forked from mirrors/gotosocial
add gruf worker pool
This commit is contained in:
parent
2f57eb5ece
commit
e08c0e55ee
9 changed files with 503 additions and 0 deletions
1
go.mod
1
go.mod
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@ -3,6 +3,7 @@ module github.com/superseriousbusiness/gotosocial
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go 1.17
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require (
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codeberg.org/gruf/go-runners v1.2.0
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codeberg.org/gruf/go-store v1.1.5
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github.com/ReneKroon/ttlcache v1.7.0
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github.com/buckket/go-blurhash v1.1.0
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2
go.sum
2
go.sum
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@ -70,6 +70,8 @@ codeberg.org/gruf/go-nowish v1.1.0/go.mod h1:70nvICNcqQ9OHpF07N614Dyk7cpL5ToWU1K
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codeberg.org/gruf/go-pools v1.0.2 h1:B0X6yoCL9FVmnvyoizb1SYRwMYPWwEJBjPnBMM5ILos=
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codeberg.org/gruf/go-pools v1.0.2/go.mod h1:MjUV3H6IASyBeBPCyCr7wjPpSNu8E2N87LG4r4TAyok=
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codeberg.org/gruf/go-runners v1.1.1/go.mod h1:9gTrmMnO3d+50C+hVzcmGBf+zTuswReS278E2EMvnmw=
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codeberg.org/gruf/go-runners v1.2.0 h1:tkoPrwYMkVg1o/C4PGTR1YbC11XX4r06uLPOYajBsH4=
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codeberg.org/gruf/go-runners v1.2.0/go.mod h1:9gTrmMnO3d+50C+hVzcmGBf+zTuswReS278E2EMvnmw=
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codeberg.org/gruf/go-store v1.1.5 h1:fp28vzGD15OsAF51CCwi7woH+Y3vb0aMl4OFh9JSjA0=
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codeberg.org/gruf/go-store v1.1.5/go.mod h1:Q6ev500ddKghDQ8KS4IstL/W9fptDKa2T9oeHP+tXsI=
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dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
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9
vendor/codeberg.org/gruf/go-runners/LICENSE
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vendored
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9
vendor/codeberg.org/gruf/go-runners/LICENSE
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@ -0,0 +1,9 @@
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MIT License
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Copyright (c) 2021 gruf
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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3
vendor/codeberg.org/gruf/go-runners/README.md
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3
vendor/codeberg.org/gruf/go-runners/README.md
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# go-runners
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Provides a means a simple means of managing long-running functions and services
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36
vendor/codeberg.org/gruf/go-runners/context.go
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36
vendor/codeberg.org/gruf/go-runners/context.go
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package runners
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import (
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"context"
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"time"
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)
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// ContextWithCancel returns a new context.Context impl with cancel.
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func ContextWithCancel() (context.Context, context.CancelFunc) {
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ctx := make(cancelctx)
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return ctx, func() { close(ctx) }
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}
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// cancelctx is the simplest possible cancellable context.
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type cancelctx (chan struct{})
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func (cancelctx) Deadline() (time.Time, bool) {
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return time.Time{}, false
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}
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func (ctx cancelctx) Done() <-chan struct{} {
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return ctx
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}
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func (ctx cancelctx) Err() error {
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select {
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case <-ctx:
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return context.Canceled
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default:
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return nil
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}
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}
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func (cancelctx) Value(key interface{}) interface{} {
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return nil
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}
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160
vendor/codeberg.org/gruf/go-runners/pool.go
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160
vendor/codeberg.org/gruf/go-runners/pool.go
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package runners
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import (
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"context"
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"sync"
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)
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// WorkerFunc represents a function processable by a worker in WorkerPool. Note
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// that implementations absolutely MUST check whether passed context is Done()
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// otherwise stopping the pool may block for large periods of time.
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type WorkerFunc func(context.Context)
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// WorkerPool provides a means of enqueuing asynchronous work.
