gotosocial/vendor/github.com/pelletier/go-toml/v2/utf8.go
kim b56dae8120
[chore] Update all but bun libraries (#526)
* update all but bun libraries

Signed-off-by: kim <grufwub@gmail.com>

* remove my personal build script changes

Signed-off-by: kim <grufwub@gmail.com>
2022-05-02 15:05:18 +02:00

241 lines
6 KiB
Go

package toml
import (
"unicode/utf8"
)
type utf8Err struct {
Index int
Size int
}
func (u utf8Err) Zero() bool {
return u.Size == 0
}
// Verified that a given string is only made of valid UTF-8 characters allowed
// by the TOML spec:
//
// Any Unicode character may be used except those that must be escaped:
// quotation mark, backslash, and the control characters other than tab (U+0000
// to U+0008, U+000A to U+001F, U+007F).
//
// It is a copy of the Go 1.17 utf8.Valid implementation, tweaked to exit early
// when a character is not allowed.
//
// The returned utf8Err is Zero() if the string is valid, or contains the byte
// index and size of the invalid character.
//
// quotation mark => already checked
// backslash => already checked
// 0-0x8 => invalid
// 0x9 => tab, ok
// 0xA - 0x1F => invalid
// 0x7F => invalid
func utf8TomlValidAlreadyEscaped(p []byte) (err utf8Err) {
// Fast path. Check for and skip 8 bytes of ASCII characters per iteration.
offset := 0
for len(p) >= 8 {
// Combining two 32 bit loads allows the same code to be used
// for 32 and 64 bit platforms.
// The compiler can generate a 32bit load for first32 and second32
// on many platforms. See test/codegen/memcombine.go.
first32 := uint32(p[0]) | uint32(p[1])<<8 | uint32(p[2])<<16 | uint32(p[3])<<24
second32 := uint32(p[4]) | uint32(p[5])<<8 | uint32(p[6])<<16 | uint32(p[7])<<24
if (first32|second32)&0x80808080 != 0 {
// Found a non ASCII byte (>= RuneSelf).
break
}
for i, b := range p[:8] {
if invalidAscii(b) {
err.Index = offset + i
err.Size = 1
return
}
}
p = p[8:]
offset += 8
}
n := len(p)
for i := 0; i < n; {
pi := p[i]
if pi < utf8.RuneSelf {
if invalidAscii(pi) {
err.Index = offset + i
err.Size = 1
return
}
i++
continue
}
x := first[pi]
if x == xx {
// Illegal starter byte.
err.Index = offset + i
err.Size = 1
return
}
size := int(x & 7)
if i+size > n {
// Short or invalid.
err.Index = offset + i
err.Size = n - i
return
}
accept := acceptRanges[x>>4]
if c := p[i+1]; c < accept.lo || accept.hi < c {
err.Index = offset + i
err.Size = 2
return
} else if size == 2 {
} else if c := p[i+2]; c < locb || hicb < c {
err.Index = offset + i
err.Size = 3
return
} else if size == 3 {
} else if c := p[i+3]; c < locb || hicb < c {
err.Index = offset + i
err.Size = 4
return
}
i += size
}
return
}
// Return the size of the next rune if valid, 0 otherwise.
func utf8ValidNext(p []byte) int {
c := p[0]
if c < utf8.RuneSelf {
if invalidAscii(c) {
return 0
}
return 1
}
x := first[c]
if x == xx {
// Illegal starter byte.
return 0
}
size := int(x & 7)
if size > len(p) {
// Short or invalid.
return 0
}
accept := acceptRanges[x>>4]
if c := p[1]; c < accept.lo || accept.hi < c {
return 0
} else if size == 2 {
} else if c := p[2]; c < locb || hicb < c {
return 0
} else if size == 3 {
} else if c := p[3]; c < locb || hicb < c {
return 0
}
return size
}
var invalidAsciiTable = [256]bool{
0x00: true,
0x01: true,
0x02: true,
0x03: true,
0x04: true,
0x05: true,
0x06: true,
0x07: true,
0x08: true,
// 0x09 TAB
// 0x0A LF
0x0B: true,
0x0C: true,
// 0x0D CR
0x0E: true,
0x0F: true,
0x10: true,
0x11: true,
0x12: true,
0x13: true,
0x14: true,
0x15: true,
0x16: true,
0x17: true,
0x18: true,
0x19: true,
0x1A: true,
0x1B: true,
0x1C: true,
0x1D: true,
0x1E: true,
0x1F: true,
// 0x20 - 0x7E Printable ASCII characters
0x7F: true,
}
func invalidAscii(b byte) bool {
return invalidAsciiTable[b]
}
// acceptRange gives the range of valid values for the second byte in a UTF-8
// sequence.
type acceptRange struct {
lo uint8 // lowest value for second byte.
hi uint8 // highest value for second byte.
}
// acceptRanges has size 16 to avoid bounds checks in the code that uses it.
var acceptRanges = [16]acceptRange{
0: {locb, hicb},
1: {0xA0, hicb},
2: {locb, 0x9F},
3: {0x90, hicb},
4: {locb, 0x8F},
}
// first is information about the first byte in a UTF-8 sequence.
var first = [256]uint8{
// 1 2 3 4 5 6 7 8 9 A B C D E F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x00-0x0F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x10-0x1F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x20-0x2F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x30-0x3F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x40-0x4F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x50-0x5F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x60-0x6F
as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x70-0x7F
// 1 2 3 4 5 6 7 8 9 A B C D E F
xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x80-0x8F
xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x90-0x9F
xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xA0-0xAF
xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xB0-0xBF
xx, xx, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xC0-0xCF
s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xD0-0xDF
s2, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s4, s3, s3, // 0xE0-0xEF
s5, s6, s6, s6, s7, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xF0-0xFF
}
const (
// The default lowest and highest continuation byte.
locb = 0b10000000
hicb = 0b10111111
// These names of these constants are chosen to give nice alignment in the
// table below. The first nibble is an index into acceptRanges or F for
// special one-byte cases. The second nibble is the Rune length or the
// Status for the special one-byte case.
xx = 0xF1 // invalid: size 1
as = 0xF0 // ASCII: size 1
s1 = 0x02 // accept 0, size 2
s2 = 0x13 // accept 1, size 3
s3 = 0x03 // accept 0, size 3
s4 = 0x23 // accept 2, size 3
s5 = 0x34 // accept 3, size 4
s6 = 0x04 // accept 0, size 4
s7 = 0x44 // accept 4, size 4
)