118 lines
1.9 KiB
C++
118 lines
1.9 KiB
C++
// Copyright (c) 1994 James Clark
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// See the file COPYING for copying permission.
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include "splib.h"
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#include "CodingSystem.h"
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#include <string.h>
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#ifdef SP_NAMESPACE
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namespace SP_NAMESPACE {
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#endif
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InputCodingSystem::~InputCodingSystem()
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{
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}
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StringC InputCodingSystem::convertIn(const char *s) const
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{
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Decoder *decoder = makeDecoder();
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StringC str;
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str.resize(strlen(s));
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str.resize(decoder->decode(&str[0], s, strlen(s), &s));
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delete decoder;
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return str;
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}
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Boolean InputCodingSystem::isIdentity() const
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{
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return 0;
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}
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OutputCodingSystem::~OutputCodingSystem()
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{
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}
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unsigned OutputCodingSystem::fixedBytesPerChar() const
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{
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return 0;
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}
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String<char> OutputCodingSystem::convertOut(const StringC &str) const
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{
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Encoder *encoder = makeEncoder();
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StrOutputByteStream stream;
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encoder->output(str.data(), str.size(), &stream);
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delete encoder;
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String<char> result;
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stream.extractString(result);
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result += '\0';
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return result;
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}
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Decoder::Decoder(unsigned minBytesPerChar)
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: minBytesPerChar_(minBytesPerChar)
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{
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}
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Decoder::~Decoder()
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{
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}
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Boolean Decoder::convertOffset(unsigned long &) const
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{
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return false;
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}
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Encoder::Encoder()
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{
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}
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Encoder::~Encoder()
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{
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}
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Encoder::Handler::~Handler()
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{
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}
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void Encoder::output(Char *s, size_t n, OutputByteStream *sp)
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{
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output((const Char *)s, n, sp);
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}
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void Encoder::startFile(OutputByteStream *)
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{
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}
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void Encoder::handleUnencodable(Char, OutputByteStream *)
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{
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}
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void Encoder::setUnencodableHandler(Handler *)
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{
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}
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RecoveringEncoder::RecoveringEncoder()
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: unencodableHandler_(0)
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{
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}
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void RecoveringEncoder::handleUnencodable(Char c, OutputByteStream *sbufp)
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{
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if (unencodableHandler_)
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unencodableHandler_->handleUnencodable(c, sbufp);
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}
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void RecoveringEncoder::setUnencodableHandler(Handler *handler)
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{
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unencodableHandler_ = handler;
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}
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#ifdef SP_NAMESPACE
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}
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#endif
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