forked from mirrors/gotosocial
98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
345 lines
14 KiB
Go
345 lines
14 KiB
Go
package json
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import (
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"bytes"
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"encoding/json"
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"github.com/goccy/go-json/internal/encoder"
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)
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// Marshaler is the interface implemented by types that
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// can marshal themselves into valid JSON.
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type Marshaler interface {
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MarshalJSON() ([]byte, error)
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}
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// Unmarshaler is the interface implemented by types
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// that can unmarshal a JSON description of themselves.
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// The input can be assumed to be a valid encoding of
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// a JSON value. UnmarshalJSON must copy the JSON data
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// if it wishes to retain the data after returning.
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//
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// By convention, to approximate the behavior of Unmarshal itself,
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// Unmarshalers implement UnmarshalJSON([]byte("null")) as a no-op.
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type Unmarshaler interface {
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UnmarshalJSON([]byte) error
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}
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// Marshal returns the JSON encoding of v.
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//
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// Marshal traverses the value v recursively.
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// If an encountered value implements the Marshaler interface
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// and is not a nil pointer, Marshal calls its MarshalJSON method
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// to produce JSON. If no MarshalJSON method is present but the
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// value implements encoding.TextMarshaler instead, Marshal calls
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// its MarshalText method and encodes the result as a JSON string.
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// The nil pointer exception is not strictly necessary
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// but mimics a similar, necessary exception in the behavior of
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// UnmarshalJSON.
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//
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// Otherwise, Marshal uses the following type-dependent default encodings:
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//
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// Boolean values encode as JSON booleans.
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//
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// Floating point, integer, and Number values encode as JSON numbers.
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//
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// String values encode as JSON strings coerced to valid UTF-8,
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// replacing invalid bytes with the Unicode replacement rune.
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// The angle brackets "<" and ">" are escaped to "\u003c" and "\u003e"
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// to keep some browsers from misinterpreting JSON output as HTML.
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// Ampersand "&" is also escaped to "\u0026" for the same reason.
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// This escaping can be disabled using an Encoder that had SetEscapeHTML(false)
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// called on it.
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//
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// Array and slice values encode as JSON arrays, except that
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// []byte encodes as a base64-encoded string, and a nil slice
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// encodes as the null JSON value.
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//
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// Struct values encode as JSON objects.
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// Each exported struct field becomes a member of the object, using the
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// field name as the object key, unless the field is omitted for one of the
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// reasons given below.
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//
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// The encoding of each struct field can be customized by the format string
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// stored under the "json" key in the struct field's tag.
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// The format string gives the name of the field, possibly followed by a
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// comma-separated list of options. The name may be empty in order to
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// specify options without overriding the default field name.
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//
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// The "omitempty" option specifies that the field should be omitted
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// from the encoding if the field has an empty value, defined as
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// false, 0, a nil pointer, a nil interface value, and any empty array,
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// slice, map, or string.
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//
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// As a special case, if the field tag is "-", the field is always omitted.
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// Note that a field with name "-" can still be generated using the tag "-,".
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//
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// Examples of struct field tags and their meanings:
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//
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// // Field appears in JSON as key "myName".
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// Field int `json:"myName"`
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//
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// // Field appears in JSON as key "myName" and
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// // the field is omitted from the object if its value is empty,
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// // as defined above.
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// Field int `json:"myName,omitempty"`
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//
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// // Field appears in JSON as key "Field" (the default), but
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// // the field is skipped if empty.
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// // Note the leading comma.
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// Field int `json:",omitempty"`
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//
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// // Field is ignored by this package.
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// Field int `json:"-"`
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//
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// // Field appears in JSON as key "-".
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// Field int `json:"-,"`
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//
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// The "string" option signals that a field is stored as JSON inside a
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// JSON-encoded string. It applies only to fields of string, floating point,
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// integer, or boolean types. This extra level of encoding is sometimes used
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// when communicating with JavaScript programs:
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//
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// Int64String int64 `json:",string"`
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//
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// The key name will be used if it's a non-empty string consisting of
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// only Unicode letters, digits, and ASCII punctuation except quotation
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// marks, backslash, and comma.
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//
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// Anonymous struct fields are usually marshaled as if their inner exported fields
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// were fields in the outer struct, subject to the usual Go visibility rules amended
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// as described in the next paragraph.
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// An anonymous struct field with a name given in its JSON tag is treated as
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// having that name, rather than being anonymous.
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// An anonymous struct field of interface type is treated the same as having
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// that type as its name, rather than being anonymous.
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//
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// The Go visibility rules for struct fields are amended for JSON when
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// deciding which field to marshal or unmarshal. If there are
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// multiple fields at the same level, and that level is the least
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// nested (and would therefore be the nesting level selected by the
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// usual Go rules), the following extra rules apply:
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//
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// 1) Of those fields, if any are JSON-tagged, only tagged fields are considered,
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// even if there are multiple untagged fields that would otherwise conflict.
