal file
52
examples/simple.rs
Normal file
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@ -0,0 +1,52 @@
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use embedded_graphics::pixelcolor::Rgb565;
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use embedded_graphics::prelude::*;
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use embedded_graphics_simulator::{
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OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
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};
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use lvgl::widgets::Keyboard;
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use lvgl::LvError;
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use lvgl::UI;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> =
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SimulatorDisplay::new(Size::new(lvgl::HOR_RES_MAX, lvgl::VER_RES_MAX));
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let output_settings = OutputSettingsBuilder::new().scale(2).build();
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let mut window = Window::new("Simple Example", &output_settings);
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// Initialize LVGL
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let mut ui = UI::init()?;
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// Register your display
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ui.disp_drv_register(display)?;
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// Get the active screen
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let mut screen = ui.scr_act()?;
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// Create a Keyboard widget on the screen
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let _ = Keyboard::new(&mut screen)?;
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let mut loop_started = Instant::now();
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'running: loop {
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// Tell LVGL to process UI related tasks
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ui.task_handler();
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// Update your window with the latest display image
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window.update(ui.get_display_ref().unwrap());
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for event in window.events() {
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match event {
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SimulatorEvent::Quit => break 'running,
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_ => {}
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}
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}
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// Tell LVGL how much time has past since last loop
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ui.tick_inc(loop_started.elapsed());
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loop_started = Instant::now();
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}
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Ok(())
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}
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@ -13,3 +13,6 @@ pub mod widgets;
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pub use lv_core::*;
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pub use lv_core::*;
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pub use support::*;
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pub use support::*;
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pub use ui::*;
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pub use ui::*;
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pub const HOR_RES_MAX: u32 = lvgl_sys::LV_HOR_RES_MAX;
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pub const VER_RES_MAX: u32 = lvgl_sys::LV_VER_RES_MAX;
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