gstreamer/ext/qt/gstqtglutility.cc
Nirbheek Chauhan 099712338f qt: Rework how we find the Qt QPA header
Instead of querying the Qt include path from the dependency or from
qmake, rely on the qt5qml_dep to set the include path to QtGui
correctly, and look for the header inside the private includedir.

Then we can use that path to include the header directly.

Reported in https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/780#note_548092

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/merge_requests/640>
2020-06-28 00:16:53 +05:30

360 lines
13 KiB
C++

/*
* GStreamer
* Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstqtglutility.h"
#include <QtGui/QGuiApplication>
#if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11)
#include <QX11Info>
#include <gst/gl/x11/gstgldisplay_x11.h>
#include <QtPlatformHeaders/QGLXNativeContext>
#endif
#if GST_GL_HAVE_PLATFORM_EGL && (defined (HAVE_QT_WAYLAND) || defined (HAVE_QT_EGLFS) || defined (HAVE_QT_ANDROID))
#include <gst/gl/egl/gstegl.h>
#ifdef HAVE_QT_QPA_HEADER
#include QT_QPA_HEADER
#endif
#include <QtPlatformHeaders/QEGLNativeContext>
#include <gst/gl/egl/gstgldisplay_egl.h>
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND)
#include <gst/gl/wayland/gstgldisplay_wayland.h>
#endif
#if GST_GL_HAVE_WINDOW_VIV_FB
#include <gst/gl/viv-fb/gstgldisplay_viv_fb.h>
#endif
#if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32)
#include <windows.h>
#include <QtPlatformHeaders/QWGLNativeContext>
#endif
#include <gst/gl/gstglfuncs.h>
#define GST_CAT_DEFAULT qt_gl_utils_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
G_LOCK_DEFINE_STATIC (display_lock);
static GWeakRef qt_display;
GstGLDisplay *
gst_qt_get_gl_display ()
{
GstGLDisplay *display = NULL;
QGuiApplication *app = static_cast<QGuiApplication *> (QCoreApplication::instance ());
static volatile gsize _debug;
g_assert (app != NULL);
if (g_once_init_enter (&_debug)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtglutility", 0,
"Qt gl utility functions");
g_once_init_leave (&_debug, 1);
}
G_LOCK (display_lock);
/* XXX: this assumes that only one display will ever be created by Qt */
display = static_cast<GstGLDisplay *>(g_weak_ref_get (&qt_display));
if (display) {
GST_INFO ("returning previously created display");
G_UNLOCK (display_lock);
return display;
}
GST_INFO ("QGuiApplication::instance()->platformName() %s", app->platformName().toUtf8().data());
#if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11)
if (QString::fromUtf8 ("xcb") == app->platformName())
display = (GstGLDisplay *)
gst_gl_display_x11_new_with_display (QX11Info::display ());
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_WAYLAND)
if (QString::fromUtf8 ("wayland") == app->platformName()
|| QString::fromUtf8 ("wayland-egl") == app->platformName()){
struct wl_display * wayland_display;
QPlatformNativeInterface *native =
QGuiApplication::platformNativeInterface();
wayland_display = (struct wl_display *)
native->nativeResourceForWindow("display", NULL);
display = (GstGLDisplay *)
gst_gl_display_wayland_new_with_display (wayland_display);
}
#endif
#if GST_GL_HAVE_PLATFORM_EGL && GST_GL_HAVE_WINDOW_ANDROID
if (QString::fromUtf8 ("android") == app->platformName()) {
EGLDisplay egl_display = (EGLDisplay) gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0);
display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display);
}
#elif GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS)
if (QString::fromUtf8("eglfs") == app->platformName()) {
#if GST_GL_HAVE_WINDOW_VIV_FB
/* FIXME: Could get the display directly from Qt like this
QPlatformNativeInterface *native =
QGuiApplication::platformNativeInterface();
EGLDisplay egl_display = (EGLDisplay)
native->nativeResourceForWindow("egldisplay", NULL);
However we seem to have no way for getting the EGLNativeDisplayType, aka