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//
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// 2) If there is exactly one field (tagged or not according to the first rule), that is selected.
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//
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// 3) Otherwise there are multiple fields, and all are ignored; no error occurs.
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//
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// Handling of anonymous struct fields is new in Go 1.1.
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// Prior to Go 1.1, anonymous struct fields were ignored. To force ignoring of
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// an anonymous struct field in both current and earlier versions, give the field
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// a JSON tag of "-".
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//
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// Map values encode as JSON objects. The map's key type must either be a
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// string, an integer type, or implement encoding.TextMarshaler. The map keys
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// are sorted and used as JSON object keys by applying the following rules,
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// subject to the UTF-8 coercion described for string values above:
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// - string keys are used directly
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// - encoding.TextMarshalers are marshaled
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// - integer keys are converted to strings
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//
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// Pointer values encode as the value pointed to.
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// A nil pointer encodes as the null JSON value.
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//
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// Interface values encode as the value contained in the interface.
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// A nil interface value encodes as the null JSON value.
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//
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// Channel, complex, and function values cannot be encoded in JSON.
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// Attempting to encode such a value causes Marshal to return
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// an UnsupportedTypeError.
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//
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// JSON cannot represent cyclic data structures and Marshal does not
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// handle them. Passing cyclic structures to Marshal will result in
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// an infinite recursion.
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//
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func Marshal(v interface{}) ([]byte, error) {
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return MarshalWithOption(v)
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}
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// MarshalNoEscape
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func MarshalNoEscape(v interface{}) ([]byte, error) {
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return marshalNoEscape(v, EncodeOptionHTMLEscape)
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}
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// MarshalWithOption returns the JSON encoding of v with EncodeOption.
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func MarshalWithOption(v interface{}, optFuncs ...EncodeOptionFunc) ([]byte, error) {
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opt := EncodeOptionHTMLEscape
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for _, optFunc := range optFuncs {
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opt = optFunc(opt)
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}
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return marshal(v, opt)
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}
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// MarshalIndent is like Marshal but applies Indent to format the output.
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// Each JSON element in the output will begin on a new line beginning with prefix
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// followed by one or more copies of indent according to the indentation nesting.
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func MarshalIndent(v interface{}, prefix, indent string) ([]byte, error) {
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return MarshalIndentWithOption(v, prefix, indent)
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}
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// MarshalIndentWithOption is like Marshal but applies Indent to format the output with EncodeOption.
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func MarshalIndentWithOption(v interface{}, prefix, indent string, optFuncs ...EncodeOptionFunc) ([]byte, error) {
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opt := EncodeOptionHTMLEscape | EncodeOptionIndent
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for _, optFunc := range optFuncs {
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opt = optFunc(opt)
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}
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return marshalIndent(v, prefix, indent, opt)
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}
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// Unmarshal parses the JSON-encoded data and stores the result
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// in the value pointed to by v. If v is nil or not a pointer,
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// Unmarshal returns an InvalidUnmarshalError.
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//
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// Unmarshal uses the inverse of the encodings that
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// Marshal uses, allocating maps, slices, and pointers as necessary,
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// with the following additional rules:
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//
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// To unmarshal JSON into a pointer, Unmarshal first handles the case of
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// the JSON being the JSON literal null. In that case, Unmarshal sets
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// the pointer to nil. Otherwise, Unmarshal unmarshals the JSON into
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// the value pointed at by the pointer. If the pointer is nil, Unmarshal
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// allocates a new value for it to point to.
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//
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// To unmarshal JSON into a value implementing the Unmarshaler interface,
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// Unmarshal calls that value's UnmarshalJSON method, including
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// when the input is a JSON null.
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// Otherwise, if the value implements encoding.TextUnmarshaler
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// and the input is a JSON quoted string, Unmarshal calls that value's
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// UnmarshalText method with the unquoted form of the string.
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//
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// To unmarshal JSON into a struct, Unmarshal matches incoming object
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// keys to the keys used by Marshal (either the struct field name or its tag),
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// preferring an exact match but also accepting a case-insensitive match. By
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// default, object keys which don't have a corresponding struct field are
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// ignored (see Decoder.DisallowUnknownFields for an alternative).
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//
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// To unmarshal JSON into an interface value,
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// Unmarshal stores one of these in the interface value:
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//
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// bool, for JSON booleans
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// float64, for JSON numbers
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// string, for JSON strings
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// []interface{}, for JSON arrays
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// map[string]interface{}, for JSON objects
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// nil for JSON null
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//
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// To unmarshal a JSON array into a slice, Unmarshal resets the slice length
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// to zero and then appends each element to the slice.