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type WorkerPool struct {
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queue chan WorkerFunc
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free chan struct{}
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wait sync.WaitGroup
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svc Service
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}
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// NewWorkerPool returns a new WorkerPool with provided worker count and WorkerFunc queue size.
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// The number of workers represents how many WorkerFuncs can be executed simultaneously, and the
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// queue size represents the max number of WorkerFuncs that can be queued at any one time.
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func NewWorkerPool(workers int, queue int) WorkerPool {
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return WorkerPool{
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queue: make(chan WorkerFunc, queue),
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free: make(chan struct{}, workers),
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}
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}
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// Start will attempt to start the worker pool, asynchronously. Return is success state.
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func (pool *WorkerPool) Start() bool {
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ok := true
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done := make(chan struct{})
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go func() {
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ok = pool.svc.Run(func(ctx context.Context) {
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close(done)
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pool.process(ctx)
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})
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if !ok {
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close(done)
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}
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}()
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<-done
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return ok
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}
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// Stop will attempt to stop the worker pool, this will block until stopped. Return is success state.
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func (pool *WorkerPool) Stop() bool {
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return pool.svc.Stop()
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}
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// Running returns whether the worker pool is running.
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func (pool *WorkerPool) Running() bool {
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return pool.svc.Running()
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}
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// execute will take a queued function and pass it to a free worker when available.
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func (pool *WorkerPool) execute(ctx context.Context, fn WorkerFunc) {
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// Set as running
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pool.wait.Add(1)
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select {
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// Pool context cancelled
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case <-ctx.Done():
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pool.wait.Done()
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// Free worker acquired
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case pool.free <- struct{}{}:
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}
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go func() {
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defer func() {
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// defer in case panic
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<-pool.free
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pool.wait.Done()
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}()
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// Run queued
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fn(ctx)
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}()
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}
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// process is the background processing routine that passes queued functions to workers.
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func (pool *WorkerPool) process(ctx context.Context) {
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for {
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select {
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// Pool context cancelled
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case <-ctx.Done():
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for {
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select {
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// Pop and execute queued
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case fn := <-pool.queue:
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fn(ctx) // ctx is closed
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// Empty, wait for workers
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default:
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pool.wait.Wait()
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return
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}
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}
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// Queued func received
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case fn := <-pool.queue:
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pool.execute(ctx, fn)
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}
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}
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}
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// Enqueue will add provided WorkerFunc to the queue to be performed when there is a free worker.
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// Note that 'fn' will ALWAYS be executed, and the supplied context will specify whether this 'fn'
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// is being executed during normal pool execution, or if the pool has been stopped with <-ctx.Done().
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func (pool *WorkerPool) Enqueue(fn WorkerFunc) {
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// Check valid fn
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if fn == nil {
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return
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}
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select {
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// Pool context cancelled
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case <-pool.svc.Done():
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// Placed fn in queue
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case pool.queue <- fn:
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}
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}
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// EnqueueNoBlock performs Enqueue but returns false if queue size is at max. Else, true.
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func (pool *WorkerPool) EnqueueNoBlock(fn WorkerFunc) bool {
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// Check valid fn
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if fn == nil {
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return false
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}
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select {
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// Pool context cancelled
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case <-pool.svc.Done():
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return false
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// Placed fn in queue
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case pool.queue <- fn:
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return true
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// Queue is full
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default:
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return false
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}
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}
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// Queue returns the number of currently queued WorkerFuncs.
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func (pool *WorkerPool) Queue() int {
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return len(pool.queue)
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}
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// Workers returns the number of currently active workers.
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func (pool *WorkerPool) Workers() int {
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return len(pool.free)
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}
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130
vendor/codeberg.org/gruf/go-runners/run.go
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130
vendor/codeberg.org/gruf/go-runners/run.go
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package runners
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"time"
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)
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// FuncRunner provides a means of managing long-running functions e.g. main logic loops.
