gotosocial/vendor/github.com/gin-gonic/gin/binding/default_validator.go
kim a156188b3e
[chore] update dependencies, bump to Go 1.19.1 (#826)
* update dependencies, bump Go version to 1.19

* bump test image Go version

* update golangci-lint

* update gotosocial-drone-build

* sign

* linting, go fmt

* update swagger docs

* update swagger docs

* whitespace

* update contributing.md

* fuckin whoopsie doopsie

* linterino, linteroni

* fix followrequest test not starting processor

* fix other api/client tests not starting processor

* fix remaining tests where processor not started

* bump go-runners version

* don't check last-webfingered-at, processor may have updated this

* update swagger command

* update bun to latest version

* fix embed to work the same as before with new bun

Signed-off-by: kim <grufwub@gmail.com>
Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
2022-09-28 18:30:40 +01:00

98 lines
2.2 KiB
Go

// Copyright 2017 Manu Martinez-Almeida. All rights reserved.
// Use of this source code is governed by a MIT style
// license that can be found in the LICENSE file.
package binding
import (
"fmt"
"reflect"
"strings"
"sync"
"github.com/go-playground/validator/v10"
)
type defaultValidator struct {
once sync.Once
validate *validator.Validate
}
type SliceValidationError []error
// Error concatenates all error elements in SliceValidationError into a single string separated by \n.
func (err SliceValidationError) Error() string {
n := len(err)
switch n {
case 0:
return ""
default:
var b strings.Builder
if err[0] != nil {
fmt.Fprintf(&b, "[%d]: %s", 0, err[0].Error())
}
if n > 1 {
for i := 1; i < n; i++ {
if err[i] != nil {
b.WriteString("\n")
fmt.Fprintf(&b, "[%d]: %s", i, err[i].Error())
}
}
}
return b.String()
}
}
var _ StructValidator = &defaultValidator{}
// ValidateStruct receives any kind of type, but only performed struct or pointer to struct type.
func (v *defaultValidator) ValidateStruct(obj any) error {
if obj == nil {
return nil
}
value := reflect.ValueOf(obj)
switch value.Kind() {
case reflect.Ptr:
return v.ValidateStruct(value.Elem().Interface())
case reflect.Struct:
return v.validateStruct(obj)
case reflect.Slice, reflect.Array:
count := value.Len()
validateRet := make(SliceValidationError, 0)
for i := 0; i < count; i++ {
if err := v.ValidateStruct(value.Index(i).Interface()); err != nil {
validateRet = append(validateRet, err)
}
}
if len(validateRet) == 0 {
return nil
}
return validateRet
default:
return nil
}
}
// validateStruct receives struct type
func (v *defaultValidator) validateStruct(obj any) error {
v.lazyinit()
return v.validate.Struct(obj)
}
// Engine returns the underlying validator engine which powers the default
// Validator instance. This is useful if you want to register custom validations
// or struct level validations. See validator GoDoc for more info -
// https://pkg.go.dev/github.com/go-playground/validator/v10
func (v *defaultValidator) Engine() any {
v.lazyinit()
return v.validate
}
func (v *defaultValidator) lazyinit() {
v.once.Do(func() {
v.validate = validator.New()
v.validate.SetTagName("binding")
})
}