Set style for different bar components #14
2 changed files with 46 additions and 3 deletions
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@ -3,7 +3,7 @@ use embedded_graphics::prelude::*;
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use embedded_graphics_simulator::{
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use embedded_graphics_simulator::{
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OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
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OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
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};
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};
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use lvgl::widgets::{Bar, Label};
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use lvgl::widgets::{Bar, BarComponent, Label};
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use lvgl::{self, Align, Animation, Color, DisplayDriver, Event, Object, Style, UI};
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use lvgl::{self, Align, Animation, Color, DisplayDriver, Event, Object, Style, UI};
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use lvgl_sys;
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::sync::{mpsc, Arc, Mutex};
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@ -41,6 +41,19 @@ fn main() -> Result<(), String> {
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bar.set_range(0, 100);
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bar.set_range(0, 100);
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bar.set_value(0, Animation::OFF);
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bar.set_value(0, Animation::OFF);
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// Set the indicator style for the bar object
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let mut ind_style = Style::new();
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ind_style.set_body_main_color(Color::from_rgb((100, 245, 0)));
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ind_style.set_body_grad_color(Color::from_rgb((100, 245, 0)));
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bar.set_bar_style(BarComponent::Indicator, ind_style);
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// Set the background style for the bar object
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let mut bg_style = Style::new();
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bg_style.set_body_grad_color(Color::from_rgb((255, 255, 255)));
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bg_style.set_body_main_color(Color::from_rgb((255, 255, 255)));
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bg_style.set_body_radius(0);
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bar.set_bar_style(BarComponent::Background, bg_style);
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let mut loading_lbl = Label::new(&mut screen);
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let mut loading_lbl = Label::new(&mut screen);
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loading_lbl.set_text("Loading...");
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loading_lbl.set_text("Loading...");
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loading_lbl.set_align(&mut bar, Align::OutTopMid, 0, -10);
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loading_lbl.set_align(&mut bar, Align::OutTopMid, 0, -10);
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@ -1,6 +1,6 @@
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use crate::support::Animation;
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use crate::support::{Animation, NativeObject, ObjectX, Style};
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use crate::support::{NativeObject, ObjectX};
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use crate::Object;
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use crate::Object;
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use alloc::boxed::Box;
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use core::ptr;
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use core::ptr;
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use lvgl_sys;
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use lvgl_sys;
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@ -32,4 +32,34 @@ impl Bar {
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lvgl_sys::lv_bar_set_value(self.core.raw().as_mut(), value, anim.into());
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lvgl_sys::lv_bar_set_value(self.core.raw().as_mut(), value, anim.into());
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}
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}
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}
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}
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/// Set the style, for the given `BarComponent`
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pub fn set_bar_style(&mut self, component: BarComponent, style: Style) {
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let boxed = Box::new(style.raw);
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unsafe {
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lvgl_sys::lv_bar_set_style(
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self.core.raw().as_mut(),
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component.into(),
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Box::into_raw(boxed),
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);
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}
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}
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}
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/// The different components, of a bar object.
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pub enum BarComponent {
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/// The background of the bar.
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Background,
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/// The indicator of the bar.
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/// This is what moves/changes, depending on the bar's value.
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Indicator,
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}
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impl From<BarComponent> for lvgl_sys::lv_bar_style_t {
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fn from(component: BarComponent) -> Self {
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match component {
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BarComponent::Background => lvgl_sys::LV_BAR_STYLE_BG as u8,
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BarComponent::Indicator => lvgl_sys::LV_BAR_STYLE_INDIC as u8,
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}
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}
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}
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}
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