lvgl-rs-wasm/src/main.rs

98 lines
2.9 KiB
Rust

use cstr_core::CString;
use embedded_graphics::pixelcolor::Rgb565;
use embedded_graphics::prelude::*;
use embedded_graphics_simulator::{
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
};
use lvgl::style::Style;
use lvgl::widgets::{Bar, Label, LabelAlign};
use lvgl::{self, Align, Animation, Color, Event, LvError, Part, State, Widget, UI};
use std::time::{Instant, Duration};
use std::{process, thread};
#[cfg(target_os = "emscripten")]
pub mod emscripten;
fn main() -> Result<(), LvError> {
let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
240,
240,
));
let output_settings = OutputSettingsBuilder::new().scale(2).build();
let mut window = Window::new("Bar Example", &output_settings);
let mut ui = UI::init()?;
// Implement and register your display:
ui.disp_drv_register(display)?;
// Create screen and widgets
let mut screen = ui.scr_act()?;
let mut screen_style = Style::default();
screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((255, 255, 255)));
screen_style.set_radius(State::DEFAULT, 0);
screen.add_style(Part::Main, screen_style)?;
// Create the bar object
let mut bar = Bar::new(&mut screen)?;
bar.set_size(175, 20)?;
bar.set_align(&mut screen, Align::Center, 0, 10)?;
bar.set_range(0, 100)?;
bar.on_event(|_b, _e| {
println!("Completed!");
})?;
// // Set the indicator style for the bar object
let mut ind_style = Style::default();
ind_style.set_bg_color(State::DEFAULT, Color::from_rgb((100, 245, 100)));
bar.add_style(Part::All, ind_style)?;
let mut loading_lbl = Label::new(&mut screen)?;
loading_lbl.set_text(CString::new("Loading...").unwrap().as_c_str())?;
loading_lbl.set_align(&mut bar, Align::OutTopMid, 0, -10)?;
loading_lbl.set_label_align(LabelAlign::Center)?;
let mut loading_style = Style::default();
loading_style.set_text_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
loading_lbl.add_style(Part::Main, loading_style)?;
let mut i = 0;
let mut loop_started = Instant::now();
let mut main_loop = || {
if i > 100 {
i = 0;
ui.event_send(&mut bar, Event::Clicked).unwrap();
}
bar.set_value(i, Animation::ON).unwrap();
i += 1;
ui.task_handler();
window.update(ui.get_display_ref().unwrap());
for event in window.events() {
match event {
SimulatorEvent::Quit => process::exit(1),
_ => {}
}
}
thread::sleep(Duration::from_millis(50));
ui.tick_inc(loop_started.elapsed());
loop_started = Instant::now();
};
#[cfg(target_os = "emscripten")]
use emscripten::{emscripten};
#[cfg(target_os = "emscripten")]
emscripten::set_main_loop_callback(main_loop);
#[cfg(not(target_os = "emscripten"))]
loop { main_loop(); }
Ok(())
}