gstreamer/ext/vulkan/shaders/nv12_to_rgb.frag
Matthew Waters 615022ad93 vulkan: split vkfullscreenrender into two
Part 1 is a base class (vkvideofilter) that handles instance, device,
queue retrieval and holding that has been moved to the library
Part 2 is a fullscreenrenderquad that is still in the plugin that
performs all of the previous vulkan-specific functionality.
2019-11-28 23:27:21 +00:00

26 lines
675 B
GLSL

#version 450 core
#include "color_convert_generic.glsl"
#include "upsample_nv12.glsl"
#include "swizzle.glsl"
layout(location = 0) in vec2 inTexCoord;
layout(set = 0, binding = 0) uniform reorder {
ivec4 in_reorder_idx;
ivec4 out_reorder_idx;
ivec2 texSize;
ColorMatrices matrices;
};
layout(set = 0, binding = 1) uniform sampler2D inTexture0;
layout(set = 0, binding = 2) uniform sampler2D inTexture1;
layout(location = 0) out vec4 outColor0;
void main()
{
vec3 yuv = upsample_NV12 (inTexture0, inTexture1, inTexCoord, in_reorder_idx);
vec4 rgba = vec4(1.0);
rgba.rgb = color_convert_texel (yuv, matrices);
outColor0 = swizzle(rgba, out_reorder_idx);
}