Fix examples

This commit is contained in:
Rafael Caricio 2020-06-04 20:14:43 +02:00 committed by Rafael Carício
parent 461da8814c
commit 3788b4c66b
6 changed files with 138 additions and 133 deletions

View file

@ -3,9 +3,9 @@ use embedded_graphics::prelude::*;
use embedded_graphics_simulator::{
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
};
use lvgl::style::{State, Style};
use lvgl::style::Style;
use lvgl::widgets::{Bar, BarPart, Label, LabelAlign};
use lvgl::{self, Align, Animation, Color, DisplayDriver, Event, ObjPart, Object, UI};
use lvgl::{self, Align, Animation, Color, DisplayDriver, Event, ObjPart, Object, State, UI};
use lvgl_sys;
use std::sync::{mpsc, Arc, Mutex};
use std::thread::sleep;

View file

@ -3,8 +3,9 @@ use embedded_graphics::prelude::*;
use embedded_graphics_simulator::{
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
};
use lvgl::style::Style;
use lvgl::widgets::{Button, Label};
use lvgl::{self, Align, Color, DisplayDriver, Event, Object, Style, UI};
use lvgl::{self, Align, Color, DisplayDriver, Event, ObjPart, Object, State, UI};
use lvgl_sys;
use std::sync::{mpsc, Arc, Mutex};
use std::thread::sleep;
@ -29,10 +30,8 @@ fn main() -> Result<(), String> {
let mut screen = ui.scr_act();
let mut screen_style = Style::default();
screen_style.set_body_main_color(Color::from_rgb((0, 0, 0)));
screen_style.set_body_grad_color(Color::from_rgb((0, 0, 0)));
screen_style.set_body_radius(0);
screen.set_style(screen_style);
screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
screen.add_style(ObjPart::Main, screen_style);
// Create the button
let mut button = Button::new(&mut screen);

View file

@ -4,8 +4,9 @@ use embedded_graphics_simulator::{
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
};
use lvgl;
use lvgl::style::Style;
use lvgl::widgets::{Label, LabelAlign};
use lvgl::{Align, Color, Object, Style, UI};
use lvgl::{Align, Color, ObjPart, Object, State, UI};
use lvgl_sys;
use std::sync::{mpsc, Arc, Mutex};
use std::thread::sleep;
@ -29,30 +30,29 @@ fn main() -> Result<(), String> {
// Create screen and widgets
let mut screen = ui.scr_act();
let font_roboto_28 = unsafe { &lvgl_sys::lv_font_roboto_28 };
let font_roboto_28 = unsafe { &lvgl_sys::lv_theme_get_font_normal() };
let font_noto_sans_numeric_28 = unsafe { &noto_sans_numeric_80 };
let mut screen_style = Default::default();
screen_style.set_body_main_color(Color::from_rgb((0, 0, 0)));
screen_style.set_body_grad_color(Color::from_rgb((0, 0, 0)));
screen_style.set_body_radius(0);
screen.set_style(screen_style);
let mut screen_style = Style::default();
screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
screen_style.set_radius(State::DEFAULT, 0);
screen.add_style(ObjPart::Main, screen_style);
let mut time = Label::new(&mut screen);
let mut style_time = Default::default();
style_time.set_text_font(font_noto_sans_numeric_28);
style_time.set_text_color(lvgl::Color::from_rgb((255, 255, 255)));
time.set_style(style_time);
time.set_align(&mut screen, Align::InLeftMid, 20, 0);
let mut style_time = Style::default();
//style_time.set_text_font(font_noto_sans_numeric_28);
style_time.set_text_color(State::DEFAULT, Color::from_rgb((255, 255, 255)));
time.add_style(ObjPart::Main, style_time);
time.set_align(&mut screen, Align::Center, 0, 0);
time.set_text("20:46");
time.set_width(240);
time.set_height(240);
let mut bt = Label::new(&mut screen);
let mut style_bt = Default::default();
style_bt.set_text_font(font_roboto_28);
let mut style_bt = Style::default();
//style_bt.set_text_font(font_roboto_28);
let style_power = style_bt.clone();
bt.set_style(style_bt);
bt.add_style(ObjPart::Main, style_bt);
bt.set_width(50);
bt.set_height(80);
bt.set_recolor(true);
@ -61,7 +61,7 @@ fn main() -> Result<(), String> {
bt.set_align(&mut screen, Align::InTopLeft, 0, 0);
let mut power = Label::new(&mut screen);
power.set_style(style_power);
power.add_style(ObjPart::Main, style_power);
power.set_recolor(true);
power.set_width(80);
power.set_height(20);

View file

@ -11,7 +11,7 @@ pub fn set_{{func_name}}(&mut self, state: State,
{% endif %}
) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set{{style_type}}(
self.raw.as_mut(),

