63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
// Copyright (c) 1994 James Clark
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// See the file COPYING for copying permission.
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include "splib.h"
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#include "Notation.h"
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#include "ParserState.h"
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#include "Sd.h"
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#include "Syntax.h"
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#include "MessageArg.h"
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#include "ParserMessages.h"
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#ifdef SP_NAMESPACE
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namespace SP_NAMESPACE {
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#endif
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Notation::Notation(const StringC &name,
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const ConstPtr<StringResource<Char> > &dtdName,
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Boolean dtdIsBase)
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: EntityDecl(name, notation, ndata, Location()), defined_(0)
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{
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setDeclIn(dtdName, dtdIsBase);
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}
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Notation::~Notation() {}
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void Notation::setExternalId(const ExternalId &id, const Location &defLocation)
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{
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externalId_ = id;
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defined_ = 1;
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setDefLocation(defLocation);
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}
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void Notation::generateSystemId(ParserState &parser)
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{
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StringC str;
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if (parser.entityCatalog().lookup(*this,
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parser.syntax(),
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parser.sd().docCharset(),
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parser.messenger(),
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str))
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externalId_.setEffectiveSystem(str);
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else if (parser.options().warnNotationSystemId)
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parser.message(ParserMessages::cannotGenerateSystemIdNotation,
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StringMessageArg(name()));
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}
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const StringC *Notation::systemIdPointer() const
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{
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return externalId_.systemIdString();
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}
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const StringC *Notation::publicIdPointer() const
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{
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return externalId_.publicIdString();
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}
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#ifdef SP_NAMESPACE
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}
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#endif
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