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https://github.com/apirrone/Open_Duck_Mini_Runtime.git
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dpad
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parent
595cac4eaa
commit
0b86d8c5de
1 changed files with 25 additions and 6 deletions
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@ -13,7 +13,11 @@ class Button:
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if self.is_pressed and not value:
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self.released = True
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self.is_pressed = value
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if self.released and self.is_pressed and (time.time() - self.last_pressed_time > self.timeout):
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if (
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self.released
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and self.is_pressed
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and (time.time() - self.last_pressed_time > self.timeout)
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):
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self.triggered = True
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self.last_pressed_time = time.time()
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else:
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@ -23,7 +27,6 @@ class Button:
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self.released = False
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class Buttons:
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def __init__(self):
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self.A = Button()
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@ -32,14 +35,19 @@ class Buttons:
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self.Y = Button()
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self.LB = Button()
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self.RB = Button()
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self.dpad_up = Button()
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self.dpad_down = Button()
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def update(self, A, B, X, Y, LB, RB):
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def update(self, A, B, X, Y, LB, RB, dpad_up, dpad_down):
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self.A.update(A)
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self.B.update(B)
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self.X.update(X)
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self.Y.update(Y)
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self.LB.update(LB)
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self.RB.update(RB)
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self.dpad_up.update(dpad_up)
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self.dpad_down.update(dpad_down)
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if __name__ == "__main__":
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from mini_bdx_runtime.xbox_controller import XBoxController
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@ -56,11 +64,22 @@ if __name__ == "__main__":
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Y_pressed,
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LB_pressed,
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RB_pressed,
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_, _, _
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_,
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_,
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up_down,
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) = xbox_controller.get_last_command()
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buttons.update(A_pressed, B_pressed, X_pressed, Y_pressed, LB_pressed, RB_pressed)
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buttons.update(
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A_pressed,
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B_pressed,
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X_pressed,
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Y_pressed,
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LB_pressed,
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RB_pressed,
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up_down == 1,
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up_down == -1,
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)
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print(buttons.A.triggered, buttons.A.is_pressed)
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print(buttons.dpad_up.triggered, buttons.dpad_up.is_pressed, buttons.dpad_down.triggered, buttons.dpad_down.is_pressed)
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time.sleep(0.05)
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