mirror of
https://github.com/badgeteam/mch2022-template-app.git
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200 lines
4.9 KiB
C++
200 lines
4.9 KiB
C++
/*
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* The functions in this file translate coordinates between
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* the point-of-view of the user and the point-of-view of the
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* buffer in memory when changing the orientation of the framebuffer
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* or the orientation of a compositor window.
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*
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* Additionally the functions in this file allow for setting and
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* querying the orientation for both the global framebuffer and
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* for each of the compositor windows.
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*/
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#include "include/driver_framebuffer_internal.h"
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#define TAG "fb-orientation"
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/* Variables */
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enum Orientation globalOrientation;
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/* Private functions */
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inline enum Orientation* _getOrientationContext(Window* window)
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{
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if (window == NULL) {
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//No window provided, use global context
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return &globalOrientation;
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} else {
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//Window provided, use window context
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return &window->orientation;
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}
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}
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inline void _getSizeContext(Window* window, int16_t* width, int16_t* height)
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{
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if (window == NULL) {
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//No window provided, use global context
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*width = FB_WIDTH;
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*height = FB_HEIGHT;
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} else {
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//Window provided, use window context
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*width = window->width;
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*height = window->height;
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}
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}
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/* Public functions */
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enum Orientation driver_framebuffer_get_orientation(Window* window)
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{
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enum Orientation *orientation = _getOrientationContext(window);
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return *orientation;
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}
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void driver_framebuffer_set_orientation(Window* window, enum Orientation newOrientation)
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{
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enum Orientation *orientation = _getOrientationContext(window);
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*orientation = newOrientation;
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}
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uint16_t driver_framebuffer_get_orientation_angle(Window* window)
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{
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enum Orientation *orientation = _getOrientationContext(window);
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switch (*orientation) {
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#ifdef CONFIG_DRIVER_FRAMEBUFFER_FLIP
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case portrait:
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return 270;
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case reverse_landscape:
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return 0;
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case reverse_portrait:
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return 90;
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default:
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case landscape:
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return 180;
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#else
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case portrait:
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return 90;
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case reverse_landscape:
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return 180;
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case reverse_portrait:
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return 270;
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default:
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case landscape:
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return 0;
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#endif
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}
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}
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void driver_framebuffer_set_orientation_angle(Window* window, uint16_t angle)
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{
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enum Orientation *orientation = _getOrientationContext(window);
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#ifdef CONFIG_DRIVER_FRAMEBUFFER_FLIP
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switch (angle % 360) {
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case 270:
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*orientation = portrait;
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break;
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case 0:
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*orientation = reverse_landscape;
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break;
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case 90:
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*orientation = reverse_portrait;
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break;
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default:
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*orientation = landscape;
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break;
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}
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#else
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switch (angle % 360) {
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case 90:
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*orientation = portrait;
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break;
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case 180:
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*orientation = reverse_landscape;
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break;
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case 270:
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*orientation = reverse_portrait;
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break;
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default:
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*orientation = landscape;
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break;
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}
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#endif
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}
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bool driver_framebuffer_orientation_apply(Window* window, int16_t* x, int16_t* y)
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{
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enum Orientation *orientation = _getOrientationContext(window);
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int16_t width, height;
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_getSizeContext(window, &width, &height);
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if (*orientation == portrait || *orientation == reverse_portrait) { //90 degrees
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int16_t t = *y;
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*y = *x;
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*x = (width-1)-t;
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}
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if (*orientation == reverse_landscape || *orientation == portrait) { //180 degrees
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*y = (height-1)-*y;
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*x = (width-1)-*x;
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}
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return (*x >= 0) && (*x < width) && (*y >= 0) && (*y < height);
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}
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void driver_framebuffer_orientation_revert(Window* window, int16_t* x, int16_t* y)
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{
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enum Orientation *orientation = _getOrientationContext(window);
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int16_t width, height;
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_getSizeContext(window, &width, &height);
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//printf("Orientation revert %u, %u\n", *x, *y);
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if (*orientation == reverse_landscape || *orientation == portrait) { //90 degrees
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int16_t t = *x;
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*x = *y;
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*y = (width-1)-t;
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}
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if (*orientation == portrait || *orientation == reverse_portrait) { //180 degrees
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*y = (height-1)-*y;
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*x = (width-1)-*x;
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}
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}
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void driver_framebuffer_orientation_revert_square(Window* window, int16_t* x0, int16_t* y0, int16_t* x1, int16_t* y1)
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{
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enum Orientation *orientation = _getOrientationContext(window);
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int16_t width, height;
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_getSizeContext(window, &width, &height);
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if (*orientation == reverse_landscape || *orientation == portrait) { //90 degrees
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int16_t tx0 = *x0;
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int16_t ty0 = *y0;
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*x0 = width-*x1-1;
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//printf("x0 = %d - %d - 1\n", width, *x1);
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*y0 = height-*y1-1;
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//printf("y0 = %d - %d - 1\n", height, *y1);
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*x1 = width-tx0-1;
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//printf("x1 = %d - %d - 1\n", width, tx0);
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*y1 = height-ty0-1;
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//printf("y1 = %d - %d - 1\n", height, ty0);
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}
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if (*orientation == portrait || *orientation == reverse_portrait) { //180 degrees
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int16_t tx0 = *x0;
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int16_t tx1 = *x1;
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int16_t ty1 = *y1;
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*x0 = *y0;
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*y0 = width-tx1-1;
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*x1 = ty1;
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*y1 = width-tx0-1;
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}
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}
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void driver_framebuffer_get_orientation_size(Window* window, int16_t* width, int16_t* height)
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{
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enum Orientation *orientation = _getOrientationContext(window);
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if ((*orientation == portrait) || (*orientation == reverse_portrait)) {
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_getSizeContext(window, height, width); //Swapped
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} else {
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_getSizeContext(window, width, height); //Normal
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}
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}
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