gstreamer/subprojects/gst-plugins-bad/tests/examples/d3d11/d3d11converter.cpp

604 lines
16 KiB
C++

/*
* GStreamer
* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
#include <gst/app/app.h>
#include <windows.h>
#include <wrl.h>
#include <string>
#include <d3d11_1.h>
#include <dxgi1_2.h>
#include "../key-handler.h"
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
#define APP_DATA_PROP_NAME "AppData"
typedef struct
{
GMainLoop *loop;
GstElement *pipeline;
GstD3D11Device *d3d11_device;
ID3D11Device *device;
ID3D11DeviceContext *context;
IDXGISwapChain1 *swapchain;
GstD3D11Converter *converter;
/* Wrapping swap chain backbuffer */
GstBuffer *backbuffer;
GstVideoInfo source_info;
guint direction;
guint window_width;
guint window_height;
HWND hwnd;
} AppData;
static void
keyboard_cb (gchar input, gboolean is_ascii, AppData * data)
{
if (!is_ascii)
return;
switch (input) {
case 'q':
case 'Q':
gst_element_send_event (data->pipeline, gst_event_new_eos ());
break;
case ' ':
gst_d3d11_device_lock (data->d3d11_device);
data->direction++;
data->direction %= (guint) GST_VIDEO_ORIENTATION_AUTO;
gst_println ("Set orientation %d", data->direction);
gst_d3d11_device_unlock (data->d3d11_device);
break;
default:
break;
}
}
static bool
create_device (AppData * data)
{
ComPtr < IDXGIFactory1 > factory;
ComPtr < ID3D11Device > device;
ComPtr < ID3D11DeviceContext > context;
ComPtr < IDXGIAdapter1 > adapter;
HRESULT hr;
DXGI_ADAPTER_DESC1 desc;
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
};
hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
if (FAILED (hr))
return false;
/* Find hardware adapter */
for (guint i = 0; SUCCEEDED (hr); i++) {
hr = factory->EnumAdapters1 (i, &adapter);
if (FAILED (hr))
return false;
hr = adapter->GetDesc1 (&desc);
if (FAILED (hr))
return false;
break;
}
if (!adapter)
return false;
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
feature_levels,
G_N_ELEMENTS (feature_levels), D3D11_SDK_VERSION, &device, nullptr,
&context);
if (FAILED (hr))
return false;
data->device = device.Detach ();
data->context = context.Detach ();
return true;
}
static gboolean
bus_handler (GstBus * bus, GstMessage * msg, AppData * app_data)
{
switch (GST_MESSAGE_TYPE (msg)) {
case GST_MESSAGE_ERROR:{
GError *err;
gchar *dbg;
gst_message_parse_error (msg, &err, &dbg);
gst_printerrln ("ERROR %s", err->message);
if (dbg != nullptr)
gst_printerrln ("ERROR debug information: %s", dbg);
g_clear_error (&err);
g_free (dbg);
g_main_loop_quit (app_data->loop);
break;
}
case GST_MESSAGE_EOS:
gst_println ("Got EOS");
g_main_loop_quit (app_data->loop);
break;
default:
break;
}
return TRUE;
}
static GstBusSyncReply
bus_sync_handler (GstBus * bus, GstMessage * msg, AppData * data)
{
const gchar *context_type;
GstContext *context;
gchar *context_str;
switch (GST_MESSAGE_TYPE (msg)) {
case GST_MESSAGE_HAVE_CONTEXT:{
gchar *context_str;
gst_message_parse_have_context (msg, &context);
context_type = gst_context_get_context_type (context);
context_str =
gst_structure_to_string (gst_context_get_structure (context));
gst_println ("Got context from element '%s': %s=%s",
GST_ELEMENT_NAME (GST_MESSAGE_SRC (msg)), context_type, context_str);
g_free (context_str);
gst_context_unref (context);
break;
}
case GST_MESSAGE_NEED_CONTEXT:{
gst_message_parse_context_type (msg, &context_type);
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
return GST_BUS_PASS;
context = gst_d3d11_context_new (data->d3d11_device);
context_str =
gst_structure_to_string (gst_context_get_structure (context));
gst_println ("Setting context '%s': %s=%s",
GST_ELEMENT_NAME (GST_MESSAGE_SRC (msg)), context_type, context_str);
g_free (context_str);
gst_element_set_context (GST_ELEMENT (msg->src), context);
gst_context_unref (context);
break;
}
default:
break;
}
return GST_BUS_PASS;
}
static GstFlowReturn
on_new_sample (GstAppSink * appsink, gpointer user_data)
{
AppData *app_data = (AppData *) user_data;
GstSample *sample = gst_app_sink_pull_sample (appsink);
GstBuffer *buffer;
GstVideoRectangle s, d, r;
GstFlowReturn ret = GST_FLOW_ERROR;
GstVideoOrientationMethod direction;
if (!sample)
return GST_FLOW_ERROR;
buffer = gst_sample_get_buffer (sample);
if (!buffer) {
gst_sample_unref (sample);
return GST_FLOW_OK;
}
/* DXGI, ID3D11DeviceContext, and ID3D11VideoContext APIs are not thread-safe.
