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Original commit message from CVS: * docs/design/Makefile.am: * docs/design/part-synchronisation.txt: Add doc about synchronisation * docs/design/draft-latency.txt: * docs/design/part-TODO.txt: * docs/design/part-clocks.txt: * docs/design/part-events.txt: * docs/design/part-gstbus.txt: * docs/design/part-gstpipeline.txt: * docs/design/part-live-source.txt: * docs/design/part-messages.txt: * docs/design/part-overview.txt: * docs/design/part-streams.txt: * docs/design/part-trickmodes.txt: Documentation updates.
88 lines
3.5 KiB
Text
88 lines
3.5 KiB
Text
Clocks
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------
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The GstClock returns a monotonically increasing time with the method
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_get_time(). Its accuracy and base time depends on the specific clock
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implementation but time is always expessed in nanoseconds. Since the
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baseline of the clock is undefined, the clock time returned is not
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meaningfull in itself, what matters are the deltas between two clock
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times.
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The time reported by the clock is called the absolute_time.
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Clock Selection
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---------------
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To synchronize the different elements, the GstPipeline is responsible for
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selecting and distributing a global GstClock for all the elements in it.
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This selection happens whenever the pipeline goes to PLAYING. Whenever an
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element is added/removed from the pipeline, this selection will be redone in the
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next state change to PLAYING. Adding an element that can provide a clock will
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post a GST_MESSAGE_CLOCK_PROVIDE message on the bus to inform parent bins of the
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fact that a clock recalculation is needed.
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When a clock is selected, a NEW_CLOCK message is posted on the bus signaling the
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clock to the application.
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When the element that provided the clock is removed from the pipeline, a
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CLOCK_LOST message is posted. The application must then set the pipeline to
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PAUSED and PLAYING again in order to let the pipeline select a new clock
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and distribute a new base time.
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The clock selection is performed as part of the state change from PAUSED to
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PLAYING and is described in part-states.txt.
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Clock features
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--------------
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The clock supports periodic and single shot clock notifications both
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synchronous and asynchronous.
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One first needs to create a GstClockID for the periodic or single shot
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notification using _clock_new_single_shot_id() or _clock_new_periodic_id().
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To perform a blocking wait for the specific time of the GstClockID use the
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gst_clock_id_wait(). To receive a callback when the specific time is reached
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in the clock use gst_clock_id_wait_async(). Both these calls can be interrupted
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with the gst_clock_id_unschedule() call. If the blocking wait is unscheduled
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a return value of GST_CLOCK_UNSCHEDULED is returned.
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The async callbacks can happen from any thread, either provided by the
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core or from a streaming thread. The application should be prepared for this.
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A GstClockID that has been unscheduled cannot be used again for any wait
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operation.
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It is possible to perform a blocking wait on the same ID from multiple
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threads. However, registering the same ID for multiple async notifications is
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not possible, the callback will only be called once.
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None of the wait operations unref the GstClockID, the owner is
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responsible for unreffing the ids itself. This holds for both periodic and
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single shot notifications. The reason being that the owner of the ClockID
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has to keep a handle to the ID to unblock the wait on FLUSHING events
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or state changes and if we unref it automatically, the handle might be
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invalid.
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These clock operations do not operate on the stream time, so the callbacks
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will also occur when not in PLAYING state as if the clock just keeps on
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running. Some clocks however do not progress when the element that provided
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the clock is not PLAYING.
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Clock implementations
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---------------------
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The GStreamer core provides a GstSystemClock based on the system time.
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Asynchronous callbacks are scheduled from an internal thread.
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Clock implementors are encouraged to subclass this systemclock as it
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implements the async notification.
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Subclasses can however override all of the important methods for sync and
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async notifications to implement their own callback methods or blocking
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wait operations.
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