actual/packages/node-libofx/OpenSP-1.5.2/sx/sx.dsp
2022-04-28 22:44:38 -04:00

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6.4 KiB
Text

# Microsoft Developer Studio Project File - Name="sx" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=sx - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "sx.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "sx.mak" CFG="sx - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "sx - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "sx - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "sx - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D SP_NAMESPACE=OpenSP /D "SP_MULTI_BYTE" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\bin\osx.exe"
!ELSEIF "$(CFG)" == "sx - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D SP_NAMESPACE=OpenSP /D "SP_MULTI_BYTE" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\dbgbin\osx.exe"
!ENDIF
# Begin Target
# Name "sx - Win32 Release"
# Name "sx - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\sx.cxx
# End Source File
# Begin Source File
SOURCE=.\sx_inst.cxx
# End Source File
# Begin Source File
SOURCE=.\sx_inst.m4
!IF "$(CFG)" == "sx - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\sx_inst.m4
InputName=sx_inst
"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
del /f $(InputDir)\$(InputName).cxx
perl ..\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx
attrib +r $(InputDir)\$(InputName).cxx
# End Custom Build
!ELSEIF "$(CFG)" == "sx - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\sx_inst.m4
InputName=sx_inst
"$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
del /f $(InputDir)\$(InputName).cxx
perl ..\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx
attrib +r $(InputDir)\$(InputName).cxx
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\SxMessages.msg
!IF "$(CFG)" == "sx - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\SxMessages.msg
InputName=SxMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l appModule $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "sx - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\SxMessages.msg
InputName=SxMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l appModule $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\XmlOutputEventHandler.cxx
# End Source File
# Begin Source File
SOURCE=.\XmlOutputMessages.msg
!IF "$(CFG)" == "sx - Win32 Release"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\XmlOutputMessages.msg
InputName=XmlOutputMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l appModule $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "sx - Win32 Debug"
# Begin Custom Build - Processing $(InputPath)
InputDir=.
InputPath=.\XmlOutputMessages.msg
InputName=XmlOutputMessages
"$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl -w ..\msggen.pl -l appModule $(InputPath)
# End Custom Build
!ENDIF
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# Begin Source File
SOURCE=.\SxMessages.h
# End Source File
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# Begin Source File
SOURCE=.\sx.rc
# End Source File
# Begin Source File
SOURCE=.\SxMessages.rc
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\XmlOutputMessages.rc
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# End Group
# End Target
# End Project