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type FuncRunner struct {
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// HandOff is the time after which a blocking function will be considered handed off
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HandOff time.Duration
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// ErrorHandler is the function that errors are passed to when encountered by the
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// provided function. This can be used both for logging, and for error filtering
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ErrorHandler func(err error) error
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svc Service // underlying service to manage start/stop
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err error // last-set error
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mu sync.Mutex // protects err
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}
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// Go will attempt to run 'fn' asynchronously. The provided context is used to propagate requested
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// cancel if FuncRunner.Stop() is called. Any returned error will be passed to FuncRunner.ErrorHandler
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// for filtering/logging/etc. Any blocking functions will be waited on for FuncRunner.HandOff amount of
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// time before considering the function as handed off. Returned bool is success state, i.e. returns true
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// if function is successfully handed off or returns within hand off time with nil error.
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func (r *FuncRunner) Go(fn func(ctx context.Context) error) bool {
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done := make(chan struct{})
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go func() {
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var cancelled bool
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has := r.svc.Run(func(ctx context.Context) {
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// reset error
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r.mu.Lock()
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r.err = nil
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r.mu.Unlock()
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// Run supplied func and set errror if returned
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if err := Run(func() error { return fn(ctx) }); err != nil {
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r.mu.Lock()
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r.err = err
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r.mu.Unlock()
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}
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// signal done
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close(done)
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// Check if cancelled
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select {
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case <-ctx.Done():
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cancelled = true
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default:
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cancelled = false
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}
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})
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switch has {
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// returned after starting
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case true:
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r.mu.Lock()
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// filter out errors due FuncRunner.Stop() being called
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if cancelled && errors.Is(r.err, context.Canceled) {
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// filter out errors from FuncRunner.Stop() being called
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r.err = nil
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} else if r.err != nil && r.ErrorHandler != nil {
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// pass any non-nil error to set handler
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r.err = r.ErrorHandler(r.err)
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}
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r.mu.Unlock()
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// already running
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case false:
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close(done)
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}
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}()
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// get valid handoff to use
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handoff := r.HandOff
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if handoff < 1 {
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handoff = time.Second * 5
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}
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select {
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// handed off (long-run successful)
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case <-time.After(handoff):
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return true
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// 'fn' returned, check error
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case <-done:
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return (r.Err() == nil)
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}
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}
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// Stop will cancel the context supplied to the running function.
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func (r *FuncRunner) Stop() bool {
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return r.svc.Stop()
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}
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// Err returns the last-set error value.
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func (r *FuncRunner) Err() error {
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r.mu.Lock()
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err := r.err
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r.mu.Unlock()
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return err
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}
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// Run will execute the supplied 'fn' catching any panics. Returns either function-returned error or formatted panic.
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func Run(fn func() error) (err error) {
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defer func() {
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if r := recover(); r != nil {
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if e, ok := r.(error); ok {
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// wrap and preserve existing error
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err = fmt.Errorf("caught panic: %w", e)
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} else {
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// simply create new error fromt iface
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err = fmt.Errorf("caught panic: %v", r)
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}
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}
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}()
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// run supplied func
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err = fn()
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return
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}
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159
vendor/codeberg.org/gruf/go-runners/service.go
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159
vendor/codeberg.org/gruf/go-runners/service.go
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package runners
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import (
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"context"
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"sync"
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)
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// Service provides a means of tracking a single long-running service, provided protected state
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// changes and preventing multiple instances running. Also providing service state information.
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type Service struct {
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state uint32 // 0=stopped, 1=running, 2=stopping
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wait sync.Mutex // wait is the mutex used as a single-entity wait-group, i.e. just a "wait" :p
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cncl context.CancelFunc // cncl is the cancel function set for the current context
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ctx context.Context // ctx is the current context for running function (or nil if not running)
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mu sync.Mutex // mu protects state changes
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}
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// Run will run the supplied function until completion, use given context to propagate cancel.
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// Immediately returns false if the Service is already running, and true after completed run.
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func (svc *Service) Run(fn func(context.Context)) bool {
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// Attempt to start the svc
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ctx, ok := svc.doStart()
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if !ok {
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return false
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}
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defer func() {
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// unlock single wait
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svc.wait.Unlock()
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// ensure stopped
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svc.Stop()
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}()
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// Run user func
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if fn != nil {
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fn(ctx)
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}
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return true
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}
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// Stop will attempt to stop the service, cancelling the running function's context. Immediately
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// returns false if not running, and true only after Service is fully stopped.
