58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
// Copyright (c) 1995 James Clark
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// See the file COPYING for copying permission.
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include "splib.h"
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#include "EntityDecl.h"
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#ifdef SP_NAMESPACE
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namespace SP_NAMESPACE {
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#endif
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EntityDecl::EntityDecl(const StringC &str, DeclType declType, DataType dataType,
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const Location &defLocation)
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: NamedResource(str), declType_(declType), dataType_(dataType),
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defLocation_(defLocation), dtdIsBase_(0), lpdIsActive_(0)
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{
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}
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void EntityDecl::setDeclIn(const ConstPtr<StringResource<Char> > &dtdName,
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Boolean dtdIsBase,
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const ConstPtr<StringResource<Char> > &lpdName,
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Boolean lpdIsActive)
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{
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dtdName_ = dtdName;
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lpdName_ = lpdName;
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dtdIsBase_ = dtdIsBase;
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lpdIsActive_ = lpdIsActive;
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}
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void EntityDecl::setDeclIn(const ConstPtr<StringResource<Char> > &dtdName,
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Boolean dtdIsBase)
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{
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dtdName_ = dtdName;
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lpdName_.clear();
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dtdIsBase_ = dtdIsBase;
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}
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const StringC *EntityDecl::systemIdPointer() const
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{
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return 0;
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}
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const StringC *EntityDecl::publicIdPointer() const
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{
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return 0;
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}
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const StringC *EntityDecl::effectiveSystemIdPointer() const
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{
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return 0;
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}
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#ifdef SP_NAMESPACE
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}
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#endif
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