Touch input device #27
5 changed files with 232 additions and 10 deletions
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@ -4,9 +4,12 @@ use embedded_graphics::prelude::*;
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use embedded_graphics_simulator::{
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use embedded_graphics_simulator::{
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OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
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OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
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};
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};
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use lvgl::input_device::{InputData, Pointer};
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use lvgl::style::Style;
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use lvgl::style::Style;
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use lvgl::widgets::{Btn, Label};
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use lvgl::widgets::{Btn, Label};
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use lvgl::{self, Align, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl::{self, Align, Color, LvError, Part, State, Widget, UI};
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use std::cell::RefCell;
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use std::rc::Rc;
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use std::time::Instant;
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use std::time::Instant;
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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@ -21,6 +24,22 @@ fn main() -> Result<(), LvError> {
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// Implement and register your display:
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// Implement and register your display:
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ui.disp_drv_register(display)?;
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ui.disp_drv_register(display)?;
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// Register the input mode
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let latest_touch_point: Rc<RefCell<Option<Point>>> = Rc::new(RefCell::new(None));
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let internal = Rc::clone(&latest_touch_point);
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let mut touch_screen = Pointer::new(move || {
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let info = internal.borrow().clone();
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if info.is_some() {
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let point = info.unwrap();
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println!("Changed to {:?}", point);
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Some(InputData::Touch(point).pressed().once())
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} else {
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None
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}
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});
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ui.indev_drv_register(&mut touch_screen)?;
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// Create screen and widgets
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// Create screen and widgets
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let mut screen = ui.scr_act()?;
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let mut screen = ui.scr_act()?;
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@ -64,7 +83,7 @@ fn main() -> Result<(), LvError> {
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} => {
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} => {
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println!("Clicked on: {:?}", point);
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println!("Clicked on: {:?}", point);
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// Send a event to the button directly
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// Send a event to the button directly
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ui.event_send(&mut button, Event::Clicked)?;
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latest_touch_point.borrow_mut().replace(point);
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}
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}
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SimulatorEvent::Quit => break 'running,
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SimulatorEvent::Quit => break 'running,
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_ => {}
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_ => {}
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185
lvgl/src/input_device.rs
Normal file
185
lvgl/src/input_device.rs
Normal file
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@ -0,0 +1,185 @@
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use crate::LvResult;
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use core::mem::MaybeUninit;
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use embedded_graphics::geometry::Point;
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#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
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pub enum InputData {
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Touch(Point),
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Key(u32),
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}
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impl InputData {
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pub fn released(self) -> InputState {
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InputState::Released(self)
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}
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pub fn pressed(self) -> InputState {
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InputState::Pressed(self)
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}
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}
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#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
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pub enum InputState {
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Released(InputData),
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Pressed(InputData),
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}
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impl InputState {
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pub fn once(self) -> BufferStatus {
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BufferStatus::Empty(self)
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}
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pub fn and_continued(self) -> BufferStatus {
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BufferStatus::Buffered(self)
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}
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}
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#[derive(Debug, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
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pub enum BufferStatus {
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Empty(InputState),
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Buffered(InputState),
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}
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pub struct Pointer<F>
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where
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F: Fn() -> Option<BufferStatus>,
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{
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pub(crate) driver: lvgl_sys::lv_indev_drv_t,
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pub(crate) descriptor: Option<lvgl_sys::lv_indev_t>,
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handler: F,
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}
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impl<F> Pointer<F>
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where
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F: Fn() -> Option<BufferStatus>,
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{
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pub fn new(mut handler: F) -> Self {
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let driver = unsafe {
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let mut indev_drv = MaybeUninit::uninit();
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lvgl_sys::lv_indev_drv_init(indev_drv.as_mut_ptr());
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let mut indev_drv = indev_drv.assume_init();
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indev_drv.type_ = lvgl_sys::LV_INDEV_TYPE_POINTER as lvgl_sys::lv_indev_type_t;
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indev_drv.read_cb = Some(read_input::<F>);
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indev_drv.user_data = &mut handler as *mut _ as lvgl_sys::lv_indev_drv_user_data_t;
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indev_drv
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};
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Self {
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handler,
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driver,
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descriptor: None,
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}
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}
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pub(crate) unsafe fn set_descriptor(
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&mut self,
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descriptor: *mut lvgl_sys::lv_indev_t,
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) -> LvResult<()> {
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// TODO: check if not null && check if `self.descriptor` is not already set!