native_display, via public API. As such we have to assume that display 0
is always used. Only way around that is parsing the index the same way as
Qt does in QEGLDeviceIntegration::fbDeviceName(), so let's do that.
*/
const gchar *fb_dev;
gint disp_idx = 0;
fb_dev = g_getenv ("QT_QPA_EGLFS_FB");
if (fb_dev) {
if (sscanf (fb_dev, "/dev/fb%d", &disp_idx) != 1)
disp_idx = 0;
}
display = (GstGLDisplay *) gst_gl_display_viv_fb_new (disp_idx);
#elif defined(HAVE_QT_QPA_HEADER)
QPlatformNativeInterface *native =
QGuiApplication::platformNativeInterface();
EGLDisplay egl_display = (EGLDisplay)
native->nativeResourceForWindow("egldisplay", NULL);
if (egl_display != EGL_NO_DISPLAY)
display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display);
#else
EGLDisplay egl_display = (EGLDisplay) gst_gl_display_egl_get_from_native (GST_GL_DISPLAY_TYPE_ANY, 0);
display = (GstGLDisplay *) gst_gl_display_egl_new_with_egl_display (egl_display);
#endif
}
#endif
#if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_CGL && defined (HAVE_QT_MAC)
if (QString::fromUtf8 ("cocoa") == app->platformName())
display = (GstGLDisplay *) gst_gl_display_new ();
#endif
#if GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS)
if (QString::fromUtf8 ("ios") == app->platformName())
display = gst_gl_display_new ();
#endif
#if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32)
if (QString::fromUtf8 ("windows") == app->platformName())
display = gst_gl_display_new ();
#endif
if (!display)
display = gst_gl_display_new ();
g_weak_ref_set (&qt_display, display);
G_UNLOCK (display_lock);
return display;
}
gboolean
gst_qt_get_gl_wrapcontext (GstGLDisplay * display,
GstGLContext **wrap_glcontext, GstGLContext **context)
{
GstGLPlatform platform = (GstGLPlatform) 0;
GstGLAPI gl_api;
guintptr gl_handle;
GError *error = NULL;
g_return_val_if_fail (display != NULL && wrap_glcontext != NULL, FALSE);
/* see if we already have a current GL context in GStreamer for this thread */
{
GstGLContext *current = gst_gl_context_get_current ();
if (current) {
if (current->display == display) {
*wrap_glcontext = static_cast<GstGLContext *> (gst_object_ref (current));
return TRUE;
}
}
}
#if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11)
if (GST_IS_GL_DISPLAY_X11 (display)) {
#if GST_GL_HAVE_PLATFORM_GLX
platform = GST_GL_PLATFORM_GLX;
#elif GST_GL_HAVE_PLATFORM_EGL
platform = GST_GL_PLATFORM_EGL;
#endif
}
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND)
if (GST_IS_GL_DISPLAY_WAYLAND (display)) {
platform = GST_GL_PLATFORM_EGL;
}
#endif
#if GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_EGLFS)
#if GST_GL_HAVE_WINDOW_VIV_FB
if (GST_IS_GL_DISPLAY_VIV_FB (display)) {
#else
if (GST_IS_GL_DISPLAY_EGL (display)) {
#endif
platform = GST_GL_PLATFORM_EGL;
}
#endif
if (platform == 0) {
#if GST_GL_HAVE_WINDOW_COCOA && GST_GL_HAVE_PLATFORM_CGL && defined (HAVE_QT_MAC)
platform = GST_GL_PLATFORM_CGL;
#elif GST_GL_HAVE_WINDOW_EAGL && GST_GL_HAVE_PLATFORM_EAGL && defined (HAVE_QT_IOS)
platform = GST_GL_PLATFORM_EAGL;
#elif GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32)
platform = GST_GL_PLATFORM_WGL;
#elif GST_GL_HAVE_WINDOW_ANDROID && GST_GL_HAVE_PLATFORM_EGL && defined (HAVE_QT_ANDROID)
platform = GST_GL_PLATFORM_EGL;
#else
GST_ERROR ("Unknown platform");
return FALSE;
#endif
}
gl_api = gst_gl_context_get_current_gl_api (platform, NULL, NULL);
gl_handle = gst_gl_context_get_current_gl_context (platform);
if (gl_handle)
*wrap_glcontext =
gst_gl_context_new_wrapped (display, gl_handle,
platform, gl_api);
if (!*wrap_glcontext) {
GST_ERROR ("cannot wrap qt OpenGL context");
return FALSE;
}
(void) platform;
(void) gl_api;
(void) gl_handle;
gst_gl_context_activate(*wrap_glcontext, TRUE);
if (!gst_gl_context_fill_info (*wrap_glcontext, &error)) {
GST_ERROR ("failed to retrieve qt context info: %s", error->message);
