Simplify examples, don't use threads
This commit is contained in:
parent
385fc6b764
commit
f4618fd635
5 changed files with 30 additions and 129 deletions
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@ -9,9 +9,7 @@ use lvgl::widgets::{Arc, Label, LabelAlign};
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use lvgl::{self, Align, Color, Part, State, UI};
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use lvgl::{self, Align, Color, Part, State, UI};
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use lvgl::{LvError, Widget};
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use lvgl::{LvError, Widget};
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use lvgl_sys;
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use lvgl_sys;
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use std::sync::{mpsc, Arc as StdArc, Mutex};
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use std::time::Instant;
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use std::thread::sleep;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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@ -51,29 +49,11 @@ fn main() -> Result<(), LvError> {
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loading_style.set_text_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
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loading_style.set_text_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
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loading_lbl.add_style(Part::Main, loading_style)?;
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loading_lbl.add_style(Part::Main, loading_style)?;
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let threaded_ui = StdArc::new(Mutex::new(ui));
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let (stop_ch, read_ch) = mpsc::channel();
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let closure_ui = threaded_ui.clone();
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let mut loop_started = Instant::now();
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let tick_thr = std::thread::spawn(move || loop {
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// Needs to be called periodically for LittlevGL internal timing calculations.
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{
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let mut ui = closure_ui.lock().unwrap();
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ui.tick_inc(loop_started.elapsed());
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}
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sleep(Duration::from_millis(5));
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if read_ch.try_recv().is_ok() {
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break;
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}
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loop_started = Instant::now();
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});
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let mut angle = 0;
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let mut angle = 0;
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let mut forward = true;
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let mut forward = true;
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let mut i = 0;
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let mut i = 0;
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let mut loop_started = Instant::now();
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'running: loop {
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'running: loop {
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if i > 270 {
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if i > 270 {
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forward = if forward { false } else { true };
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forward = if forward { false } else { true };
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@ -83,12 +63,8 @@ fn main() -> Result<(), LvError> {
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arc.set_end_angle(angle + 135)?;
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arc.set_end_angle(angle + 135)?;
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i += 1;
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i += 1;
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sleep(Duration::from_millis(50));
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ui.task_handler();
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window.update(ui.get_display_ref().unwrap());
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threaded_ui.lock().unwrap().task_handler();
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if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
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window.update(disp);
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}
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for event in window.events() {
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for event in window.events() {
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match event {
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match event {
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@ -96,10 +72,10 @@ fn main() -> Result<(), LvError> {
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_ => {}
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_ => {}
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}
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}
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}
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}
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}
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stop_ch.send(true).unwrap();
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ui.tick_inc(loop_started.elapsed());
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tick_thr.join().unwrap();
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loop_started = Instant::now();
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}
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Ok(())
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Ok(())
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}
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}
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@ -8,8 +8,7 @@ use lvgl::style::Style;
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use lvgl::widgets::{Bar, Label, LabelAlign};
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use lvgl::widgets::{Bar, Label, LabelAlign};
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use lvgl::{self, Align, Animation, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl::{self, Align, Animation, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use lvgl_sys;
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use std::thread::sleep;
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use std::time::Instant;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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@ -76,8 +75,6 @@ fn main() -> Result<(), LvError> {
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}
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}
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}
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}
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sleep(Duration::from_millis(50));
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ui.tick_inc(loop_started.elapsed());
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ui.tick_inc(loop_started.elapsed());
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loop_started = Instant::now();
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loop_started = Instant::now();
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}
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}
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@ -8,9 +8,7 @@ use lvgl::style::Style;
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use lvgl::widgets::{Btn, Label};
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use lvgl::widgets::{Btn, Label};
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use lvgl::{self, Align, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl::{self, Align, Color, Event, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::time::Instant;
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use std::thread::sleep;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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@ -56,30 +54,11 @@ fn main() -> Result<(), LvError> {
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}
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}
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})?;
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})?;
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let threaded_ui = Arc::new(Mutex::new(ui));
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let (stop_ch, read_ch) = mpsc::channel();
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let closure_ui = threaded_ui.clone();
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let mut loop_started = Instant::now();
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let mut loop_started = Instant::now();
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let tick_thr = std::thread::spawn(move || loop {
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// Needs to be called periodically for LittlevGL internal timing calculations.