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// As a special case, to unmarshal an empty JSON array into a slice,
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// Unmarshal replaces the slice with a new empty slice.
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//
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// To unmarshal a JSON array into a Go array, Unmarshal decodes
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// JSON array elements into corresponding Go array elements.
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// If the Go array is smaller than the JSON array,
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// the additional JSON array elements are discarded.
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// If the JSON array is smaller than the Go array,
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// the additional Go array elements are set to zero values.
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//
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// To unmarshal a JSON object into a map, Unmarshal first establishes a map to
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// use. If the map is nil, Unmarshal allocates a new map. Otherwise Unmarshal
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// reuses the existing map, keeping existing entries. Unmarshal then stores
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// key-value pairs from the JSON object into the map. The map's key type must
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// either be any string type, an integer, implement json.Unmarshaler, or
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// implement encoding.TextUnmarshaler.
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//
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// If a JSON value is not appropriate for a given target type,
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// or if a JSON number overflows the target type, Unmarshal
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// skips that field and completes the unmarshaling as best it can.
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// If no more serious errors are encountered, Unmarshal returns
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// an UnmarshalTypeError describing the earliest such error. In any
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// case, it's not guaranteed that all the remaining fields following
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// the problematic one will be unmarshaled into the target object.
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//
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// The JSON null value unmarshals into an interface, map, pointer, or slice
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// by setting that Go value to nil. Because null is often used in JSON to mean
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// ``not present,'' unmarshaling a JSON null into any other Go type has no effect
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// on the value and produces no error.
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//
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// When unmarshaling quoted strings, invalid UTF-8 or
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// invalid UTF-16 surrogate pairs are not treated as an error.
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// Instead, they are replaced by the Unicode replacement
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// character U+FFFD.
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//
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func Unmarshal(data []byte, v interface{}) error {
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return unmarshal(data, v)
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}
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func UnmarshalNoEscape(data []byte, v interface{}) error {
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return unmarshalNoEscape(data, v)
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}
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// A Token holds a value of one of these types:
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//
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// Delim, for the four JSON delimiters [ ] { }
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// bool, for JSON booleans
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// float64, for JSON numbers
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// Number, for JSON numbers
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// string, for JSON string literals
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// nil, for JSON null
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//
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type Token = json.Token
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// A Number represents a JSON number literal.
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type Number = json.Number
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// RawMessage is a raw encoded JSON value.
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// It implements Marshaler and Unmarshaler and can
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// be used to delay JSON decoding or precompute a JSON encoding.
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type RawMessage = json.RawMessage
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// A Delim is a JSON array or object delimiter, one of [ ] { or }.
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type Delim = json.Delim
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// Compact appends to dst the JSON-encoded src with
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// insignificant space characters elided.
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func Compact(dst *bytes.Buffer, src []byte) error {
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return encoder.Compact(dst, src, false)
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}
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// Indent appends to dst an indented form of the JSON-encoded src.
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// Each element in a JSON object or array begins on a new,
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// indented line beginning with prefix followed by one or more
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// copies of indent according to the indentation nesting.
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// The data appended to dst does not begin with the prefix nor
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// any indentation, to make it easier to embed inside other formatted JSON data.
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// Although leading space characters (space, tab, carriage return, newline)
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// at the beginning of src are dropped, trailing space characters
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// at the end of src are preserved and copied to dst.
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// For example, if src has no trailing spaces, neither will dst;
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// if src ends in a trailing newline, so will dst.
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func Indent(dst *bytes.Buffer, src []byte, prefix, indent string) error {
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return encoder.Indent(dst, src, prefix, indent)
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}
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// HTMLEscape appends to dst the JSON-encoded src with <, >, &, U+2028 and U+2029
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// characters inside string literals changed to \u003c, \u003e, \u0026, \u2028, \u2029
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// so that the JSON will be safe to embed inside HTML <script> tags.
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// For historical reasons, web browsers don't honor standard HTML
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// escaping within <script> tags, so an alternative JSON encoding must
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// be used.
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func HTMLEscape(dst *bytes.Buffer, src []byte) {
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var v interface{}
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dec := NewDecoder(bytes.NewBuffer(src))
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dec.UseNumber()
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if err := dec.Decode(&v); err != nil {
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return
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}
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buf, _ := marshal(v, EncodeOptionHTMLEscape)
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dst.Write(buf)
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}
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// Valid reports whether data is a valid JSON encoding.
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func Valid(data []byte) bool {
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var v interface{}
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decoder := NewDecoder(bytes.NewReader(data))
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err := decoder.Decode(&v)
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if err != nil {
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return false
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}
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if !decoder.More() {
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return true
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}
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return decoder.InputOffset() >= int64(len(data))
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}
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