* Application should take d3d11 device lock */
gst_d3d11_device_lock (app_data->d3d11_device);
/* calculates destination render rectangle to keep aspect ratio */
if (app_data->window_width == 0 || app_data->window_height == 0) {
/* No client area to draw */
goto out;
}
direction = (GstVideoOrientationMethod) app_data->direction;
switch (direction) {
case GST_VIDEO_ORIENTATION_90R:
case GST_VIDEO_ORIENTATION_90L:
case GST_VIDEO_ORIENTATION_UL_LR:
case GST_VIDEO_ORIENTATION_UR_LL:
s.h = GST_VIDEO_INFO_WIDTH (&app_data->source_info);
s.w = GST_VIDEO_INFO_HEIGHT (&app_data->source_info);
break;
default:
s.w = GST_VIDEO_INFO_WIDTH (&app_data->source_info);
s.h = GST_VIDEO_INFO_HEIGHT (&app_data->source_info);
break;
}
s.x = 0;
s.y = 0;
d.x = 0;
d.y = 0;
d.w = app_data->window_width;
d.h = app_data->window_height;
gst_video_center_rect (&s, &d, &r, TRUE);
/* Update converter output size and direction */
g_object_set (app_data->converter, "dest-x", r.x, "dest-y", r.y,
"dest-width", r.w, "dest-height", r.h, "video-direction", direction,
nullptr);
if (!gst_d3d11_converter_convert_buffer_unlocked (app_data->converter,
buffer, app_data->backbuffer)) {
gst_printerrln ("Couldn't convert");
goto out;
}
app_data->swapchain->Present (0, 0);
ret = GST_FLOW_OK;
out:
gst_d3d11_device_unlock (app_data->d3d11_device);
gst_sample_unref (sample);
return ret;
}
static bool
create_pipelne (AppData * app_data)
{
GstElement *pipeline;
GstElement *sink;
GError *error = nullptr;
GstCaps *caps;
GstBus *bus;
GstAppSinkCallbacks callbacks = { nullptr };
GstVideoInfo in_info, out_info;
GstStructure *config;
/* testsrc will output NV12 texture and this example will convert
* each texture into RGBA swapchain backbuffer.
* Note that GstD3D11Converter supports dynamic input/output resolution
* and we will update output resolution later per swapchain update */
gst_video_info_set_format (&in_info, GST_VIDEO_FORMAT_NV12, 640, 480);
gst_video_info_set_format (&out_info, GST_VIDEO_FORMAT_RGBA, 640, 480);
/* Video processor is not required in this example, specifies only shader
* to prevent additional resource allocation for video processor */
config = gst_structure_new ("converter-config",
GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND,
GST_D3D11_CONVERTER_BACKEND_SHADER, nullptr);
app_data->converter = gst_d3d11_converter_new (app_data->d3d11_device,
&in_info, &out_info, config);
if (!app_data->converter) {
gst_printerrln ("Couldn't create converter");
return false;
}
/* Enable border filling with black color (ARGB64 representation)
* in order to clear background when video direction is updated.
