Integrate embeddedgraphics #2
1 changed files with 18 additions and 29 deletions
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@ -4,34 +4,27 @@ use embedded_graphics;
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use embedded_graphics::prelude::*;
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use embedded_graphics::prelude::*;
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use embedded_graphics::{drawable, DrawTarget};
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use embedded_graphics::{drawable, DrawTarget};
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use core::mem::MaybeUninit;
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use core::mem::MaybeUninit;
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use embedded_graphics::pixelcolor::{PixelColor, raw::RawData, raw::RawU32};
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use embedded_graphics::pixelcolor::PixelColor;
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use core::marker::PhantomData;
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use core::marker::PhantomData;
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struct DisplayDriver<F, C>
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struct DisplayDriver<'a, T, C>
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where
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where
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F: FnMut(drawable::Pixel<C>),
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T: DrawTarget<C>,
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C: PixelColor
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C: PixelColor
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{
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{
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pub raw: lvgl_sys::lv_disp_drv_t,
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pub raw: lvgl_sys::lv_disp_drv_t,
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callback: F,
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display_buffer: MaybeUninit<lvgl_sys::lv_disp_buf_t>,
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display_buffer: MaybeUninit<lvgl_sys::lv_disp_buf_t>,
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refresh_buffer: [MaybeUninit<lvgl_sys::lv_color_t>; lvgl_sys::LV_HOR_RES_MAX as usize * 10],
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refresh_buffer: [MaybeUninit<lvgl_sys::lv_color_t>; lvgl_sys::LV_HOR_RES_MAX as usize * 10],
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phantom: PhantomData<C>,
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phantom: &'a PhantomData<T>,
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phantom1: PhantomData<C>,
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}
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}
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impl<F, C> DisplayDriver<F, C> where
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impl<'a, T, C> DisplayDriver<'a, T, C> where
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F: FnMut(drawable::Pixel<C>),
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T: DrawTarget<C>,
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C: PixelColor {
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C: PixelColor
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{
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pub fn new<T>(mut device: T) -> Self
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pub fn new(device: &'a mut T) -> Self {
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where
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T: DrawTarget<C>
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{
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let mut callback = move |pixel: drawable::Pixel<C>| {
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let _ = device.draw_pixel(pixel);
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};
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// Create a display buffer for LittlevGL
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// Create a display buffer for LittlevGL
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let mut display_buffer = MaybeUninit::<lvgl_sys::lv_disp_buf_t>::uninit();
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let mut display_buffer = MaybeUninit::<lvgl_sys::lv_disp_buf_t>::uninit();
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// Declare a buffer for 10 lines
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// Declare a buffer for 10 lines
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@ -53,8 +46,8 @@ impl<F, C> DisplayDriver<F, C> where
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// Basic initialization
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// Basic initialization
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lvgl_sys::lv_disp_drv_init(&mut disp_drv);
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lvgl_sys::lv_disp_drv_init(&mut disp_drv);
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// Set your driver function
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// Set your driver function
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disp_drv.flush_cb = Some(display_callback_wrapper::<F, C>);
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disp_drv.flush_cb = Some(display_callback_wrapper::<T, C>);
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disp_drv.user_data = &mut callback as *mut _ as *mut cty::c_void;
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disp_drv.user_data = device as *mut _ as *mut cty::c_void;
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disp_drv
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disp_drv
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};
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};
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// Assign the buffer to the display
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// Assign the buffer to the display
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@ -65,10 +58,10 @@ impl<F, C> DisplayDriver<F, C> where
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}
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}
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Self {
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Self {
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raw: disp_drv,
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raw: disp_drv,
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callback,
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display_buffer,
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display_buffer,
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refresh_buffer,
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refresh_buffer,
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phantom: PhantomData,
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phantom: &PhantomData,
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phantom1: PhantomData,
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}
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}
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}
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}
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@ -77,12 +70,12 @@ impl<F, C> DisplayDriver<F, C> where
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}
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}
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}
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}
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unsafe extern "C" fn display_callback_wrapper<F, C>(
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unsafe extern "C" fn display_callback_wrapper<T, C>(
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disp_drv: *mut lvgl_sys::lv_disp_drv_t,
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disp_drv: *mut lvgl_sys::lv_disp_drv_t,
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area: *const lvgl_sys::lv_area_t,
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area: *const lvgl_sys::lv_area_t,
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color_p: *mut lvgl_sys::lv_color_t,
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color_p: *mut lvgl_sys::lv_color_t,
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) where
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) where
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F: FnMut(drawable::Pixel<C>),
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T: DrawTarget<C>,
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C: PixelColor
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C: PixelColor
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{
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{
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// We need to make sure panics can't escape across the FFI boundary.
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// We need to make sure panics can't escape across the FFI boundary.
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@ -91,19 +84,15 @@ unsafe extern "C" fn display_callback_wrapper<F, C>(
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let disp = *disp_drv;
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let disp = *disp_drv;
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// Rust code closure reference
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// Rust code closure reference
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let closure = &mut *(disp.user_data as *mut F);
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let device = &mut *(disp.user_data as *mut T);
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for y in (*area).y1..=(*area).y2 {
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for y in (*area).y1..=(*area).y2 {
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I just could not figure out to make it more generic because of this line. We need a concrete type to instantiate the color. I just could not figure out to make it more generic because of this line. We need a concrete type to instantiate the color.
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for x in (*area).x1..=(*area).x2 {
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for x in (*area).x1..=(*area).x2 {
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// Convert C color representation to high-level Rust
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// Convert C color representation to high-level Rust
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let raw_color = *color_p.add(i);
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let raw_color = *color_p.add(i);
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// let color = Rgb888::new(raw_color.ch.red,
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// raw_color.ch.green,
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// raw_color.ch.blue);
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let color = C::Raw::from_u32(raw_color.full);
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i = i + 1;
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i = i + 1;
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// Callback the Rust closure to flush the new points to the screen
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// Callback the Rust closure to flush the new points to the screen
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closure(drawable::Pixel(Point::new(x as i32, y as i32), color));
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let _ = device.draw_pixel(drawable::Pixel(Point::new(x as i32, y as i32), raw_color.into()));
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}
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}
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}
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}
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// Indicate to LittlevGL that you are ready with the flushing
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// Indicate to LittlevGL that you are ready with the flushing
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Reference in a new issue
Would be nice to have this type more generic. Not all embedded systems will support that.