73 lines
1.3 KiB
C++
73 lines
1.3 KiB
C++
// Copyright (c) 1996 James Clark
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// See the file COPYING for copying permission.
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include "splib.h"
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#include "ConsoleOutput.h"
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#ifdef SP_WIDE_SYSTEM
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#include <windows.h>
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#include <io.h>
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#endif
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#ifdef SP_NAMESPACE
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namespace SP_NAMESPACE {
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#endif
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#ifdef SP_WIDE_SYSTEM
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class ConsoleOutputCharStream : public OutputCharStream {
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public:
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ConsoleOutputCharStream(HANDLE h);
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void flush();
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void flushBuf(Char);
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private:
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HANDLE h_;
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};
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OutputCharStream *ConsoleOutput::makeOutputCharStream(int fd)
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{
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HANDLE h = (HANDLE)_get_osfhandle(fd);
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DWORD flags;
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if (GetConsoleMode(h, &flags))
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return new ConsoleOutputCharStream(h);
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else
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return 0;
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}
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ConsoleOutputCharStream::ConsoleOutputCharStream(HANDLE h)
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: h_(h)
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{
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}
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void ConsoleOutputCharStream::flush()
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{
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}
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void ConsoleOutputCharStream::flushBuf(Char c)
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{
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DWORD nWritten;
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unsigned short ch = c;
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if (WriteConsoleW(h_, &ch, 1, &nWritten, 0))
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return;
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char buf[2];
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int nBytes = WideCharToMultiByte(CP_OEMCP, 0, &ch, 1, buf, 2, 0, 0);
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if (nBytes)
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WriteConsoleA(h_, buf, nBytes, &nWritten, 0);
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}
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#else /* not SP_WIDE_SYSTEM */
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OutputCharStream *ConsoleOutput::makeOutputCharStream(int)
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{
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return 0;
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}
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#endif /* not SP_WIDE_SYSTEM */
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#ifdef SP_NAMESPACE
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}
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#endif
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