Remove lazy_static dependency
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parent
043bb52881
commit
56cb470dc8
5 changed files with 36 additions and 30 deletions
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@ -17,10 +17,10 @@ cty = "0.2.1"
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embedded-graphics = "0.6.2"
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cstr_core = "0.2.3"
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bitflags = "1.2.1"
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lazy_static = { version = "1.4.0", features = ["spin_no_std"] }
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[features]
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lvgl_alloc = []
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alloc = ["cstr_core/alloc"]
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lvgl_alloc = ["alloc"]
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[build-dependencies]
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quote = "1.0.9"
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@ -28,23 +28,24 @@ proc-macro2 = "1.0.24"
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lvgl-codegen = { version = "0.5.2", path = "../lvgl-codegen" }
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lvgl-sys = { version = "0.5.2", path = "../lvgl-sys" }
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[dev-dependencies]
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embedded-graphics-simulator = "0.2.1"
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heapless = "0.5.5"
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cstr_core = { version = "0.2.0", features = ["alloc"] }
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[[example]]
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name = "demo"
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path = "../examples/demo.rs"
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required-features = ["alloc"]
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[[example]]
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name = "bar"
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path = "../examples/bar.rs"
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required-features = ["alloc"]
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[[example]]
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name = "button_click"
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path = "../examples/button_click.rs"
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required-features = ["alloc"]
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[[example]]
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name = "gauge"
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@ -53,3 +54,4 @@ path = "../examples/gauge.rs"
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[[example]]
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name = "arc"
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path = "../examples/arc.rs"
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required-features = ["lvgl_alloc"]
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@ -9,12 +9,12 @@ pub struct LvglAlloc;
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unsafe impl GlobalAlloc for LvglAlloc {
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unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
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// Make sure LVGL is initialized!
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let _ = *crate::LVGL_INITIALIZED;
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crate::lvgl_init();
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lvgl_sys::lv_mem_alloc(layout.size() as lvgl_sys::size_t) as *mut u8
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}
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unsafe fn dealloc(&self, ptr: *mut u8, _layout: Layout) {
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let _ = *crate::LVGL_INITIALIZED;
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crate::lvgl_init();
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lvgl_sys::lv_mem_free(ptr as *const cty::c_void)
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}
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}
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@ -20,21 +20,30 @@ extern crate bitflags;
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#[cfg(feature = "lvgl_alloc")]
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extern crate alloc;
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// We can ONLY use `alloc::boxed::Box` if `lvgl_alloc` is enabled.
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// That is because we use `Box` to send memory references to LVGL. Since the global allocator, when
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// `lvgl_alloc` feature is enabled, is the LVGL memory manager then everything is in LVGL
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// managed memory anyways. In that case we can use the Rust's provided Box definition.
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//
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#[cfg(feature = "lvgl_alloc")]
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use ::alloc::boxed::Box;
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#[cfg(feature = "lvgl_alloc")]
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mod allocator;
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mod support;
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mod ui;
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#[macro_use]
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mod lv_core;
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pub mod widgets;
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#[cfg(feature = "lvgl_alloc")]
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mod allocator;
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#[cfg(feature = "lvgl_alloc")]
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use ::alloc::boxed::Box;
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#[cfg(not(feature = "lvgl_alloc"))]
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pub(crate) mod mem;
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// When LVGL allocator is not used on the Rust code, we need a way to add objects to the LVGL
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// managed memory. We implement a very simple `Box` that has the minimal features to copy memory
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// safely to the LVGL managed memory.
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//
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#[cfg(not(feature = "lvgl_alloc"))]
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use crate::mem::Box;
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@ -42,12 +51,18 @@ pub use lv_core::*;
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pub use support::*;
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pub use ui::*;
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use core::sync::atomic::{AtomicBool, Ordering};
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// Initialize LVGL only once.
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lazy_static::lazy_static! {
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static ref LVGL_INITIALIZED: bool = {
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static LVGL_INITIALIZED: AtomicBool = AtomicBool::new(false);
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pub(crate) fn lvgl_init() {
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if LVGL_INITIALIZED
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.compare_exchange(false, true, Ordering::Relaxed, Ordering::Relaxed)
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.is_ok()
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{
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unsafe {
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lvgl_sys::lv_init();
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}
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true
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};
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}
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}
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@ -72,22 +72,11 @@ impl<T> AsMut<T> for Box<T> {
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#[cfg(test)]
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mod test {
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use super::*;
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use std::sync::Once;
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use std::vec::Vec;
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static INIT_LVGL: Once = Once::new();
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fn init() {
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INIT_LVGL.call_once(|| {
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unsafe {
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lvgl_sys::lv_init();
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};
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});
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}
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#[test]
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fn place_value_in_lv_mem() {
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init();
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crate::lvgl_init();
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let v = Box::new(5);
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drop(v);
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@ -97,7 +86,7 @@ mod test {
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#[test]
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fn place_complex_value_in_lv_mem() {
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init();
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crate::lvgl_init();
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#[repr(C)]
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#[derive(Debug)]
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@ -47,7 +47,7 @@ where
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.compare_exchange(false, true, Ordering::Relaxed, Ordering::Relaxed)
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.is_ok()
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{
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let _ = *crate::LVGL_INITIALIZED;
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crate::lvgl_init();
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Ok(Self {
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_not_sync: PhantomData,
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display_data: None,
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