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https://github.com/badgeteam/mch2022-template-app.git
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147 lines
4.6 KiB
C
147 lines
4.6 KiB
C
/*
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MIT License
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Copyright (c) 2022 Julian Scheffers
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PAX_KEYBOARD_H
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#define PAX_KEYBOARD_H
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#include <pax_gfx.h>
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#include <pax_shapes.h>
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#include <pax_fonts.h>
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// A number of inputs supported by the PAX keyboard.
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typedef enum {
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// Represents no input being pressed.
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PKB_NO_INPUT,
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// Movement of the cursor.
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PKB_UP, PKB_DOWN, PKB_LEFT, PKB_RIGHT,
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// Delete to the left or the selection. Backspace key.
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PKB_DELETE_BEFORE,
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// Delete to the right or the selection. Delete key.
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PKB_DELETE_AFTER,
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// Switch between lower case, upper case and symbols.
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PKB_MODESELECT,
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// Enter a character.
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PKB_CHARSELECT,
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// The same thing as the shift key.
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// Goes between PKB_LOWERCASE and PKB_UPPERCASE or PKB_NUMBERS and PKB_SYMBOLS.
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PKB_SHIFT,
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} pkb_input_t;
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// The type of keyboard currently selected.
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typedef enum {
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// Lowercase and .,
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PKB_LOWERCASE,
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// Uppercase and <>
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PBK_UPPERCASE,
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// Numbers and symbols 1/2
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PKB_NUMBERS,
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// Symbols 2/2
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PKB_SYMBOLS,
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} pkb_keyboard_t;
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// The PAX keyboard context used for drawing and alike.
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typedef struct {
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// Position on screen of the keyboard.
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int x, y;
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// Maximum size of the keyboard.
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int width, height;
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// Content of the keyboard.
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char *content;
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// Size in bytes of capacity of the content buffer.
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size_t content_cap;
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// Starting position of the selection in the text box.
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int selection;
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// Cursor position of the text box.
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int cursor;
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// Cursor position of the keyboard.
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int key_x, key_y;
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// The currently held input.
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pkb_input_t held;
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// The time that holding the input started.
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int64_t hold_start;
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// The last time pkb_press was called.
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int64_t last_press;
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// Whether the keyboard is multi-line.
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bool multiline;
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// Whether the keyboard is in insert mode.
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bool insert;
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// The board that is currently selected.
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pkb_keyboard_t board_sel;
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// The font to use for the keyboard.
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pax_font_t *kb_font;
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// The font size to use for the keyboard.
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float kb_font_size;
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// The font to use for the text.
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pax_font_t *text_font;
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// The font size to use for the text.
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float text_font_size;
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// The text color to use.
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pax_col_t text_col;
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// The text color to use when a character is being held down.
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pax_col_t sel_text_col;
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// The selection color to use.
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pax_col_t sel_col;
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// The background color to use.
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pax_col_t bg_col;
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// Whether something has changed since last draw.
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bool dirty;
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// Whether the text has changed since last draw.
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bool text_dirty;
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// Whether the keyboard has changed since last draw.
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bool kb_dirty;
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// Whether just the selected character has changed since last draw.
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bool sel_dirty;
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// Previous cursor position of the keyboard.
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// Used for sel_dirty.
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int last_key_x, last_key_y;
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// Indicates that the input has been accepted.
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bool input_accepted;
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} pkb_ctx_t;
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// Initialise the context with default settings.
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void pkb_init (pax_buf_t *buf, pkb_ctx_t *ctx, char* data);
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// Free any memory associated with the context.
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void pkb_destroy(pkb_ctx_t *ctx);
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// Redraw the complete on-screen keyboard.
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void pkb_render (pax_buf_t *buf, pkb_ctx_t *ctx);
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// Redraw only the changed parts of the on-screen keyboard.
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void pkb_redraw (pax_buf_t *buf, pkb_ctx_t *ctx);
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// The loop that allows input repeating.
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void pkb_loop (pkb_ctx_t *ctx);
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// A pressing of the input.
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void pkb_press (pkb_ctx_t *ctx, pkb_input_t input);
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// A relealing of the input.
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void pkb_release(pkb_ctx_t *ctx, pkb_input_t input);
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#endif //PAX_KEYBOARD_H
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