Demo image in README
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<h1 align="center"> LittlevGL - Open-source Embedded GUI Library in Rust</h1>
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<h1 align="center"> LittlevGL - Open-source Embedded GUI Library in Rust</h1>
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<p align="center">
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<img src="https://littlevgl.com/github/cover_ori_reduced_2.gif">
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</p>
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<p align="center">
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<p align="center">
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LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
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LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
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@ -10,8 +13,12 @@ LittlevGL is compatible with <samp>#![no_std]</samp> environments by default.
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<h4 align="center">
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<h4 align="center">
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<a href="https://littlevgl.com">Official LittlevGL Website </a> ·
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<a href="https://littlevgl.com">Official LittlevGL Website </a> ·
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<a href="https://github.com/littlevgl/lvgl">C library repository</a> ·
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<a href="https://littlevgl.com/live-demo">Live demo</a>
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<a href="https://littlevgl.com/live-demo">Live demo</a>
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</h4>
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</h4>
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---
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---
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<p align="center">
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<img src="https://raw.githubusercontent.com/rafaelcaricio/lvgl-rs/master/demo.png">
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</p>
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demo.png
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demo.png
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@ -63,18 +63,6 @@ fn main() -> Result<(), String> {
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}
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}
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// Create screen and widgets
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// Create screen and widgets
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// let screen = unsafe { lvgl_sys::lv_disp_get_scr_act(std::ptr::null_mut()) };
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// let btn = unsafe { lvgl_sys::lv_btn_create(screen, std::ptr::null_mut()) };
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// unsafe {
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// lvgl_sys::lv_obj_set_pos(btn, 10, 10);
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// lvgl_sys::lv_obj_set_size(btn, 200, 50)
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// }
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// let label = unsafe { lvgl_sys::lv_label_create(btn, std::ptr::null_mut()) };
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// let text = CString::new("Click me!").unwrap();
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// unsafe {
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// lvgl_sys::lv_label_set_text(label, text.as_ptr());
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// }
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let mut screen = lvgl::display::get_active_screen();
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let mut screen = lvgl::display::get_active_screen();
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let mut button = lvgl::Button::new(&mut screen);
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let mut button = lvgl::Button::new(&mut screen);
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