forked from mirrors/gotosocial
98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
147 lines
3.7 KiB
Go
147 lines
3.7 KiB
Go
// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
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// Use of this source code is governed by a MIT license found in the LICENSE file.
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package codec
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// maxArrayLen is the size of uint, which determines
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// the maximum length of any array.
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const maxArrayLen = 1<<((32<<(^uint(0)>>63))-1) - 1
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// All non-std package dependencies live in this file,
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// so porting to different environment is easy (just update functions).
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func pruneSignExt(v []byte, pos bool) (n int) {
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if len(v) < 2 {
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} else if pos && v[0] == 0 {
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for ; v[n] == 0 && n+1 < len(v) && (v[n+1]&(1<<7) == 0); n++ {
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}
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} else if !pos && v[0] == 0xff {
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for ; v[n] == 0xff && n+1 < len(v) && (v[n+1]&(1<<7) != 0); n++ {
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}
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}
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return
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}
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func halfFloatToFloatBits(h uint16) (f uint32) {
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// retrofitted from:
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// - OGRE (Object-Oriented Graphics Rendering Engine)
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// function: halfToFloatI https://www.ogre3d.org/docs/api/1.9/_ogre_bitwise_8h_source.html
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s := uint32(h >> 15)
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m := uint32(h & 0x03ff)
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e := int32((h >> 10) & 0x1f)
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if e == 0 {
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if m == 0 { // plus or minus 0
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return s << 31
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}
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// Denormalized number -- renormalize it
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for (m & 0x0400) == 0 {
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m <<= 1
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e -= 1
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}
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e += 1
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m &= ^uint32(0x0400)
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} else if e == 31 {
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if m == 0 { // Inf
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return (s << 31) | 0x7f800000
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}
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return (s << 31) | 0x7f800000 | (m << 13) // NaN
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}
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e = e + (127 - 15)
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m = m << 13
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return (s << 31) | (uint32(e) << 23) | m
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}
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func floatToHalfFloatBits(i uint32) (h uint16) {
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// retrofitted from:
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// - OGRE (Object-Oriented Graphics Rendering Engine)
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// function: halfToFloatI https://www.ogre3d.org/docs/api/1.9/_ogre_bitwise_8h_source.html
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// - http://www.java2s.com/example/java-utility-method/float-to/floattohalf-float-f-fae00.html
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s := (i >> 16) & 0x8000
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e := int32(((i >> 23) & 0xff) - (127 - 15))
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m := i & 0x7fffff
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var h32 uint32
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if e <= 0 {
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if e < -10 { // zero
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h32 = s // track -0 vs +0
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} else {
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m = (m | 0x800000) >> uint32(1-e)
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h32 = s | (m >> 13)
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}
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} else if e == 0xff-(127-15) {
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if m == 0 { // Inf
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h32 = s | 0x7c00
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} else { // NAN
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m >>= 13
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var me uint32
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if m == 0 {
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me = 1
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}
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h32 = s | 0x7c00 | m | me
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}
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} else {
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if e > 30 { // Overflow
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h32 = s | 0x7c00
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} else {
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h32 = s | (uint32(e) << 10) | (m >> 13)
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}
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}
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h = uint16(h32)
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return
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}
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// growCap will return a new capacity for a slice, given the following:
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// - oldCap: current capacity
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// - unit: in-memory size of an element
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// - num: number of elements to add
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func growCap(oldCap, unit, num uint) (newCap uint) {
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// appendslice logic (if cap < 1024, *2, else *1.25):
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// leads to many copy calls, especially when copying bytes.
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// bytes.Buffer model (2*cap + n): much better for bytes.
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// smarter way is to take the byte-size of the appended element(type) into account
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// maintain 1 thresholds:
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// t1: if cap <= t1, newcap = 2x
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// else newcap = 1.5x
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//
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// t1 is always >= 1024.
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// This means that, if unit size >= 16, then always do 2x or 1.5x (ie t1, t2, t3 are all same)
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//
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// With this, appending for bytes increase by:
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// 100% up to 4K
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// 50% beyond that
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// unit can be 0 e.g. for struct{}{}; handle that appropriately
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maxCap := num + (oldCap * 3 / 2)
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if unit == 0 || maxCap > maxArrayLen || maxCap < oldCap { // handle wraparound, etc
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return maxArrayLen
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}
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var t1 uint = 1024 // default thresholds for large values
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if unit <= 4 {
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t1 = 8 * 1024
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} else if unit <= 16 {
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t1 = 2 * 1024
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}
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newCap = 2 + num
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if oldCap > 0 {
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if oldCap <= t1 { // [0,t1]
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newCap = num + (oldCap * 2)
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} else { // (t1,infinity]
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newCap = maxCap
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}
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}
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// ensure newCap takes multiples of a cache line (size is a multiple of 64)
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t1 = newCap * unit
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if t2 := t1 % 64; t2 != 0 {
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t1 += 64 - t2
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newCap = t1 / unit
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}
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return
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}
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