* Altanative approach is resizing swapchain per video direction update */
g_object_set (app_data->converter, "fill-border", TRUE,
"border-color", (guint64) 0xffff000000000000, nullptr);
app_data->source_info = in_info;
pipeline = gst_parse_launch ("d3d11testsrc ! appsink name=sink", &error);
if (error) {
gst_printerrln ("Couldn't create pipeline: %s", error->message);
g_clear_error (&error);
return false;
}
sink = gst_bin_get_by_name (GST_BIN (pipeline), "sink");
callbacks.new_sample = on_new_sample;
gst_app_sink_set_callbacks (GST_APP_SINK (sink),
&callbacks, app_data, nullptr);
in_info.fps_n = 30;
in_info.fps_d = 1;
caps = gst_video_info_to_caps (&in_info);
/* Set d3d11 caps feature so that d3d11testsrc can output GPU memory
* instead of system memory */
gst_caps_set_features (caps, 0,
gst_caps_features_new_static_str (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, nullptr));
g_object_set (sink, "caps", caps, nullptr);
gst_caps_unref (caps);
gst_object_unref (sink);
app_data->pipeline = pipeline;
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
/* Listen need-context message from sync handler in case that application
* wants to share application's d3d11 device with pipeline */
gst_bus_set_sync_handler (bus, (GstBusSyncHandler) bus_sync_handler, app_data,
nullptr);
gst_bus_add_watch (bus, (GstBusFunc) bus_handler, app_data);
gst_object_unref (bus);
return true;
}
static void
handle_window_resize (AppData * app_data)
{
HRESULT hr;
ComPtr < ID3D11Texture2D > backbuffer;
D3D11_TEXTURE2D_DESC desc;
GstMemory *mem;
if (!app_data->device || !app_data->swapchain)
return;
/* DXGI and ID3D11DeviceContext APIs are not thread-safe.
* Application must take gst_d3d11_device_lock() in those case */
gst_d3d11_device_lock (app_data->d3d11_device);
/* Clear previous swapchain backbuffer */
gst_clear_buffer (&app_data->backbuffer);
hr = app_data->swapchain->ResizeBuffers (0,
0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
if (FAILED (hr)) {
gst_printerrln ("Failed to resize swapchain buffers");
gst_d3d11_device_unlock (app_data->d3d11_device);
exit (1);
}
hr = app_data->swapchain->GetBuffer (0, IID_PPV_ARGS (&backbuffer));
if (FAILED (hr)) {
gst_printerrln ("Failed to get swapchain backbuffer");
gst_d3d11_device_unlock (app_data->d3d11_device);
exit (1);
}
backbuffer->GetDesc (&desc);
mem = gst_d3d11_allocator_alloc_wrapped (nullptr,
app_data->d3d11_device, backbuffer.Get (),
/* This might not be correct CPU accessible (staging) texture size
* but it's fine since we don't use this memory for CPU access */
desc.Width * desc.Height * 4, nullptr, nullptr);
if (!mem) {
gst_printerrln ("Failed to wrap backbuffer");
gst_d3d11_device_unlock (app_data->d3d11_device);
exit (1);
}
app_data->backbuffer = gst_buffer_new ();
gst_buffer_append_memory (app_data->backbuffer, mem);
app_data->window_width = desc.Width;
app_data->window_height = desc.Height;
gst_d3d11_device_unlock (app_data->d3d11_device);
}
static LRESULT CALLBACK
window_proc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) {
case WM_DESTROY:{
AppData *app_data = (AppData *) GetPropA (hwnd, APP_DATA_PROP_NAME);
if (app_data) {
app_data->hwnd = nullptr;
if (app_data->loop)
g_main_loop_quit (app_data->loop);
}
break;
}
case WM_SIZE:{
AppData *app_data = (AppData *) GetPropA (hwnd, APP_DATA_PROP_NAME);
if (!app_data)
break;
handle_window_resize (app_data);
break;
}
default:
break;
}
return DefWindowProc (hwnd, message, wParam, lParam);
}
static gboolean
msg_cb (GIOChannel * source, GIOCondition condition, gpointer data)
{
MSG msg;