View file

@ -128,7 +128,7 @@ macro_rules! define_object {
}
impl $item {
pub fn on_event<F, S>(&mut self, f: F)
pub fn on_event<F>(&mut self, f: F)
where
F: FnMut(Self, $crate::support::Event<<Self as $crate::Object>::SpecialEvent>),
{
@ -164,6 +164,31 @@ macro_rules! define_object {
};
}
bitflags! {
pub struct State: u32 {
/// Normal, released
const DEFAULT = lvgl_sys::LV_STATE_DEFAULT;
/// Toggled or checked
const CHECKED = lvgl_sys::LV_STATE_CHECKED;
/// Focused via keypad or encoder or clicked via touchpad/mouse
const FOCUSED = lvgl_sys::LV_STATE_FOCUSED;
/// Edit by an encoder
const EDITED = lvgl_sys::LV_STATE_EDITED;
/// Hovered by mouse (not supported now)
const HOVERED = lvgl_sys::LV_STATE_HOVERED;
/// Pressed
const PRESSED = lvgl_sys::LV_STATE_PRESSED;
/// Disabled or inactive
const DISABLED = lvgl_sys::LV_STATE_DISABLED;
}
}
impl State {
pub(crate) fn get_bits(&self) -> u32 {
self.bits
}
}
pub enum ObjPart {
Main,
All,

