74 lines
1.3 KiB
C++
74 lines
1.3 KiB
C++
// Copyright (c) 1994 James Clark
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// See the file COPYING for copying permission.
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#ifndef Partition_INCLUDED
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#define Partition_INCLUDED 1
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "types.h"
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#include "SubstTable.h"
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#include "StringOf.h"
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#include "ISet.h"
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#include "XcharMap.h"
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#include "Vector.h"
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#ifdef SP_NAMESPACE
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namespace SP_NAMESPACE {
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#endif
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class Partition {
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public:
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Partition(const ISet<Char> &chars,
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const ISet<Char> **sets,
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int nSets,
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const SubstTable &subst);
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EquivCode maxCode() const;
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EquivCode charCode(Char c) const;
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EquivCode eECode() const;
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const String<EquivCode> &setCodes(int i) const;
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const XcharMap<EquivCode> &map() const;
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private:
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Partition(const Partition &); // undefined
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void operator=(const Partition &); // undefined
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EquivCode maxCode_;
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Vector<String<EquivCode> > setCodes_;
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XcharMap<EquivCode> map_;
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};
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inline
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EquivCode Partition::maxCode() const
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{
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return maxCode_;
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}
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inline
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EquivCode Partition::charCode(Char c) const
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{
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return map_[c];
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}
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inline
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EquivCode Partition::eECode() const
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{
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return 0;
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}
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inline
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const String<EquivCode> &Partition::setCodes(int i) const
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{
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return setCodes_[i];
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}
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inline
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const XcharMap<EquivCode> &Partition::map() const
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{
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return map_;
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}
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#ifdef SP_NAMESPACE
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}
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#endif
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#endif /* not Partition_INCLUDED */
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