if (!PeekMessage (&msg, nullptr, 0, 0, PM_REMOVE))
return G_SOURCE_CONTINUE;
TranslateMessage (&msg);
DispatchMessage (&msg);
return G_SOURCE_CONTINUE;
}
static HWND
create_window (void)
{
RECT wr = { 0, 0, 320, 240 };
WNDCLASSEXA wc = { 0, };
HINSTANCE hinstance = GetModuleHandle (nullptr);
wc.cbSize = sizeof (WNDCLASSEXA);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC) window_proc;
wc.hInstance = hinstance;
wc.hCursor = LoadCursor (nullptr, IDC_ARROW);
wc.lpszClassName = "GstD3D11VideoSinkExample";
RegisterClassExA (&wc);
AdjustWindowRect (&wr, WS_OVERLAPPEDWINDOW, FALSE);
return CreateWindowExA (0, wc.lpszClassName, "GstD3D11VideoDecodeExample",
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
wr.right - wr.left, wr.bottom - wr.top, (HWND) nullptr, (HMENU) nullptr,
hinstance, nullptr);
}
static bool
create_swapchain (AppData * data)
{
DXGI_SWAP_CHAIN_DESC1 desc = { 0, };
IDXGIFactory1 *factory;
ComPtr < IDXGIFactory2 > factory2;
ComPtr < IDXGISwapChain1 > swapchain;
HRESULT hr;
factory = gst_d3d11_device_get_dxgi_factory_handle (data->d3d11_device);
hr = factory->QueryInterface (IID_PPV_ARGS (&factory2));
if (FAILED (hr))
return false;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = 2;
desc.Scaling = DXGI_SCALING_NONE;
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
hr = factory2->CreateSwapChainForHwnd (data->device, data->hwnd, &desc,
nullptr, nullptr, &swapchain);
if (FAILED (hr))
return false;
data->swapchain = swapchain.Detach ();
return true;
}
gint
main (gint argc, gchar ** argv)
{
GIOChannel *msg_io_channel = nullptr;
AppData app_data = { nullptr, };
gst_init (nullptr, nullptr);
app_data.loop = g_main_loop_new (nullptr, FALSE);
/* Create D3D11 device */
if (!create_device (&app_data)) {
gst_printerrln ("No available hardware device");
exit (1);
}
/* Creates GstD3D11Device using our device handle.
* Note that gst_d3d11_device_new_wrapped() method does not take ownership of
* ID3D11Device handle, instead refcount of ID3D11Device handle will be
* increased by one */
app_data.d3d11_device = gst_d3d11_device_new_wrapped (app_data.device);
if (!app_data.d3d11_device) {
gst_printerrln ("Couldn't create GstD3D11Device object");
exit (1);
}
/* Creates window and swapchain */
app_data.hwnd = create_window ();
if (!app_data.hwnd) {
gst_printerrln ("Couldn't create window handle");
exit (1);
}
SetPropA (app_data.hwnd, APP_DATA_PROP_NAME, &app_data);
msg_io_channel = g_io_channel_win32_new_messages (0);
g_io_add_watch (msg_io_channel, G_IO_IN, msg_cb, NULL);
if (!create_swapchain (&app_data)) {
gst_printerrln ("Couldn't create swapchain");
exit (1);
}
/* Calls this manually to hold swap chain backbuffer */
handle_window_resize (&app_data);
if (!create_pipelne (&app_data))
exit (1);
/* All done! */
set_key_handler ((KeyInputCallback) keyboard_cb, &app_data);
gst_element_set_state (app_data.pipeline, GST_STATE_PLAYING);
ShowWindow (app_data.hwnd, SW_SHOW);
g_main_loop_run (app_data.loop);
unset_key_handler ();
gst_element_set_state (app_data.pipeline, GST_STATE_NULL);
gst_bus_remove_watch (GST_ELEMENT_BUS (app_data.pipeline));
#define CLEAR_COM(obj) G_STMT_START { \
if (obj) { \
(obj)->Release (); \
} \
} G_STMT_END
gst_clear_buffer (&app_data.backbuffer);
CLEAR_COM (app_data.swapchain);
CLEAR_COM (app_data.context);
CLEAR_COM (app_data.device);
if (app_data.hwnd)
DestroyWindow (app_data.hwnd);
gst_clear_object (&app_data.d3d11_device);
gst_clear_object (&app_data.pipeline);
if (msg_io_channel)
g_io_channel_unref (msg_io_channel);
g_main_loop_unref (app_data.loop);
return 0;
}