gotosocial/vendor/github.com/golang/geo/s2/point_vector.go
Tobi Smethurst 98263a7de6
Grand test fixup (#138)
* start fixing up tests

* fix up tests + automate with drone

* fiddle with linting

* messing about with drone.yml

* some more fiddling

* hmmm

* add cache

* add vendor directory

* verbose

* ci updates

* update some little things

* update sig
2021-08-12 21:03:24 +02:00

42 lines
2 KiB
Go

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package s2
// Shape interface enforcement
var (
_ Shape = (*PointVector)(nil)
)
// PointVector is a Shape representing a set of Points. Each point
// is represented as a degenerate edge with the same starting and ending
// vertices.
//
// This type is useful for adding a collection of points to an ShapeIndex.
//
// Its methods are on *PointVector due to implementation details of ShapeIndex.
type PointVector []Point
func (p *PointVector) NumEdges() int { return len(*p) }
func (p *PointVector) Edge(i int) Edge { return Edge{(*p)[i], (*p)[i]} }
func (p *PointVector) ReferencePoint() ReferencePoint { return OriginReferencePoint(false) }
func (p *PointVector) NumChains() int { return len(*p) }
func (p *PointVector) Chain(i int) Chain { return Chain{i, 1} }
func (p *PointVector) ChainEdge(i, j int) Edge { return Edge{(*p)[i], (*p)[j]} }
func (p *PointVector) ChainPosition(e int) ChainPosition { return ChainPosition{e, 0} }
func (p *PointVector) Dimension() int { return 0 }
func (p *PointVector) IsEmpty() bool { return defaultShapeIsEmpty(p) }
func (p *PointVector) IsFull() bool { return defaultShapeIsFull(p) }
func (p *PointVector) typeTag() typeTag { return typeTagPointVector }
func (p *PointVector) privateInterface() {}