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func (svc *Service) Stop() bool {
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// Attempt to stop the svc
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cncl, ok := svc.doStop()
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if !ok {
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return false
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}
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defer func() {
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// Get svc lock
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svc.mu.Lock()
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// Wait until stopped
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svc.wait.Lock()
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svc.wait.Unlock()
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// Reset the svc
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svc.ctx = nil
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svc.cncl = nil
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svc.state = 0
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svc.mu.Unlock()
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}()
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cncl() // cancel ctx
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return true
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}
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// doStart will safely set Service state to started, returning a ptr to this context insance.
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func (svc *Service) doStart() (context.Context, bool) {
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// Protect startup
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svc.mu.Lock()
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if svc.state != 0 /* not stopped */ {
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svc.mu.Unlock()
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return nil, false
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}
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// state started
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svc.state = 1
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// Take our own ptr
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var ctx context.Context
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if svc.ctx == nil {
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// Context required allocating
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svc.ctx, svc.cncl = ContextWithCancel()
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}
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// Start the waiter
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svc.wait.Lock()
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// Set our ptr + unlock
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ctx = svc.ctx
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svc.mu.Unlock()
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return ctx, true
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}
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||||
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// doStop will safely set Service state to stopping, returning a ptr to this cancelfunc instance.
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||||
func (svc *Service) doStop() (context.CancelFunc, bool) {
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// Protect stop
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svc.mu.Lock()
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||||
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||||
if svc.state != 1 /* not started */ {
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svc.mu.Unlock()
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return nil, false
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}
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// state stopping
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svc.state = 2
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// Take our own ptr
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// and unlock state
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cncl := svc.cncl
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svc.mu.Unlock()
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||||
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||||
return cncl, true
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||||
}
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||||
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||||
// Running returns if Service is running (i.e. state NOT stopped / stopping).
|
||||
func (svc *Service) Running() bool {
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||||
svc.mu.Lock()
|
||||
state := svc.state
|
||||
svc.mu.Unlock()
|
||||
return (state == 1)
|
||||
}
|
||||
|
||||
// Done returns a channel that's closed when Service.Stop() is called. It is
|
||||
// the same channel provided to the currently running service function.
|
||||
func (svc *Service) Done() <-chan struct{} {
|
||||
var done <-chan struct{}
|
||||
|
||||
svc.mu.Lock()
|
||||
switch svc.state {
|
||||
// stopped
|
||||
// (here we create a new context so that the
|
||||
// returned 'done' channel here will still
|
||||
// be valid for when Service is next started)
|
||||
case 0:
|
||||
if svc.ctx == nil {
|
||||
// need to allocate new context
|
||||
svc.ctx, svc.cncl = ContextWithCancel()
|
||||
}
|
||||
done = svc.ctx.Done()
|
||||
|
||||
// started
|
||||
case 1:
|
||||
done = svc.ctx.Done()
|
||||
|
||||
// stopping
|
||||
case 2:
|
||||
done = svc.ctx.Done()
|
||||
}
|
||||
svc.mu.Unlock()
|
||||
|
||||
return done
|
||||
}
|
3
vendor/modules.txt
vendored
3
vendor/modules.txt
vendored
|
@ -22,6 +22,9 @@ codeberg.org/gruf/go-nowish
|
|||
# codeberg.org/gruf/go-pools v1.0.2
|
||||
## explicit; go 1.16
|
||||
codeberg.org/gruf/go-pools
|
||||
# codeberg.org/gruf/go-runners v1.2.0
|
||||
## explicit; go 1.14
|
||||
codeberg.org/gruf/go-runners
|
||||
# codeberg.org/gruf/go-store v1.1.5
|
||||
## explicit; go 1.14
|
||||
codeberg.org/gruf/go-store/kv
|
||||
|
|
Loading…
Reference in a new issue