49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// Copyright (c) 1995 James Clark
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// See the file COPYING for copying permission.
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#ifndef EntityManager_INCLUDED
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#define EntityManager_INCLUDED 1
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "types.h"
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#include "StringC.h"
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#include "Resource.h"
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#include "EntityCatalog.h"
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#include "Ptr.h"
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#include "Boolean.h"
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#ifdef SP_NAMESPACE
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namespace SP_NAMESPACE {
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#endif
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class Messenger;
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class InputSourceOrigin;
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class CharsetInfo;
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class InputSource;
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class SP_API EntityManager : public Resource {
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public:
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enum { mayRewind = 01, maySetDocCharset = 02 };
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virtual ~EntityManager();
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virtual Boolean internalCharsetIsDocCharset() const = 0;
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virtual const CharsetInfo &charset() const = 0;
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virtual InputSource *open(const StringC &sysid,
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const CharsetInfo &docCharset,
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InputSourceOrigin *,
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unsigned flags,
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Messenger &) = 0;
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// Make a catalog for a document or subdocument with specified
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// system identifier.
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// The catalog can cause the system identifier to be replaced.
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virtual ConstPtr<EntityCatalog>
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makeCatalog(StringC &systemId, const CharsetInfo &, Messenger &) = 0;
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};
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#ifdef SP_NAMESPACE
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}
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#endif
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#endif /* not EntityManager_INCLUDED */
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