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157 lines
6.2 KiB
Swift
157 lines
6.2 KiB
Swift
// Copyright © 2020 Metabolist. All rights reserved.
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import AVKit
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import Kingfisher
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import UIKit
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import ViewModels
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final class StatusAttachmentView: UIView {
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let playerView = PlayerView()
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let imageView = AnimatedImageView()
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let button = UIButton()
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var playing: Bool = false {
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didSet {
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if playing {
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play()
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imageView.tag = 0
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playerView.tag = viewModel.tag
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} else {
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stop()
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imageView.tag = viewModel.tag
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playerView.tag = 0
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}
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}
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}
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private let viewModel: AttachmentViewModel
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private var playerLooper: AVPlayerLooper?
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init(viewModel: AttachmentViewModel) {
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self.viewModel = viewModel
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super.init(frame: .zero)
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initialSetup()
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}
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@available(*, unavailable)
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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extension StatusAttachmentView {
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func play() {
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let player = PlayerCache.shared.player(url: viewModel.attachment.url)
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if let cachedPlayerLooper = Self.playerLooperCache[player] {
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playerLooper = cachedPlayerLooper
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} else if let item = player.currentItem {
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playerLooper = AVPlayerLooper(player: player, templateItem: item)
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Self.playerLooperCache[player] = playerLooper
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}
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player.isMuted = true
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player.play()
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playerView.player = player
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playerView.isHidden = false
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}
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func stop() {
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if let item = playerView.player?.currentItem {
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let imageGenerator = AVAssetImageGenerator(asset: item.asset)
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imageGenerator.requestedTimeToleranceAfter = .zero
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imageGenerator.requestedTimeToleranceBefore = .zero
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if let image = try? imageGenerator.copyCGImage(at: item.currentTime(), actualTime: nil) {
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imageView.image = .init(cgImage: image)
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}
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}
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playerView.player = nil
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playerView.isHidden = true
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}
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}
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private extension StatusAttachmentView {
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static var playerLooperCache = [AVQueuePlayer: AVPlayerLooper]()
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// swiftlint:disable:next function_body_length
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func initialSetup() {
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addSubview(imageView)
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imageView.translatesAutoresizingMaskIntoConstraints = false
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imageView.contentMode = .scaleAspectFill
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imageView.clipsToBounds = true
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imageView.tag = viewModel.tag
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let blurEffect = UIBlurEffect(style: .systemUltraThinMaterial)
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let playView = UIVisualEffectView(effect: blurEffect)
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let playVibrancyView = UIVisualEffectView(effect: UIVibrancyEffect(blurEffect: blurEffect))
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let playImageView = UIImageView(
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image: UIImage(systemName: "play.circle",
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withConfiguration: UIImage.SymbolConfiguration(textStyle: .largeTitle)))
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playImageView.translatesAutoresizingMaskIntoConstraints = false
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playVibrancyView.translatesAutoresizingMaskIntoConstraints = false
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playVibrancyView.contentView.addSubview(playImageView)
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playView.contentView.addSubview(playVibrancyView)
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addSubview(playView)
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playView.translatesAutoresizingMaskIntoConstraints = false
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playView.clipsToBounds = true
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playView.layer.cornerRadius = .defaultCornerRadius
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playView.isHidden = viewModel.attachment.type == .image
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addSubview(playerView)
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playerView.translatesAutoresizingMaskIntoConstraints = false
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playerView.videoGravity = .resizeAspectFill
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playerView.isHidden = true
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addSubview(button)
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button.translatesAutoresizingMaskIntoConstraints = false
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button.setBackgroundImage(.highlightedButtonBackground, for: .highlighted)
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switch viewModel.attachment.type {
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case .image, .video, .gifv:
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imageView.kf.setImage(with: viewModel.attachment.previewUrl)
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case .audio:
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playImageView.image = UIImage(systemName: "waveform.circle",
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withConfiguration: UIImage.SymbolConfiguration(textStyle: .largeTitle))
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backgroundColor = .secondarySystemBackground
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default:
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break
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}
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NSLayoutConstraint.activate([
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imageView.leadingAnchor.constraint(equalTo: leadingAnchor),
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imageView.trailingAnchor.constraint(equalTo: trailingAnchor),
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imageView.topAnchor.constraint(equalTo: topAnchor),
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imageView.bottomAnchor.constraint(equalTo: bottomAnchor),
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playerView.leadingAnchor.constraint(equalTo: leadingAnchor),
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playerView.trailingAnchor.constraint(equalTo: trailingAnchor),
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playerView.topAnchor.constraint(equalTo: topAnchor),
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playerView.bottomAnchor.constraint(equalTo: bottomAnchor),
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playImageView.centerXAnchor.constraint(equalTo: playView.contentView.centerXAnchor),
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playImageView.centerYAnchor.constraint(equalTo: playView.contentView.centerYAnchor),
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playVibrancyView.leadingAnchor.constraint(equalTo: playView.leadingAnchor),
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playVibrancyView.topAnchor.constraint(equalTo: playView.topAnchor),
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playVibrancyView.trailingAnchor.constraint(equalTo: playView.trailingAnchor),
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playVibrancyView.bottomAnchor.constraint(equalTo: playView.bottomAnchor),
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playView.centerXAnchor.constraint(equalTo: centerXAnchor),
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playView.centerYAnchor.constraint(equalTo: centerYAnchor),
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playView.trailingAnchor.constraint(
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equalTo: playImageView.trailingAnchor, constant: .compactSpacing),
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playView.bottomAnchor.constraint(
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equalTo: playImageView.bottomAnchor, constant: .compactSpacing),
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playImageView.topAnchor.constraint(
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equalTo: playView.topAnchor, constant: .compactSpacing),
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playImageView.leadingAnchor.constraint(
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equalTo: playView.leadingAnchor, constant: .compactSpacing),
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button.leadingAnchor.constraint(equalTo: leadingAnchor),
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button.trailingAnchor.constraint(equalTo: trailingAnchor),
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button.topAnchor.constraint(equalTo: topAnchor),
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button.bottomAnchor.constraint(equalTo: bottomAnchor)
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])
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}
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}
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