Touch input device #27

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rafaelcaricio wants to merge 15 commits from indev into master
5 changed files with 232 additions and 10 deletions
Showing only changes of commit 18f4be1c88 - Show all commits

View file

@ -4,9 +4,12 @@ use embedded_graphics::prelude::*;
use embedded_graphics_simulator::{ use embedded_graphics_simulator::{
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window, OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
}; };
use lvgl::input_device::{InputData, Pointer};
use lvgl::style::Style; use lvgl::style::Style;
use lvgl::widgets::{Btn, Label}; use lvgl::widgets::{Btn, Label};
use lvgl::{self, Align, Color, Event, LvError, Part, State, Widget, UI}; use lvgl::{self, Align, Color, LvError, Part, State, Widget, UI};
use std::cell::RefCell;
use std::rc::Rc;
use std::time::Instant; use std::time::Instant;
fn main() -> Result<(), LvError> { fn main() -> Result<(), LvError> {
@ -21,6 +24,22 @@ fn main() -> Result<(), LvError> {
// Implement and register your display: // Implement and register your display:
ui.disp_drv_register(display)?; ui.disp_drv_register(display)?;
// Register the input mode
let latest_touch_point: Rc<RefCell<Option<Point>>> = Rc::new(RefCell::new(None));
let internal = Rc::clone(&latest_touch_point);
let mut touch_screen = Pointer::new(move || {
let info = internal.borrow().clone();
if info.is_some() {
let point = info.unwrap();
println!("Changed to {:?}", point);
Some(InputData::Touch(point).pressed().once())
} else {
None
}
});
ui.indev_drv_register(&mut touch_screen)?;
// Create screen and widgets // Create screen and widgets
let mut screen = ui.scr_act()?; let mut screen = ui.scr_act()?;
@ -64,7 +83,7 @@ fn main() -> Result<(), LvError> {
} => { } => {
println!("Clicked on: {:?}", point); println!("Clicked on: {:?}", point);
// Send a event to the button directly // Send a event to the button directly
ui.event_send(&mut button, Event::Clicked)?; latest_touch_point.borrow_mut().replace(point);
} }
SimulatorEvent::Quit => break 'running, SimulatorEvent::Quit => break 'running,
_ => {} _ => {}

185
lvgl/src/input_device.rs Normal file
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@ -0,0 +1,185 @@
use crate::LvResult;
use core::mem::MaybeUninit;
use embedded_graphics::geometry::Point;
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
pub enum InputData {
Touch(Point),
Key(u32),
}
impl InputData {
pub fn released(self) -> InputState {
InputState::Released(self)
}
pub fn pressed(self) -> InputState {
InputState::Pressed(self)
}
}
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
pub enum InputState {
Released(InputData),
Pressed(InputData),
}
impl InputState {
pub fn once(self) -> BufferStatus {
BufferStatus::Empty(self)
}
pub fn and_continued(self) -> BufferStatus {
BufferStatus::Buffered(self)
}
}
#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
pub enum BufferStatus {
Empty(InputState),
Buffered(InputState),
}
pub struct Pointer<F>
where
F: Fn() -> Option<BufferStatus>,
{
pub(crate) driver: lvgl_sys::lv_indev_drv_t,
pub(crate) descriptor: Option<lvgl_sys::lv_indev_t>,
handler: F,
}
impl<F> Pointer<F>
where
F: Fn() -> Option<BufferStatus>,
{
pub fn new(mut handler: F) -> Self {
let driver = unsafe {
let mut indev_drv = MaybeUninit::uninit();
lvgl_sys::lv_indev_drv_init(indev_drv.as_mut_ptr());
let mut indev_drv = indev_drv.assume_init();
indev_drv.type_ = lvgl_sys::LV_INDEV_TYPE_POINTER as lvgl_sys::lv_indev_type_t;
indev_drv.read_cb = Some(read_input::<F>);
indev_drv.user_data = &mut handler as *mut _ as lvgl_sys::lv_indev_drv_user_data_t;
indev_drv
};
Self {
handler,
driver,
descriptor: None,
}
}
pub(crate) unsafe fn set_descriptor(
&mut self,
descriptor: *mut lvgl_sys::lv_indev_t,
) -> LvResult<()> {
// TODO: check if not null && check if `self.descriptor` is not already set!
self.descriptor = Some(*descriptor);
Ok(())
}
}
unsafe extern "C" fn read_input<F>(
indev_drv: *mut lvgl_sys::lv_indev_drv_t,
data: *mut lvgl_sys::lv_indev_data_t,
) -> bool
where
F: Fn() -> Option<BufferStatus>,
{
let mut data = *data;
// convert user data to function
let user_closure = &mut *((*indev_drv).user_data as *mut F);
// call user data
let result: Option<BufferStatus> = user_closure();
return if let Some(info) = result {
match info {
BufferStatus::Empty(InputState::Pressed(InputData::Touch(point))) => {
data.point.x = point.x as lvgl_sys::lv_coord_t;
data.point.y = point.y as lvgl_sys::lv_coord_t;
data.state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
false
}
BufferStatus::Empty(InputState::Released(InputData::Touch(point))) => {
data.point.x = point.x as lvgl_sys::lv_coord_t;
data.point.y = point.y as lvgl_sys::lv_coord_t;
data.state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
false
}
BufferStatus::Buffered(InputState::Pressed(InputData::Touch(point))) => {
data.point.x = point.x as lvgl_sys::lv_coord_t;
data.point.y = point.y as lvgl_sys::lv_coord_t;
data.state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
true
}
BufferStatus::Buffered(InputState::Released(InputData::Touch(point))) => {
data.point.x = point.x as lvgl_sys::lv_coord_t;
data.point.y = point.y as lvgl_sys::lv_coord_t;
data.state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
true
}
BufferStatus::Empty(InputState::Released(InputData::Key(_))) => false,
BufferStatus::Empty(InputState::Pressed(InputData::Key(_))) => false,
BufferStatus::Buffered(InputState::Released(InputData::Key(_))) => true,
BufferStatus::Buffered(InputState::Pressed(InputData::Key(_))) => true,
}
} else {
false
};
}
#[cfg(test)]
mod test {
use super::*;
use crate::{Color, UI};
use core::marker::PhantomData;
use embedded_graphics::drawable::Pixel;
use embedded_graphics::geometry::Size;
use embedded_graphics::pixelcolor::PixelColor;
use embedded_graphics::pixelcolor::Rgb565;
use embedded_graphics::DrawTarget;
struct FakeDisplay<C>
where
C: PixelColor + From<Color>,
{
p: PhantomData<C>,
}
impl<C> DrawTarget<C> for FakeDisplay<C>
where
C: PixelColor + From<Color>,
{
type Error = ();
fn draw_pixel(&mut self, item: Pixel<C>) -> Result<(), Self::Error> {
Ok(())
}
fn size(&self) -> Size {
Size::new(crate::VER_RES_MAX, crate::HOR_RES_MAX)
}
}
//#[test]
// We cannot test right now by having instances of UI global state... :(
// I need to find a way to test while having global state...
fn pointer_input_device() -> LvResult<()> {
let mut ui = UI::init()?;
let disp: FakeDisplay<Rgb565> = FakeDisplay { p: PhantomData };
ui.disp_drv_register(disp);
fn read_touchpad_device() -> Point {
Point::new(120, 23)
}
let mut touch_screen =
Pointer::new(|| InputData::Touch(read_touchpad_device()).pressed().once());
ui.indev_drv_register(&mut touch_screen)?;
Ok(())
}
}

