forked from mirrors/gotosocial
5e2bf0bdca
* [chore] Remove years from all license headers Years or year ranges aren't required in license headers. Many projects have removed them in recent years and it avoids a bit of yearly toil. In many cases our copyright claim was also a bit dodgy since we added the 2021-2023 header to files created after 2021 but you can't claim copyright into the past that way. * [chore] Add license header check This ensures a license header is always added to any new file. This avoids maintainers/reviewers needing to remember to check for and ask for it in case a contribution doesn't include it. * [chore] Add missing license headers * [chore] Further updates to license header * Use the more common // indentend comment format * Remove the hack we had for the linter now that we use the // format * Add SPDX license identifier
48 lines
1.4 KiB
Go
48 lines
1.4 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package log
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import (
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"sync"
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"codeberg.org/gruf/go-byteutil"
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)
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// bufPool provides a memory pool of log buffers.
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var bufPool = sync.Pool{
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New: func() any {
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return &byteutil.Buffer{
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B: make([]byte, 0, 512),
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}
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},
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}
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// getBuf acquires a buffer from memory pool.
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func getBuf() *byteutil.Buffer {
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buf, _ := bufPool.Get().(*byteutil.Buffer)
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return buf
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}
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// putBuf places (after resetting) buffer back in memory pool, dropping if capacity too large.
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func putBuf(buf *byteutil.Buffer) {
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if buf.Cap() > int(^uint16(0)) {
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return // drop large buffer
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}
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buf.Reset()
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bufPool.Put(buf)
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}
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