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self.descriptor = Some(*descriptor);
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Ok(())
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}
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}
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unsafe extern "C" fn read_input<F>(
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indev_drv: *mut lvgl_sys::lv_indev_drv_t,
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data: *mut lvgl_sys::lv_indev_data_t,
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) -> bool
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where
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F: Fn() -> Option<BufferStatus>,
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{
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let mut data = *data;
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// convert user data to function
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let user_closure = &mut *((*indev_drv).user_data as *mut F);
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// call user data
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let result: Option<BufferStatus> = user_closure();
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return if let Some(info) = result {
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match info {
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BufferStatus::Empty(InputState::Pressed(InputData::Touch(point))) => {
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data.point.x = point.x as lvgl_sys::lv_coord_t;
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data.point.y = point.y as lvgl_sys::lv_coord_t;
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data.state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
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false
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}
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BufferStatus::Empty(InputState::Released(InputData::Touch(point))) => {
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data.point.x = point.x as lvgl_sys::lv_coord_t;
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data.point.y = point.y as lvgl_sys::lv_coord_t;
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data.state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
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false
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}
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BufferStatus::Buffered(InputState::Pressed(InputData::Touch(point))) => {
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data.point.x = point.x as lvgl_sys::lv_coord_t;
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data.point.y = point.y as lvgl_sys::lv_coord_t;
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data.state = lvgl_sys::LV_INDEV_STATE_PR as lvgl_sys::lv_indev_state_t;
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true
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}
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BufferStatus::Buffered(InputState::Released(InputData::Touch(point))) => {
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data.point.x = point.x as lvgl_sys::lv_coord_t;
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data.point.y = point.y as lvgl_sys::lv_coord_t;
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data.state = lvgl_sys::LV_INDEV_STATE_REL as lvgl_sys::lv_indev_state_t;
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true
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}
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BufferStatus::Empty(InputState::Released(InputData::Key(_))) => false,
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BufferStatus::Empty(InputState::Pressed(InputData::Key(_))) => false,
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BufferStatus::Buffered(InputState::Released(InputData::Key(_))) => true,
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BufferStatus::Buffered(InputState::Pressed(InputData::Key(_))) => true,
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}
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} else {
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false
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};
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use crate::{Color, UI};
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use core::marker::PhantomData;
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use embedded_graphics::drawable::Pixel;
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use embedded_graphics::geometry::Size;
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use embedded_graphics::pixelcolor::PixelColor;
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use embedded_graphics::pixelcolor::Rgb565;
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use embedded_graphics::DrawTarget;
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struct FakeDisplay<C>
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where
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C: PixelColor + From<Color>,
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{
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p: PhantomData<C>,
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}
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impl<C> DrawTarget<C> for FakeDisplay<C>
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where
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C: PixelColor + From<Color>,
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{
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type Error = ();
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fn draw_pixel(&mut self, item: Pixel<C>) -> Result<(), Self::Error> {
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Ok(())
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}
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fn size(&self) -> Size {
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Size::new(crate::VER_RES_MAX, crate::HOR_RES_MAX)
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}
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}
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//#[test]
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// We cannot test right now by having instances of UI global state... :(
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// I need to find a way to test while having global state...
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fn pointer_input_device() -> LvResult<()> {
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let mut ui = UI::init()?;
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let disp: FakeDisplay<Rgb565> = FakeDisplay { p: PhantomData };
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ui.disp_drv_register(disp);
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fn read_touchpad_device() -> Point {
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Point::new(120, 23)
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}
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let mut touch_screen =
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Pointer::new(|| InputData::Touch(read_touchpad_device()).pressed().once());
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ui.indev_drv_register(&mut touch_screen)?;
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Ok(())
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}
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}
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@ -3,6 +3,7 @@
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#[macro_use]
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#[macro_use]
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extern crate bitflags;
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extern crate bitflags;
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pub mod input_device;
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pub(crate) mod mem;
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pub(crate) mod mem;
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mod support;
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mod support;
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mod ui;
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mod ui;
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@ -70,16 +70,17 @@ impl<T> AsMut<T> for Box<T> {
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mod test {
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mod test {
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use super::*;
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use super::*;
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use core::mem::MaybeUninit;
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use core::mem::MaybeUninit;
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use std::sync::Once;
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static INIT_LVGL: Once = Once::new();
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fn init() {
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fn init() {
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INIT_LVGL.call_once(|| {
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unsafe {
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unsafe {
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lvgl_sys::lv_init();
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lvgl_sys::lv_init();
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};
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};
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});
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}
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fn teardown() {
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unsafe {
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lvgl_sys::lv_deinit();
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}
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}
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}
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#[test]
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#[test]
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@ -90,6 +91,8 @@ mod test {
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drop(v);
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drop(v);
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let v = Box::new(10).unwrap();
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let v = Box::new(10).unwrap();
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drop(v);
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drop(v);
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teardown();
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}
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}
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#[test]
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#[test]
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@ -129,6 +132,8 @@ mod test {
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}
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}
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assert_eq!(point.x, i);
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assert_eq!(point.x, i);
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}
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}
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teardown();
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}
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}
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fn print_mem_info() {
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fn print_mem_info() {
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@ -1,3 +1,4 @@
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use crate::input_device::{BufferStatus, Pointer};
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use crate::mem::Box;
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use crate::mem::Box;
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use crate::{Color, Event, LvError, LvResult, Obj, Widget};
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use crate::{Color, Event, LvError, LvResult, Obj, Widget};
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use core::marker::PhantomData;
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use core::marker::PhantomData;
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@ -56,6 +57,17 @@ where
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}
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}
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}
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}
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pub fn indev_drv_register<F>(&mut self, input_device: &mut Pointer<F>) -> LvResult<()>
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where
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F: Fn() -> Option<BufferStatus>,
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{
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unsafe {
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let descr = lvgl_sys::lv_indev_drv_register(&mut input_device.driver as *mut _);
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input_device.set_descriptor(descr)?;
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}
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Ok(())
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}
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pub fn disp_drv_register(&mut self, display: T) -> LvResult<()> {
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pub fn disp_drv_register(&mut self, display: T) -> LvResult<()> {
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self.display_data = Some(DisplayUserData {
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self.display_data = Some(DisplayUserData {
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display,
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display,
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Loading…
Reference in a new issue