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{
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let mut ui = closure_ui.lock().unwrap();
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ui.tick_inc(loop_started.elapsed());
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}
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sleep(Duration::from_millis(5));
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if read_ch.try_recv().is_ok() {
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break;
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}
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loop_started = Instant::now();
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});
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'running: loop {
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'running: loop {
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threaded_ui.lock().unwrap().task_handler();
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ui.task_handler();
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if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
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window.update(ui.get_display_ref().unwrap());
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window.update(disp);
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}
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for event in window.events() {
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for event in window.events() {
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match event {
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match event {
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SimulatorEvent::MouseButtonUp {
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SimulatorEvent::MouseButtonUp {
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@ -88,21 +67,16 @@ fn main() -> Result<(), LvError> {
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} => {
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} => {
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println!("Clicked on: {:?}", point);
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println!("Clicked on: {:?}", point);
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// Send a event to the button directly
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// Send a event to the button directly
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threaded_ui
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ui.event_send(&mut button, Event::Clicked)?;
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.lock()
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.unwrap()
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.event_send(&mut button, Event::Clicked)?;
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}
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}
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SimulatorEvent::Quit => break 'running,
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SimulatorEvent::Quit => break 'running,
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_ => {}
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_ => {}
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}
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}
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}
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}
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sleep(Duration::from_millis(5));
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ui.tick_inc(loop_started.elapsed());
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loop_started = Instant::now();
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}
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}
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stop_ch.send(true).unwrap();
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tick_thr.join().unwrap();
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Ok(())
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Ok(())
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}
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}
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@ -9,7 +9,6 @@ use lvgl::style::Style;
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use lvgl::widgets::{Label, LabelAlign};
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use lvgl::widgets::{Label, LabelAlign};
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use lvgl::{Align, Color, LvError, Part, State, Widget, UI};
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use lvgl::{Align, Color, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::thread::sleep;
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use std::thread::sleep;
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use std::time::{Duration, Instant};
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use std::time::{Duration, Instant};
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@ -75,26 +74,8 @@ fn main() -> Result<(), LvError> {
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power.set_label_align(LabelAlign::Right)?;
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power.set_label_align(LabelAlign::Right)?;
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power.set_align(&mut screen, Align::InTopRight, 0, 0)?;
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power.set_align(&mut screen, Align::InTopRight, 0, 0)?;
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let threaded_ui = Arc::new(Mutex::new(ui));
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let (stop_ch, read_ch) = mpsc::channel();
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let closure_ui = threaded_ui.clone();
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let mut loop_started = Instant::now();
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let tick_thr = std::thread::spawn(move || loop {
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// Needs to be called periodically for LittlevGL internal timing calculations.
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{
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let mut ui = closure_ui.lock().unwrap();
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ui.tick_inc(loop_started.elapsed());
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}
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sleep(Duration::from_millis(5));
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if read_ch.try_recv().is_ok() {
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break;
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}
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loop_started = Instant::now();
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});
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let mut i = 0;
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let mut i = 0;
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let mut loop_started = Instant::now();
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'running: loop {
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'running: loop {
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if i > 59 {
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if i > 59 {
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i = 0;
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i = 0;
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@ -103,12 +84,8 @@ fn main() -> Result<(), LvError> {
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time.set_text(CString::new(val.as_str()).unwrap().as_c_str())?;
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time.set_text(CString::new(val.as_str()).unwrap().as_c_str())?;
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i = 1 + i;
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i = 1 + i;
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sleep(Duration::from_secs(1));
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ui.task_handler();
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window.update(ui.get_display_ref().unwrap());
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threaded_ui.lock().unwrap().task_handler();
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if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
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window.update(disp);
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}
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for event in window.events() {
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for event in window.events() {
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match event {
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match event {
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@ -116,10 +93,11 @@ fn main() -> Result<(), LvError> {
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_ => {}
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_ => {}
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}
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}
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}
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}
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}
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sleep(Duration::from_secs(1));
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stop_ch.send(true).unwrap();
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ui.tick_inc(loop_started.elapsed());
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tick_thr.join().unwrap();
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loop_started = Instant::now();
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}
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Ok(())
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Ok(())
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}
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}
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@ -7,9 +7,7 @@ use lvgl::style::{Opacity, Style};
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use lvgl::widgets::Gauge;
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use lvgl::widgets::Gauge;
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use lvgl::{self, Align, Color, LvError, Part, State, Widget, UI};
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use lvgl::{self, Align, Color, LvError, Part, State, Widget, UI};
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use lvgl_sys;
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use lvgl_sys;
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use std::sync::{mpsc, Arc, Mutex};
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use std::time::Instant;
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use std::thread::sleep;
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use std::time::{Duration, Instant};
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fn main() -> Result<(), LvError> {
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fn main() -> Result<(), LvError> {
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
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@ -56,33 +54,13 @@ fn main() -> Result<(), LvError> {
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gauge.set_align(&mut screen, Align::Center, 0, 0)?;
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gauge.set_align(&mut screen, Align::Center, 0, 0)?;
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gauge.set_value(0, 50)?;
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gauge.set_value(0, 50)?;
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let threaded_ui = Arc::new(Mutex::new(ui));
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let (stop_ch, read_ch) = mpsc::channel();
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let closure_ui = threaded_ui.clone();
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let mut loop_started = Instant::now();
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let tick_thr = std::thread::spawn(move || loop {
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// Needs to be called periodically for LittlevGL internal timing calculations.
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{
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let mut ui = closure_ui.lock().unwrap();
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ui.tick_inc(loop_started.elapsed());
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}
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sleep(Duration::from_millis(5));
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if read_ch.try_recv().is_ok() {
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break;
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}
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loop_started = Instant::now();
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});
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let mut i = 0;
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let mut i = 0;
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let mut loop_started = Instant::now();
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'running: loop {
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'running: loop {
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gauge.set_value(0, i)?;
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gauge.set_value(0, i)?;
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threaded_ui.lock().unwrap().task_handler();
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ui.task_handler();
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if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
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window.update(ui.get_display_ref().unwrap());
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window.update(disp);
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}
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for event in window.events() {
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for event in window.events() {
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match event {
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match event {
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@ -97,17 +75,15 @@ fn main() -> Result<(), LvError> {
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}
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}
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}
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}
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sleep(Duration::from_millis(15));
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if i > 99 {
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if i > 99 {
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i = 0;
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i = 0;
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} else {
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} else {
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i = i + 1;
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i = i + 1;
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}
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}
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}
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stop_ch.send(true).unwrap();
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ui.tick_inc(loop_started.elapsed());
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tick_thr.join().unwrap();
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loop_started = Instant::now();
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}
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Ok(())
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Ok(())
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}
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}
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