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@ -3,6 +3,7 @@
#[macro_use] #[macro_use]
extern crate bitflags; extern crate bitflags;
pub mod input_device;
pub(crate) mod mem; pub(crate) mod mem;
mod support; mod support;
mod ui; mod ui;

View file

@ -70,16 +70,17 @@ impl<T> AsMut<T> for Box<T> {
mod test { mod test {
use super::*; use super::*;
use core::mem::MaybeUninit; use core::mem::MaybeUninit;
use std::sync::Once;
static INIT_LVGL: Once = Once::new();
fn init() { fn init() {
INIT_LVGL.call_once(|| {
unsafe { unsafe {
lvgl_sys::lv_init(); lvgl_sys::lv_init();
}; };
}); }
fn teardown() {
unsafe {
lvgl_sys::lv_deinit();
}
} }
#[test] #[test]
@ -90,6 +91,8 @@ mod test {
drop(v); drop(v);
let v = Box::new(10).unwrap(); let v = Box::new(10).unwrap();
drop(v); drop(v);
teardown();
} }
#[test] #[test]
@ -129,6 +132,8 @@ mod test {
} }
assert_eq!(point.x, i); assert_eq!(point.x, i);
} }
teardown();
} }
fn print_mem_info() { fn print_mem_info() {

View file

@ -1,3 +1,4 @@
use crate::input_device::{BufferStatus, Pointer};
use crate::mem::Box; use crate::mem::Box;
use crate::{Color, Event, LvError, LvResult, Obj, Widget}; use crate::{Color, Event, LvError, LvResult, Obj, Widget};
use core::marker::PhantomData; use core::marker::PhantomData;
@ -56,6 +57,17 @@ where
} }
} }
pub fn indev_drv_register<F>(&mut self, input_device: &mut Pointer<F>) -> LvResult<()>
where
F: Fn() -> Option<BufferStatus>,
{
unsafe {
let descr = lvgl_sys::lv_indev_drv_register(&mut input_device.driver as *mut _);
input_device.set_descriptor(descr)?;
}
Ok(())
}
pub fn disp_drv_register(&mut self, display: T) -> LvResult<()> { pub fn disp_drv_register(&mut self, display: T) -> LvResult<()> {
self.display_data = Some(DisplayUserData { self.display_data = Some(DisplayUserData {
display, display,