View file

@ -1,4 +1,4 @@
use crate::Color;
use crate::{Color, State};
use alloc::boxed::Box;
use core::mem;
use cstr_core::CString;
@ -14,7 +14,7 @@ pub struct Style {
impl Style {
pub fn set_value_str(&mut self, state: State, value: &str) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
let string = CString::new(value).unwrap();
unsafe {
lvgl_sys::_lv_style_set_ptr(
@ -50,25 +50,6 @@ impl Clone for Style {
}
}
bitflags! {
pub struct State: u32 {
/// Normal, released
const DEFAULT = lvgl_sys::LV_STATE_DEFAULT;
/// Toggled or checked
const CHECKED = lvgl_sys::LV_STATE_CHECKED;
/// Focused via keypad or encoder or clicked via touchpad/mouse
const FOCUSED = lvgl_sys::LV_STATE_FOCUSED;
/// Edit by an encoder
const EDITED = lvgl_sys::LV_STATE_EDITED;
/// Hovered by mouse (not supported now)
const HOVERED = lvgl_sys::LV_STATE_HOVERED;
/// Pressed
const PRESSED = lvgl_sys::LV_STATE_PRESSED;
/// Disabled or inactive
const DISABLED = lvgl_sys::LV_STATE_DISABLED;
}
}
bitflags! {
pub struct StyleProp: u32 {
const RADIUS = lvgl_sys::LV_STYLE_RADIUS;
@ -169,7 +150,7 @@ bitflags! {
// Auto-gen code, please look into lvgl-codegen for any changes.
impl Style {
pub fn set_radius(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -181,7 +162,7 @@ impl Style {
}
pub fn set_clip_corner(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -193,7 +174,7 @@ impl Style {
}
pub fn set_size(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -205,7 +186,7 @@ impl Style {
}
pub fn set_transform_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -217,7 +198,7 @@ impl Style {
}
pub fn set_transform_height(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -229,7 +210,7 @@ impl Style {
}
pub fn set_transform_angle(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -241,7 +222,7 @@ impl Style {
}
pub fn set_transform_zoom(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -253,7 +234,7 @@ impl Style {
}
pub fn set_opa_scale(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -265,7 +246,7 @@ impl Style {
}
pub fn set_pad_top(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -277,7 +258,7 @@ impl Style {
}
pub fn set_pad_bottom(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -289,7 +270,7 @@ impl Style {
}
pub fn set_pad_left(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -301,7 +282,7 @@ impl Style {
}
pub fn set_pad_right(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -313,7 +294,7 @@ impl Style {
}
pub fn set_pad_inner(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -325,7 +306,7 @@ impl Style {
}
pub fn set_margin_top(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -337,7 +318,7 @@ impl Style {
}
pub fn set_margin_bottom(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -349,7 +330,7 @@ impl Style {
}
pub fn set_margin_left(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -361,7 +342,7 @@ impl Style {
}
pub fn set_margin_right(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -373,7 +354,7 @@ impl Style {
}
pub fn set_bg_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -385,7 +366,7 @@ impl Style {
}
pub fn set_bg_main_stop(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -397,7 +378,7 @@ impl Style {
}
pub fn set_bg_grad_stop(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -409,7 +390,7 @@ impl Style {
}
pub fn set_bg_grad_dir(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -421,7 +402,7 @@ impl Style {
}
pub fn set_bg_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -433,7 +414,7 @@ impl Style {
}
pub fn set_bg_grad_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -445,7 +426,7 @@ impl Style {
}
pub fn set_bg_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -457,7 +438,7 @@ impl Style {
}
pub fn set_border_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -469,7 +450,7 @@ impl Style {
}
pub fn set_border_side(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -481,7 +462,7 @@ impl Style {
}
pub fn set_border_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -493,7 +474,7 @@ impl Style {
}
pub fn set_border_post(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -505,7 +486,7 @@ impl Style {
}
pub fn set_border_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -517,7 +498,7 @@ impl Style {
}
pub fn set_border_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -529,7 +510,7 @@ impl Style {
}
pub fn set_outline_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -541,7 +522,7 @@ impl Style {
}
pub fn set_outline_pad(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -553,7 +534,7 @@ impl Style {
}
pub fn set_outline_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -565,7 +546,7 @@ impl Style {
}
pub fn set_outline_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -577,7 +558,7 @@ impl Style {
}
pub fn set_outline_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -589,7 +570,7 @@ impl Style {
}
pub fn set_shadow_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -601,7 +582,7 @@ impl Style {
}
pub fn set_shadow_ofs_x(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -613,7 +594,7 @@ impl Style {
}
pub fn set_shadow_ofs_y(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -625,7 +606,7 @@ impl Style {
}
pub fn set_shadow_spread(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -637,7 +618,7 @@ impl Style {
}
pub fn set_shadow_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -649,7 +630,7 @@ impl Style {
}
pub fn set_shadow_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -661,7 +642,7 @@ impl Style {
}
pub fn set_shadow_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -673,7 +654,7 @@ impl Style {
}
pub fn set_pattern_repeat(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -685,7 +666,7 @@ impl Style {
}
pub fn set_pattern_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -697,7 +678,7 @@ impl Style {
}
pub fn set_pattern_recolor(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -709,7 +690,7 @@ impl Style {
}
pub fn set_pattern_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -721,7 +702,7 @@ impl Style {
}
pub fn set_pattern_recolor_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -733,7 +714,7 @@ impl Style {
}
pub fn set_value_letter_space(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -745,7 +726,7 @@ impl Style {
}
pub fn set_value_line_space(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -757,7 +738,7 @@ impl Style {
}
pub fn set_value_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -769,7 +750,7 @@ impl Style {
}
pub fn set_value_ofs_x(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -781,7 +762,7 @@ impl Style {
}
pub fn set_value_ofs_y(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -793,7 +774,7 @@ impl Style {
}
pub fn set_value_align(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -805,7 +786,7 @@ impl Style {
}
pub fn set_value_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -817,7 +798,7 @@ impl Style {
}
pub fn set_value_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -829,7 +810,7 @@ impl Style {
}
pub fn set_text_letter_space(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -841,7 +822,7 @@ impl Style {
}
pub fn set_text_line_space(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -853,7 +834,7 @@ impl Style {
}
pub fn set_text_decor(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -865,7 +846,7 @@ impl Style {
}
pub fn set_text_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -877,7 +858,7 @@ impl Style {
}
pub fn set_text_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -889,7 +870,7 @@ impl Style {
}
pub fn set_text_sel_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -901,7 +882,7 @@ impl Style {
}
pub fn set_text_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -913,7 +894,7 @@ impl Style {
}
pub fn set_line_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -925,7 +906,7 @@ impl Style {
}
pub fn set_line_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -937,7 +918,7 @@ impl Style {
}
pub fn set_line_dash_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -949,7 +930,7 @@ impl Style {
}
pub fn set_line_dash_gap(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -961,7 +942,7 @@ impl Style {
}
pub fn set_line_rounded(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -973,7 +954,7 @@ impl Style {
}
pub fn set_line_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -985,7 +966,7 @@ impl Style {
}
pub fn set_line_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -997,7 +978,7 @@ impl Style {
}
pub fn set_image_blend_mode(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1009,7 +990,7 @@ impl Style {
}
pub fn set_image_recolor(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -1021,7 +1002,7 @@ impl Style {
}
pub fn set_image_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -1033,7 +1014,7 @@ impl Style {
}
pub fn set_image_recolor_opa(&mut self, state: State, value: u8) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
@ -1045,7 +1026,7 @@ impl Style {
}
pub fn set_transition_time(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1057,7 +1038,7 @@ impl Style {
}
pub fn set_transition_delay(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1069,7 +1050,7 @@ impl Style {
}
pub fn set_transition_prop_1(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1081,7 +1062,7 @@ impl Style {
}
pub fn set_transition_prop_2(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1093,7 +1074,7 @@ impl Style {
}
pub fn set_transition_prop_3(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1105,7 +1086,7 @@ impl Style {
}
pub fn set_transition_prop_4(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1117,7 +1098,7 @@ impl Style {
}
pub fn set_transition_prop_5(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1129,7 +1110,7 @@ impl Style {
}
pub fn set_transition_prop_6(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1141,7 +1122,7 @@ impl Style {
}
pub fn set_scale_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1153,7 +1134,7 @@ impl Style {
}
pub fn set_scale_border_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1165,7 +1146,7 @@ impl Style {
}
pub fn set_scale_end_border_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1177,7 +1158,7 @@ impl Style {
}
pub fn set_scale_end_line_width(&mut self, state: State, value: i16) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
@ -1189,7 +1170,7 @@ impl Style {
}
pub fn set_scale_grad_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
@ -1201,7 +1182,7 @@ impl Style {
}
pub fn set_scale_end_color(&mut self, state: State, value: Color) {
let native_state: u32 = state.bits;
let native_state: u32 = state.get_bits();
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),