lvgl-rs/lvgl-sys/build.rs

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Rust
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2020-04-10 17:12:10 +00:00
use std::{env, path::PathBuf};
use cc::Build;
fn main() {
let project_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap())
.canonicalize()
.unwrap();
let root_dir = project_dir.parent().unwrap();
let vendor = root_dir.join("vendor");
let src = vendor.join("lvgl").join("src");
let mut cfg = Build::new();
cfg.file(src.parent().unwrap().join("lvgl.h"))
.define("LV_CONF_INCLUDE_SIMPLE", Some("1"))
.include(&src)
.warnings(false);
// TODO: Make it configurable! Needs to be linked to final proj defs, define as an env var.
cfg.include(vendor.join("lv_sim_eclipse_sdl"));
cfg.compile("lvgl");
}