146 lines
4.6 KiB
Text
146 lines
4.6 KiB
Text
# Microsoft Developer Studio Project File - Name="sgmlnorm" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=sgmlnorm - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "sgmlnorm.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "sgmlnorm.mak" CFG="sgmlnorm - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "sgmlnorm - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "sgmlnorm - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "sgmlnorm - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /I "..\generic" /D "NDEBUG" /D "_CONSOLE" /D "WIN32" /D SP_NAMESPACE=OpenSP /D "SP_MULTI_BYTE" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 /out:"..\bin\osgmlnorm.exe"
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# SUBTRACT LINK32 /profile
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!ELSEIF "$(CFG)" == "sgmlnorm - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir "."
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir "."
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\generic" /D "_DEBUG" /D "_CONSOLE" /D "WIN32" /D SP_NAMESPACE=OpenSP /D "SP_MULTI_BYTE" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\dbgbin\osgmlnorm.exe"
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!ENDIF
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# Begin Target
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# Name "sgmlnorm - Win32 Release"
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# Name "sgmlnorm - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\SGMLGenerator.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\sgmlnorm.cxx
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# End Source File
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# Begin Source File
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SOURCE=.\SgmlnormMessages.rc
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# End Source File
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# Begin Source File
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SOURCE=.\SgmlnormMessages.msg
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!IF "$(CFG)" == "sgmlnorm - Win32 Release"
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# Begin Custom Build - Processing $(InputPath)
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InputDir=.
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InputPath=.\SgmlnormMessages.msg
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InputName=SgmlnormMessages
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"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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perl -w ..\msggen.pl -l appModule $(InputPath)
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# End Custom Build
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!ELSEIF "$(CFG)" == "sgmlnorm - Win32 Debug"
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# Begin Custom Build - Processing $(InputPath)
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InputDir=.
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InputPath=.\SgmlnormMessages.msg
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InputName=SgmlnormMessages
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"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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perl -w ..\msggen.pl -l appModule $(InputPath)
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\SGMLGenerator.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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