gst_object_unref (*wrap_glcontext);
*wrap_glcontext = NULL;
return FALSE;
} else {
gst_gl_display_filter_gl_api (display, gst_gl_context_get_gl_api (*wrap_glcontext));
#if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32)
g_return_val_if_fail (context != NULL, FALSE);
G_STMT_START {
GstGLWindow *window;
HDC device;
/* If there's no wglCreateContextAttribsARB() support, then we would fallback to
* wglShareLists() which will fail with ERROR_BUSY (0xaa) if either of the GL
* contexts are current in any other thread.
*
* The workaround here is to temporarily disable Qt's GL context while we
* set up our own.
*
* Sometimes wglCreateContextAttribsARB()
* exists, but isn't functional (some Intel drivers), so it's easiest to do this
* unconditionally.
*/
*context = gst_gl_context_new (display);
window = gst_gl_context_get_window (*context);
device = (HDC) gst_gl_window_get_display (window);
wglMakeCurrent (device, 0);
gst_object_unref (window);
if (!gst_gl_context_create (*context, *wrap_glcontext, &error)) {
GST_ERROR ("failed to create shared GL context: %s", error->message);
gst_object_unref (*context);
*context = NULL;
gst_object_unref (*wrap_glcontext);
*wrap_glcontext = NULL;
wglMakeCurrent (device, (HGLRC) gl_handle);
return FALSE;
}
wglMakeCurrent (device, (HGLRC) gl_handle);
} G_STMT_END;
#endif
gst_gl_context_activate (*wrap_glcontext, FALSE);
}
return TRUE;
}
QVariant
qt_opengl_native_context_from_gst_gl_context (GstGLContext * context)
{
guintptr handle;
GstGLPlatform platform;
handle = gst_gl_context_get_gl_context (context);
platform = gst_gl_context_get_gl_platform (context);
#if GST_GL_HAVE_WINDOW_X11 && defined (HAVE_QT_X11)
if (platform == GST_GL_PLATFORM_GLX) {
GstGLDisplay *display = gst_gl_context_get_display (context);
GstGLWindow *window = gst_gl_context_get_window (context);
Display *xdisplay = (Display *) gst_gl_display_get_handle (display);
Window win = gst_gl_window_get_window_handle (window);
gst_object_unref (window);
gst_object_unref (display);
return QVariant::fromValue(QGLXNativeContext((GLXContext) handle, xdisplay, win));
}
#endif
#if GST_GL_HAVE_PLATFORM_EGL && (defined (HAVE_QT_WAYLAND) || defined (HAVE_QT_EGLFS) || defined (HAVE_QT_ANDROID))
if (platform == GST_GL_PLATFORM_EGL) {
EGLDisplay egl_display = EGL_DEFAULT_DISPLAY;
GstGLDisplay *display = gst_gl_context_get_display (context);
GstGLDisplayEGL *display_egl = gst_gl_display_egl_from_gl_display (display);
#if GST_GL_HAVE_WINDOW_WAYLAND && defined (HAVE_QT_WAYLAND)
if (gst_gl_display_get_handle_type (display) == GST_GL_DISPLAY_TYPE_WAYLAND) {
#if 1
g_warning ("Qt does not support wrapping native OpenGL contexts "
"on wayland. See https://bugreports.qt.io/browse/QTBUG-82528");
gst_object_unref (display_egl);
gst_object_unref (display);
return QVariant::fromValue(nullptr);
#else
if (display_egl)
egl_display = (EGLDisplay) gst_gl_display_get_handle ((GstGLDisplay *) display_egl);
#endif
}
#endif
gst_object_unref (display_egl);
gst_object_unref (display);
return QVariant::fromValue(QEGLNativeContext((EGLContext) handle, egl_display));
}
#endif
#if GST_GL_HAVE_WINDOW_WIN32 && GST_GL_HAVE_PLATFORM_WGL && defined (HAVE_QT_WIN32)
if (platform == GST_GL_PLATFORM_WGL) {
GstGLWindow *window = gst_gl_context_get_window (context);
guintptr hwnd = gst_gl_window_get_window_handle (window);
gst_object_unref (window);
return QVariant::fromValue(QWGLNativeContext((HGLRC) handle, (HWND) hwnd));
}
#endif
{
gchar *platform_s = gst_gl_platform_to_string (platform);
g_warning ("Unimplemented configuration! This means either:\n"
"1. The qmlgl plugin was built without support for your platform.\n"
"2. The necessary code to convert from a GstGLContext to Qt's "
"native context type for \'%s\' currently does not exist.",
platform_s);
g_free (platform_s);
}
return QVariant::fromValue(nullptr);
}