actual/packages/node-libofx/OpenSP-1.5.2/lib/OffsetOrderedList.cxx

133 lines
3.3 KiB
C++
Raw Normal View History

2022-04-29 02:44:38 +00:00
// Copyright (c) 1994 James Clark
// See the file COPYING for copying permission.
#include "splib.h"
#include "OffsetOrderedList.h"
#include "macros.h"
#ifdef SP_NAMESPACE
namespace SP_NAMESPACE {
#endif
OffsetOrderedList::OffsetOrderedList()
: blockUsed_(OffsetOrderedListBlock::size)
{
}
void OffsetOrderedList::append(Offset offset)
{
// At any position in the list there's a current offset.
// The offset is initially zero.
// A byte of 255 says add 255 to the current offset.
// A byte B < 255, says that there's an item in the list whose
// offset is the current offset + B, and that B + 1 should be
// added to the current offset.
Offset curOffset = blocks_.size() > 0 ? blocks_.back()->offset : 0;
ASSERT(offset >= curOffset);
Offset count = offset - curOffset;
while (count >= 255) {
addByte(255);
count -= 255;
}
addByte(count);
}
void OffsetOrderedList::addByte(unsigned char b)
{
if (blockUsed_ >= OffsetOrderedListBlock::size) {
Mutex::Lock lock(&mutex_);
blocks_.resize(blocks_.size() + 1);
Owner<OffsetOrderedListBlock> &last = blocks_.back();
last = new OffsetOrderedListBlock;
if (blocks_.size() == 1) {
last->nextIndex = 0;
last->offset = 0;
}
else {
OffsetOrderedListBlock &lastButOne = *blocks_[blocks_.size() - 2];
last->nextIndex = lastButOne.nextIndex;
last->offset = lastButOne.offset;
}
blockUsed_ = 0;
}
blocks_.back()->bytes[blockUsed_] = b;
if (b == 255)
blocks_.back()->offset += 255;
else {
blocks_.back()->offset += b + 1;
blocks_.back()->nextIndex += 1;
}
blockUsed_++;
}
// Find the last offset <= off.
Boolean OffsetOrderedList::findPreceding(Offset off,
size_t &foundIndex,
Offset &foundOffset) const
{
Mutex::Lock lock(&((OffsetOrderedList *)this)->mutex_);
// Invariant:
// blocks with index < i have offset <= off
// blocks with index >= lim have offset > off
size_t i = 0;
size_t lim = blocks_.size();
// Most commonly we'll want to know the about positions near the end,
// so optimize this case.
if (lim > 0 && blocks_[lim - 1]->offset <= off)
i = lim;
else if (lim > 1 && blocks_[lim - 2]->offset <= off)
i = lim - 1;
else {
// Do a binary search.
while (i < lim) {
size_t mid = i + (lim - i)/2;
if (blocks_[mid]->offset > off)
lim = mid;
else
i = mid + 1;
}
}
if (i == blocks_.size()) {
if (i == 0)
return 0;
foundIndex = blocks_.back()->nextIndex - 1;
foundOffset = blocks_.back()->offset - 1;
return 1;
}
// Note that an item with offset X can only occur in a block with offset > X
// i is now the first block with offset > off
Offset curOff = blocks_[i]->offset;
size_t curIndex = blocks_[i]->nextIndex;
const unsigned char *bytes = blocks_[i]->bytes;
int j = (i == blocks_.size() - 1
? blockUsed_
: int(OffsetOrderedListBlock::size));
for (;;) {
j--;
if (bytes[j] != 255) {
curIndex -= 1;
curOff -= 1;
if (curOff <= off)
break;
}
curOff -= bytes[j];
if (j == 0) {
if (i == 0)
return 0;
i--;
j = OffsetOrderedListBlock::size;
curOff = blocks_[i]->offset;
curIndex = blocks_[i]->nextIndex;
bytes = blocks_[i]->bytes;
}
}
foundIndex = curIndex;
foundOffset = curOff;
return 1;
}
#ifdef SP_NAMESPACE
}
#endif